Model's volume transform set as default

This commit is contained in:
Enrico Turri 2019-01-02 10:49:13 +01:00
parent 4b04e4e552
commit 611d9aa0d8
15 changed files with 6 additions and 792 deletions

View file

@ -1104,7 +1104,6 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
return (drag.start_position_3D != Drag::Invalid_3D_Point);
}
#if ENABLE_MODELVOLUME_TRANSFORM
GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache()
: position(Vec3d::Zero())
, rotation(Vec3d::Zero())
@ -1132,25 +1131,6 @@ GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation&
, m_instance(instance_transform)
{
}
#else
GLCanvas3D::Selection::VolumeCache::VolumeCache()
: m_position(Vec3d::Zero())
, m_rotation(Vec3d::Zero())
, m_scaling_factor(Vec3d::Ones())
{
m_rotation_matrix = Transform3d::Identity();
m_scale_matrix = Transform3d::Identity();
}
GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec3d& rotation, const Vec3d& scaling_factor)
: m_position(position)
, m_rotation(rotation)
, m_scaling_factor(scaling_factor)
{
m_rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), m_rotation);
m_scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), m_scaling_factor);
}
#endif // ENABLE_MODELVOLUME_TRANSFORM
GLCanvas3D::Selection::Selection()
: m_volumes(nullptr)
@ -1241,13 +1221,6 @@ void GLCanvas3D::Selection::add(unsigned int volume_idx, bool as_single_selectio
_add_instance(volume->object_idx(), volume->instance_idx());
break;
}
#if !ENABLE_MODELVOLUME_TRANSFORM
case Object:
{
_add_object(volume->object_idx());
break;
}
#endif // !ENABLE_MODELVOLUME_TRANSFORM
}
_update_type();
@ -1273,13 +1246,6 @@ void GLCanvas3D::Selection::remove(unsigned int volume_idx)
_remove_instance(volume->object_idx(), volume->instance_idx());
break;
}
#if !ENABLE_MODELVOLUME_TRANSFORM
case Object:
{
_remove_object(volume->object_idx());
break;
}
#endif // !ENABLE_MODELVOLUME_TRANSFORM
}
_update_type();
@ -1552,7 +1518,6 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement, bool local)
for (unsigned int i : m_list)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower)
{
if (local)
@ -1565,9 +1530,6 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement, bool local)
}
else if (m_mode == Instance)
(*m_volumes)[i]->set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement);
#else
(*m_volumes)[i]->set_offset(m_cache.volumes_data[i].get_position() + displacement);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if !DISABLE_INSTANCES_SYNCH
@ -1600,13 +1562,8 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
}
}
#else
#if ENABLE_MODELVOLUME_TRANSFORM
(*m_volumes)[i]->set_instance_rotation(rotation);
#else
(*m_volumes)[i]->set_rotation(rotation);
#endif // ENABLE_MODELVOLUME_TRANSFORM
#endif // ENABLE_WORLD_ROTATIONS
#if ENABLE_MODELVOLUME_TRANSFORM
else if (is_single_volume() || is_single_modifier())
#if ENABLE_WORLD_ROTATIONS
{
@ -1623,11 +1580,9 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
#else
(*m_volumes)[i]->set_volume_rotation(rotation);
#endif // ENABLE_WORLD_ROTATIONS
#endif // ENABLE_MODELVOLUME_TRANSFORM
else
{
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
#if ENABLE_MODELVOLUME_TRANSFORM
if (m_mode == Instance)
{
// extracts rotations from the composed transformation
@ -1648,12 +1603,6 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
}
(*m_volumes)[i]->set_volume_rotation(new_rotation);
}
#else
// extracts rotations from the composed transformation
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_rotation_matrix());
(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
(*m_volumes)[i]->set_rotation(new_rotation);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
}
@ -1678,7 +1627,6 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
for (unsigned int i : m_list)
{
#if ENABLE_MODELVOLUME_TRANSFORM
Transform3d wst = m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_volume_scale_matrix();
