Model's volume transform set as default

This commit is contained in:
Enrico Turri 2019-01-02 10:49:13 +01:00
parent 4b04e4e552
commit 611d9aa0d8
15 changed files with 6 additions and 792 deletions

View file

@ -860,14 +860,10 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
bool single_selection = single_instance || single_volume;
Vec3f scale = 100.0f * Vec3f::Ones();
#if ENABLE_MODELVOLUME_TRANSFORM
if (single_instance)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>();
else if (single_volume)
scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>();
#else
Vec3f scale = single_instance ? 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_scaling_factor().cast<float>() : 100.0f * m_scale.cast<float>();
#endif // ENABLE_MODELVOLUME_TRANSFORM
if ((single_selection && ((m_hover_id == 0) || (m_hover_id == 1))) || m_grabbers[0].dragging || m_grabbers[1].dragging)
set_tooltip("X: " + format(scale(0), 4) + "%");
@ -915,37 +911,22 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
// gets transform from first selected volume
const GLVolume* v = selection.get_volume(*idxs.begin());
#if ENABLE_MODELVOLUME_TRANSFORM
transform = v->get_instance_transformation().get_matrix();
// gets angles from first selected volume
angles = v->get_instance_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
grabber_size = v->get_instance_transformation().get_matrix(true, true, false, true) * box.size();
#else
transform = v->world_matrix().cast<double>();
// gets angles from first selected volume
angles = v->get_rotation();
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
else if (single_volume)
{
const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin());
box = v->bounding_box;
#if ENABLE_MODELVOLUME_TRANSFORM
transform = v->world_matrix();
angles = Geometry::extract_euler_angles(transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror());
grabber_size = v->get_volume_transformation().get_matrix(true, true, false, true) * box.size();
#else
transform = v->world_matrix().cast<double>();
angles = Geometry::extract_euler_angles(transform);
// consider rotation+mirror only components of the transform for offsets
offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
else
{
@ -1529,7 +1510,6 @@ void GLGizmoFlatten::update_planes()
{
TriangleMesh ch;
for (const ModelVolume* vol : m_model_object->volumes)
#if ENABLE_MODELVOLUME_TRANSFORM
{
if (vol->type() != ModelVolume::Type::MODEL_PART)
continue;
@ -1537,9 +1517,6 @@ void GLGizmoFlatten::update_planes()
vol_ch.transform(vol->get_matrix());
ch.merge(vol_ch);
}
#else
ch.merge(vol->get_convex_hull());
#endif // ENABLE_MODELVOLUME_TRANSFORM
ch = ch.convex_hull_3d();