3DScene axes moved to c++

This commit is contained in:
Enrico Turri 2018-05-18 13:02:47 +02:00
parent 1e0a8de5b1
commit 5fc8fdee11
10 changed files with 244 additions and 94 deletions

View file

@ -201,19 +201,6 @@ void GLCanvas3DManager::set_auto_bed_shape(wxGLCanvas* canvas)
it->second->set_auto_bed_shape();
}
Pointf GLCanvas3DManager::get_bed_origin(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_bed_origin() : Pointf();
}
void GLCanvas3DManager::set_bed_origin(wxGLCanvas* canvas, const Pointf& origin)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_bed_origin(origin);
}
BoundingBoxf3 GLCanvas3DManager::get_bed_bounding_box(wxGLCanvas* canvas)
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
@ -232,6 +219,32 @@ BoundingBoxf3 GLCanvas3DManager::get_max_bounding_box(wxGLCanvas* canvas)
return (it != m_canvases.end()) ? it->second->max_bounding_box() : BoundingBoxf3();
}
Pointf3 GLCanvas3DManager::get_axes_origin(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_axes_origin() : Pointf3();
}
void GLCanvas3DManager::set_axes_origin(wxGLCanvas* canvas, const Pointf3& origin)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_axes_origin(origin);
}
float GLCanvas3DManager::get_axes_length(wxGLCanvas* canvas) const
{
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->get_axes_length() : 0.0f;
}
void GLCanvas3DManager::set_axes_length(wxGLCanvas* canvas, float length)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->set_axes_length(length);
}
void GLCanvas3DManager::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons)
{
CanvasesMap::iterator it = _get_canvas(canvas);
@ -357,6 +370,13 @@ void GLCanvas3DManager::render_bed(wxGLCanvas* canvas)
it->second->render_bed();
}
void GLCanvas3DManager::render_axes(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);
if (it != m_canvases.end())
it->second->render_axes();
}
void GLCanvas3DManager::render_cutting_plane(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);