Fix wrong z when zhop is diabled.

This commit is contained in:
SoftFever 2024-10-06 19:16:15 +08:00
parent 6f3c701a32
commit 608e6375e6
3 changed files with 11 additions and 14 deletions

View file

@ -729,7 +729,6 @@ static std::vector<Vec2d> get_path_of_change_filament(const Print& print)
gcode += gcodegen.writer().unlift(); // Make sure there is no z-hop (in most cases, there isn't).
double current_z = gcodegen.writer().get_position().z();
gcode += gcodegen.writer().travel_to_z(current_z);
if (z == -1.) // in case no specific z was provided, print at current_z pos
@ -6006,14 +6005,15 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
if (m_spiral_vase) {
// No lazy z lift for spiral vase mode
for (size_t i = 1; i < travel.size(); ++i) {
gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy");
gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
}
} else {
if (travel.size() == 2) {
// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
const auto& dest2d = this->point_to_gcode(travel.points.back());
Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_writer.get_position().z() : z);
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
m_need_change_layer_lift_z = false;
} else {
// Extra movements emitted by avoid_crossing_perimeters, lift the z to normal height at the beginning, then apply the z
// ratio at the last point
@ -6022,25 +6022,22 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
// Lift to normal z at beginning
Vec2d dest2d = this->point_to_gcode(travel.points[i]);
Vec3d dest3d(dest2d(0), dest2d(1), m_writer.get_position().z());
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
m_need_change_layer_lift_z = false;
} else if (z != DBL_MAX && i == travel.size() - 1) {
// Apply z_ratio for the very last point
Vec2d dest2d = this->point_to_gcode(travel.points[i]);
Vec3d dest3d(dest2d(0), dest2d(1), z);
gcode += m_writer.travel_to_xyz(dest3d, comment + " travel_to_xyz");
gcode += m_writer.travel_to_xyz(dest3d, comment);
} else {
// For all points in between, no z change
gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment + " travel_to_xy");
gcode += m_writer.travel_to_xy(this->point_to_gcode(travel.points[i]), comment);
}
}
}
}
this->set_last_pos(travel.points.back());
}
if (m_need_change_layer_lift_z) {
gcode += m_writer._travel_to_z(m_writer.get_position().z(), comment + " travel_to_z");
m_need_change_layer_lift_z = false;
}
return gcode;
}