Model's volume transform set as default

This commit is contained in:
Enrico Turri 2019-01-02 10:49:13 +01:00
parent 4b04e4e552
commit 611d9aa0d8
15 changed files with 6 additions and 792 deletions

View file

@ -257,23 +257,9 @@ public:
~GLVolume();
private:
#if ENABLE_MODELVOLUME_TRANSFORM
Geometry::Transformation m_instance_transformation;
Geometry::Transformation m_volume_transformation;
#else
// Offset of the volume to be rendered.
Vec3d m_offset;
// Rotation around three axes of the volume to be rendered.
Vec3d m_rotation;
// Scale factor along the three axes of the volume to be rendered.
Vec3d m_scaling_factor;
// Mirroring along the three axes of the volume to be rendered.
Vec3d m_mirror;
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
mutable bool m_world_matrix_dirty;
#endif // ENABLE_MODELVOLUME_TRANSFORM
// Shift in z required by sla supports+pad
double m_sla_shift_z;
// Bounding box of this volume, in unscaled coordinates.
@ -357,7 +343,6 @@ public:
// set color according to model volume
void set_color_from_model_volume(const ModelVolume *model_volume);
#if ENABLE_MODELVOLUME_TRANSFORM
const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; }
void set_instance_transformation(const Geometry::Transformation& transformation) { m_instance_transformation = transformation; set_bounding_boxes_as_dirty(); }
@ -411,21 +396,6 @@ public:
void set_volume_mirror(const Vec3d& mirror) { m_volume_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
void set_volume_mirror(Axis axis, double mirror) { m_volume_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
#else
const Vec3d& get_rotation() const;
void set_rotation(const Vec3d& rotation);
const Vec3d& get_scaling_factor() const;
void set_scaling_factor(const Vec3d& scaling_factor);
const Vec3d& get_mirror() const;
double get_mirror(Axis axis) const;
void set_mirror(const Vec3d& mirror);
void set_mirror(Axis axis, double mirror);
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
#endif // ENABLE_MODELVOLUME_TRANSFORM
double get_sla_shift_z() const { return m_sla_shift_z; }
void set_sla_shift_z(double z) { m_sla_shift_z = z; }
@ -436,11 +406,8 @@ public:
int volume_idx() const { return this->composite_id.volume_id; }
int instance_idx() const { return this->composite_id.instance_id; }
#if ENABLE_MODELVOLUME_TRANSFORM
Transform3d world_matrix() const;
#else
const Transform3f& world_matrix() const;
#endif // ENABLE_MODELVOLUME_TRANSFORM
const BoundingBoxf3& transformed_bounding_box() const;
const BoundingBoxf3& transformed_convex_hull_bounding_box() const;
@ -491,9 +458,7 @@ public:
void reset_layer_height_texture_data() { layer_height_texture_data.reset(); }
#if ENABLE_MODELVOLUME_TRANSFORM
void set_bounding_boxes_as_dirty() { m_transformed_bounding_box_dirty = true; m_transformed_convex_hull_bounding_box_dirty = true; }
#endif // ENABLE_MODELVOLUME_TRANSFORM
};
typedef std::vector<GLVolume*> GLVolumePtrs;