Vec3d scaling_factor = Vec3d(1./wst(0,0), 1./wst(1,1), 1./wst(2,2));
@ -1694,23 +1642,6 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_instance_rotation_matrix() );
(*m_volumes)[i]->set_instance_rotation(new_rotation);
#else
Transform3d wst = m_cache.volumes_data[i].get_scale_matrix() * m_cache.volumes_data[i].get_scale_matrix();
Vec3d scaling_factor = Vec3d(1. / wst(0, 0), 1. / wst(1, 1), 1. / wst(2, 2));
Vec3d rotation = Geometry::extract_euler_angles(m_cache.volumes_data[i].get_rotation_matrix() * m_cache.volumes_data[i].get_rotation_matrix());
Vec3d transformed_normal = Geometry::assemble_transform(Vec3d::Zero(), rotation, scaling_factor) * normal;
transformed_normal.normalize();
Vec3d axis = transformed_normal(2) > 0.999f ? Vec3d(1., 0., 0.) : Vec3d(transformed_normal.cross(Vec3d(0., 0., -1.)));
axis.normalize();
Transform3d extra_rotation = Transform3d::Identity();
extra_rotation.rotate(Eigen::AngleAxisd(acos(-transformed_normal(2)), axis));
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_rotation_matrix());
(*m_volumes)[i]->set_rotation(new_rotation);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if !DISABLE_INSTANCES_SYNCH
@ -1729,19 +1660,12 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale, bool local)
for (unsigned int i : m_list)
{
if (is_single_full_instance())
#if ENABLE_MODELVOLUME_TRANSFORM
(*m_volumes)[i]->set_instance_scaling_factor(scale);
#else
(*m_volumes)[i]->set_scaling_factor(scale);
#endif // ENABLE_MODELVOLUME_TRANSFORM
#if ENABLE_MODELVOLUME_TRANSFORM
else if (is_single_volume() || is_single_modifier())
(*m_volumes)[i]->set_volume_scaling_factor(scale);
#endif // ENABLE_MODELVOLUME_TRANSFORM
else
{
Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scale);
#if ENABLE_MODELVOLUME_TRANSFORM
if (m_mode == Instance)
{
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_instance_scale_matrix()).matrix().block(0, 0, 3, 3);
@ -1764,13 +1688,6 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale, bool local)
}
(*m_volumes)[i]->set_volume_scaling_factor(new_scale);
}
#else
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
(*m_volumes)[i]->set_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_position() - m_cache.dragging_center));
(*m_volumes)[i]->set_scaling_factor(new_scale);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
}
@ -1798,13 +1715,9 @@ void GLCanvas3D::Selection::mirror(Axis axis)
for (unsigned int i : m_list)
{
if (single_full_instance)
#if ENABLE_MODELVOLUME_TRANSFORM
(*m_volumes)[i]->set_instance_mirror(axis, -(*m_volumes)[i]->get_instance_mirror(axis));
else if (m_mode == Volume)
(*m_volumes)[i]->set_volume_mirror(axis, -(*m_volumes)[i]->get_volume_mirror(axis));
#else
(*m_volumes)[i]->set_mirror(axis, -(*m_volumes)[i]->get_mirror(axis));
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if !DISABLE_INSTANCES_SYNCH
@ -1826,11 +1739,7 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, const Vec3d& disp
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_instance_offset(v->get_instance_offset() + displacement);
#else
v->set_offset(v->get_offset() + displacement);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
std::set<unsigned int> done; // prevent processing volumes twice
@ -1858,11 +1767,7 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, const Vec3d& disp
if (v->object_idx() != object_idx)
continue;
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_instance_offset(v->get_instance_offset() + displacement);
#else
v->set_offset(v->get_offset() + displacement);
#endif // ENABLE_MODELVOLUME_TRANSFORM
done.insert(j);
}
}
@ -1879,11 +1784,7 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, unsigned int inst
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_instance_offset(v->get_instance_offset() + displacement);
#else
v->set_offset(v->get_offset() + displacement);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
