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Detection of curled edges to enhance slowdown for overhangs algorithm (#2056)
* Overhang perimeter handling Updated code to handle overhang perimeters as an overhang and not as a bridge. * Preparing to add curled extrusions identification * Porting curling calculations from Prusa Slier 2.6.1 * Prototype 1 - slowdown extended to detect curled edges and further reduce speed First prototype of the code submitted. * Working prototype - 2 Code is now finally working - external perimeters are slowed down as needed when there is likelyhood of curling up. ToDo: 1. Reslicing the model causes the algorithm not to run - need to find where this fails to trigger the call for this. 2. Slowdown of internal perimeters not working yet. * Updated to use overhang wall speed instead of bridging speed for this algorithm * Fixed bug in speed calculation and tweaked parameters for high speed printer Fixed bug in speed calculation and tweaked parameters for high speed printer * Attempting to fix "set started" not being set * Parameter tweak after print tests * Fixed estimation not running when model is re-sliced. * Removing debug printf statements and fixed threading flag. * Fixed threading * Parameter tweaks following print tests * Made this as an option in the GUI * Reintroduced handling of bridges as per original design * UI line toggling when option makes sense to be visible. * Fixed bug in field visibility & made it default to off * Code optimisation --------- Co-authored-by: SoftFever <softfeverever@gmail.com>
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16 changed files with 322 additions and 143 deletions
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@ -46,6 +46,13 @@ public:
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~ExtrusionEntityCollection() { clear(); }
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explicit operator ExtrusionPaths() const;
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ExtrusionEntitiesPtr::const_iterator cbegin() const { return this->entities.cbegin(); }
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ExtrusionEntitiesPtr::const_iterator cend() const { return this->entities.cend(); }
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ExtrusionEntitiesPtr::const_iterator begin() const { return this->entities.cbegin(); }
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ExtrusionEntitiesPtr::const_iterator end() const { return this->entities.cend(); }
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ExtrusionEntitiesPtr::iterator begin() { return this->entities.begin(); }
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ExtrusionEntitiesPtr::iterator end() { return this->entities.end(); }
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bool is_collection() const override { return true; }
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ExtrusionRole role() const override {
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ExtrusionRole out = erNone;
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@ -112,6 +119,7 @@ public:
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Polygons polygons_covered_by_spacing(const float scaled_epsilon = 0.f) const
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{ Polygons out; this->polygons_covered_by_spacing(out, scaled_epsilon); return out; }
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size_t items_count() const;
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size_t size() const { return entities.size(); }
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/// Returns a flattened copy of this ExtrusionEntityCollection. That is, all of the items in its entities vector are not collections.
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/// You should be iterating over flatten().entities if you are interested in the underlying ExtrusionEntities (and don't care about hierarchy).
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/// \param preserve_ordering Flag to method that will flatten if and only if the underlying collection is sortable when True (default: False).
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