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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-13 09:47:58 -06:00
Fix wrong z when zhop is diabled.
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parent
6f3c701a32
commit
608e6375e6
3 changed files with 11 additions and 14 deletions
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@ -729,7 +729,6 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
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gcode += gcodegen.writer().unlift(); // Make sure there is no z-hop (in most cases, there isn't).
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gcode += gcodegen.writer().unlift(); // Make sure there is no z-hop (in most cases, there isn't).
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double current_z = gcodegen.writer().get_position().z();
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double current_z = gcodegen.writer().get_position().z();
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gcode += gcodegen.writer().travel_to_z(current_z);
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if (z == -1.) // in case no specific z was provided, print at current_z pos
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if (z == -1.) // in case no specific z was provided, print at current_z pos
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@ -6006,14 +6005,15 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
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if (m_spiral_vase) {
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if (m_spiral_vase) {
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// No lazy z lift for spiral vase mode
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// No lazy z lift for spiral vase mode
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for (size_t i = 1; i < travel.size(); ++i) {
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for (size_t i = 1; i < travel.size(); ++i) {
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy");
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
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}
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}
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} else {
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} else {
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if (travel.size() == 2) {
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if (travel.size() == 2) {
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// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
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// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
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const auto& dest2d = this->point_to_gcode(travel.points.back());
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const auto& dest2d = this->point_to_gcode(travel.points.back());
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Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_writer.get_position().z() : z);
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Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_writer.get_position().z() : z);
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
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m_need_change_layer_lift_z = false;
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} else {
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} else {
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// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
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// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
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// ratio at the last point
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// ratio at the last point
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@ -6022,25 +6022,22 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
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// Lift to normal z at beginning
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// Lift to normal z at beginning
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec3d dest3d(dest2d(0), dest2d(1), m_writer.get_position().z());
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Vec3d dest3d(dest2d(0), dest2d(1), m_writer.get_position().z());
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
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m_need_change_layer_lift_z = false;
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} else if (z != DBL_MAX && i == travel.size() - 1) {
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} else if (z != DBL_MAX && i == travel.size() - 1) {
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// Apply z_ratio for the very last point
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// Apply z_ratio for the very last point
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec2d dest2d = this->point_to_gcode(travel.points[i]);
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Vec3d dest3d(dest2d(0), dest2d(1), z);
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Vec3d dest3d(dest2d(0), dest2d(1), z);
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gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
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gcode += m_writer.travel_to_xyz(dest3d, comment);
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} else {
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} else {
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// For all points in between, no z change
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// For all points in between, no z change
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy");
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gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
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}
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}
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}
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}
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}
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}
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}
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}
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this->set_last_pos(travel.points.back());
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this->set_last_pos(travel.points.back());
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}
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}
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if (m_need_change_layer_lift_z) {
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gcode += m_writer._travel_to_z(m_writer.get_position().z(), comment + " travel_to_z");
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m_need_change_layer_lift_z = false;
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}
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return gcode;
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return gcode;
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}
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}
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@ -440,7 +440,7 @@ std::string GCodeWriter::travel_to_xy(const Vec2d &point, const std::string &com
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return w.string();
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return w.string();
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}
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}
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std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment)
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std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment, bool force_z)
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{
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{
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// FIXME: This function was not being used when travel_speed_z was separated (bd6badf).
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// FIXME: This function was not being used when travel_speed_z was separated (bd6badf).
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// Calculation of feedrate was not updated accordingly. If you want to use
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// Calculation of feedrate was not updated accordingly. If you want to use
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@ -526,7 +526,7 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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this->set_current_position_clear(true);
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this->set_current_position_clear(true);
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return slop_move + xy_z_move;
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return slop_move + xy_z_move;
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}
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}
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else if (!this->will_move_z(point(2))) {
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else if (!force_z && !this->will_move_z(point(2))) {
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double nominal_z = m_pos(2) - m_lifted;
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double nominal_z = m_pos(2) - m_lifted;
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m_lifted -= (point(2) - nominal_z);
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m_lifted -= (point(2) - nominal_z);
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// In case that z_hop == layer_height we could end up with almost zero in_m_lifted
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// In case that z_hop == layer_height we could end up with almost zero in_m_lifted
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@ -69,7 +69,7 @@ public:
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// SoftFever NOTE: the returned speed is mm/minute
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// SoftFever NOTE: the returned speed is mm/minute
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double get_current_speed() const { return m_current_speed;}
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double get_current_speed() const { return m_current_speed;}
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std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string());
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std::string travel_to_xy(const Vec2d &point, const std::string &comment = std::string());
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std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string());
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std::string travel_to_xyz(const Vec3d &point, const std::string &comment = std::string(), bool force_z = false);
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std::string travel_to_z(double z, const std::string &comment = std::string());
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std::string travel_to_z(double z, const std::string &comment = std::string());
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bool will_move_z(double z) const;
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bool will_move_z(double z) const;
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std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string(), bool force_no_extrusion = false);
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std::string extrude_to_xy(const Vec2d &point, double dE, const std::string &comment = std::string(), bool force_no_extrusion = false);
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@ -119,7 +119,6 @@ public:
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// Returns whether this flavor supports separate print and travel acceleration.
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// Returns whether this flavor supports separate print and travel acceleration.
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static bool supports_separate_travel_acceleration(GCodeFlavor flavor);
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static bool supports_separate_travel_acceleration(GCodeFlavor flavor);
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std::string _travel_to_z(double z, const std::string &comment);
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private:
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private:
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// Extruders are sorted by their ID, so that binary search is possible.
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// Extruders are sorted by their ID, so that binary search is possible.
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std::vector<Extruder> m_extruders;
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std::vector<Extruder> m_extruders;
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@ -173,6 +172,7 @@ public:
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Print
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Print
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};
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};
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std::string _travel_to_z(double z, const std::string &comment);
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std::string _spiral_travel_to_z(double z, const Vec2d &ij_offset, const std::string &comment);
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std::string _spiral_travel_to_z(double z, const Vec2d &ij_offset, const std::string &comment);
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std::string _retract(double length, double restart_extra, const std::string &comment);
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std::string _retract(double length, double restart_extra, const std::string &comment);
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std::string set_acceleration_internal(Acceleration type, unsigned int acceleration);
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std::string set_acceleration_internal(Acceleration type, unsigned int acceleration);
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