std::set<unsigned int> done; // prevent processing volumes twice
@ -1911,11 +1812,7 @@ void GLCanvas3D::Selection::translate(unsigned int object_idx, unsigned int inst
if ((v->object_idx() != object_idx) || (v->instance_idx() != instance_idx))
continue;
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_instance_offset(v->get_instance_offset() + displacement);
#else
v->set_offset(v->get_offset() + displacement);
#endif // ENABLE_MODELVOLUME_TRANSFORM
done.insert(j);
}
}
@ -2366,11 +2263,7 @@ void GLCanvas3D::Selection::_set_caches()
for (unsigned int i : m_list)
{
const GLVolume* v = (*m_volumes)[i];
#if ENABLE_MODELVOLUME_TRANSFORM
m_cache.volumes_data.emplace(i, VolumeCache(v->get_volume_transformation(), v->get_instance_transformation()));
#else
m_cache.volumes_data.emplace(i, VolumeCache(v->get_offset(), v->get_rotation(), v->get_scaling_factor()));
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
m_cache.dragging_center = get_bounding_box().center();
}
@ -2641,15 +2534,9 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
continue;
int instance_idx = volume->instance_idx();
#if ENABLE_MODELVOLUME_TRANSFORM
const Vec3d& rotation = volume->get_instance_rotation();
const Vec3d& scaling_factor = volume->get_instance_scaling_factor();
const Vec3d& mirror = volume->get_instance_mirror();
#else
const Vec3d& rotation = volume->get_rotation();
const Vec3d& scaling_factor = volume->get_scaling_factor();
const Vec3d& mirror = volume->get_mirror();
#endif // ENABLE_MODELVOLUME_TRANSFORM
// Process unselected instances.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
@ -2664,15 +2551,9 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
if ((v->object_idx() != object_idx) || (v->instance_idx() == instance_idx))
continue;
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_instance_rotation(Vec3d(rotation(0), rotation(1), v->get_instance_rotation()(2)));
v->set_instance_scaling_factor(scaling_factor);
v->set_instance_mirror(mirror);
#else
v->set_rotation(Vec3d(rotation(0), rotation(1), v->get_rotation()(2)));
v->set_scaling_factor(scaling_factor);
v->set_mirror(mirror);
#endif // ENABLE_MODELVOLUME_TRANSFORM
done.insert(j);
}
@ -2689,17 +2570,10 @@ void GLCanvas3D::Selection::_synchronize_unselected_volumes()
continue;
int volume_idx = volume->volume_idx();
#if ENABLE_MODELVOLUME_TRANSFORM
const Vec3d& offset = volume->get_volume_offset();
const Vec3d& rotation = volume->get_volume_rotation();
const Vec3d& scaling_factor = volume->get_volume_scaling_factor();
const Vec3d& mirror = volume->get_volume_mirror();
#else
const Vec3d& offset = volume->get_offset();
const Vec3d& rotation = volume->get_rotation();
const Vec3d& scaling_factor = volume->get_scaling_factor();
const Vec3d& mirror = volume->get_mirror();
#endif // ENABLE_MODELVOLUME_TRANSFORM
// Process unselected volumes.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
@ -2711,17 +2585,10 @@ void GLCanvas3D::Selection::_synchronize_unselected_volumes()
if ((v->object_idx() != object_idx) || (v->volume_idx() != volume_idx))
continue;
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_volume_offset(offset);
v->set_volume_rotation(rotation);
v->set_volume_scaling_factor(scaling_factor);
v->set_volume_mirror(mirror);
#else
v->set_offset(offset);
v->set_rotation(Vec3d(rotation));
v->set_scaling_factor(scaling_factor);
v->set_mirror(mirror);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
}
}
@ -5571,7 +5438,6 @@ void GLCanvas3D::do_move()
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_offset(v->get_instance_offset());
@ -5583,20 +5449,12 @@ void GLCanvas3D::do_move()
object_moved = true;
}
if (object_moved)
#else
model_object->instances[instance_idx]->set_offset(v->get_offset());
object_moved = true;
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
else if (object_idx == 1000)
// Move a wipe tower proxy.
