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Fix wrong z when zhop is diabled.
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parent
6f3c701a32
commit
608e6375e6
3 changed files with 11 additions and 14 deletions
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@ -440,7 +440,7 @@ std::string GCodeWriter::travel_to_xy(const Vec2d &point, const std::string &com
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return w.string();
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}
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std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment)
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std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &comment, bool force_z)
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{
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// FIXME: This function was not being used when travel_speed_z was separated (bd6badf).
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// Calculation of feedrate was not updated accordingly. If you want to use
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@ -526,7 +526,7 @@ std::string GCodeWriter::travel_to_xyz(const Vec3d &point, const std::string &co
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this->set_current_position_clear(true);
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return slop_move + xy_z_move;
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}
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else if (!this->will_move_z(point(2))) {
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else if (!force_z && !this->will_move_z(point(2))) {
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double nominal_z = m_pos(2) - m_lifted;
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m_lifted -= (point(2) - nominal_z);
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// In case that z_hop == layer_height we could end up with almost zero in_m_lifted
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