3DScene axes moved to c++

This commit is contained in:
Enrico Turri 2018-05-18 13:02:47 +02:00
parent 1e0a8de5b1
commit 5fc8fdee11
10 changed files with 244 additions and 94 deletions

View file

@ -555,13 +555,16 @@ public:
static void set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape);
static void set_auto_bed_shape(wxGLCanvas* canvas);
static Pointf get_bed_origin(wxGLCanvas* canvas);
static void set_bed_origin(wxGLCanvas* canvas, const Pointf* origin);
static BoundingBoxf3 get_bed_bounding_box(wxGLCanvas* canvas);
static BoundingBoxf3 get_volumes_bounding_box(wxGLCanvas* canvas);
static BoundingBoxf3 get_max_bounding_box(wxGLCanvas* canvas);
static Pointf3 get_axes_origin(wxGLCanvas* canvas);
static void set_axes_origin(wxGLCanvas* canvas, const Pointf3* origin);
static float get_axes_length(wxGLCanvas* canvas);
static void set_axes_length(wxGLCanvas* canvas, float length);
static void set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons);
static unsigned int get_camera_type(wxGLCanvas* canvas);
@ -588,6 +591,7 @@ public:
static void select_view(wxGLCanvas* canvas, const std::string& direction);
static void render_bed(wxGLCanvas* canvas);
static void render_axes(wxGLCanvas* canvas);
static void render_cutting_plane(wxGLCanvas* canvas);
static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);