#if ENABLE_MODELVOLUME_TRANSFORM
wipe_tower_origin = v->get_volume_offset();
#else
wipe_tower_origin = v->get_offset();
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
// Fixes sinking/flying instances
@ -5639,7 +5497,6 @@ void GLCanvas3D::do_rotate()
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_rotation(v->get_instance_rotation());
@ -5650,10 +5507,6 @@ void GLCanvas3D::do_rotate()
model_object->volumes[volume_idx]->set_rotation(v->get_volume_rotation());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
#else
model_object->instances[instance_idx]->set_rotation(v->get_rotation());
model_object->instances[instance_idx]->set_offset(v->get_offset());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
@ -5694,7 +5547,6 @@ void GLCanvas3D::do_scale()
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
{
model_object->instances[instance_idx]->set_scaling_factor(v->get_instance_scaling_factor());
@ -5706,10 +5558,6 @@ void GLCanvas3D::do_scale()
model_object->volumes[volume_idx]->set_scaling_factor(v->get_volume_scaling_factor());
model_object->volumes[volume_idx]->set_offset(v->get_volume_offset());
}
#else
model_object->instances[instance_idx]->set_scaling_factor(v->get_scaling_factor());
model_object->instances[instance_idx]->set_offset(v->get_offset());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
@ -5755,14 +5603,11 @@ void GLCanvas3D::do_mirror()
ModelObject* model_object = m_model->objects[object_idx];
if (model_object != nullptr)
{
#if ENABLE_MODELVOLUME_TRANSFORM
if (selection_mode == Selection::Instance)
model_object->instances[instance_idx]->set_mirror(v->get_instance_mirror());
else if (selection_mode == Selection::Volume)
model_object->volumes[volume_idx]->set_mirror(v->get_volume_mirror());
#else
model_object->instances[instance_idx]->set_mirror(v->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
model_object->invalidate_bounding_box();
}
}
@ -6801,7 +6646,6 @@ void GLCanvas3D::_update_gizmos_data()
if (m_selection.is_single_full_instance())
{
#if ENABLE_MODELVOLUME_TRANSFORM
// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
m_gizmos.set_scale(volume->get_instance_scaling_factor());
@ -6817,24 +6661,7 @@ void GLCanvas3D::_update_gizmos_data()
#else
m_gizmos.set_model_object_ptr(model_object);
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
#else
ModelObject* model_object = m_model->objects[m_selection.get_object_idx()];
ModelInstance* model_instance = model_object->instances[m_selection.get_instance_idx()];
m_gizmos.set_scale(model_instance->get_scaling_factor());
#if ENABLE_WORLD_ROTATIONS
m_gizmos.set_rotation(Vec3d::Zero());
#else
m_gizmos.set_rotation(model_instance->get_rotation());
#endif // ENABLE_WORLD_ROTATIONS
m_gizmos.set_flattening_data(model_object);
#if ENABLE_SLA_SUPPORT_GIZMO_MOD
m_gizmos.set_sla_support_data(model_object, m_selection);
#else
m_gizmos.set_model_object_ptr(model_object);
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if ENABLE_MODELVOLUME_TRANSFORM
else if (m_selection.is_single_volume() || m_selection.is_single_modifier())
{
const GLVolume* volume = m_volumes.volumes[*m_selection.get_volume_idxs().begin()];
@ -6851,7 +6678,6 @@ void GLCanvas3D::_update_gizmos_data()
m_gizmos.set_model_object_ptr(nullptr);
#endif // ENABLE_SLA_SUPPORT_GIZMO_MOD
}
#endif // ENABLE_MODELVOLUME_TRANSFORM
else
{
m_gizmos.set_scale(Vec3d::Ones());