Rotate gizmo oriented in the current instance reference system for single volume rotations

This commit is contained in:
Enrico Turri 2019-01-10 13:13:11 +01:00
parent 107152b25e
commit 5f9d36e5b0
4 changed files with 37 additions and 28 deletions

View file

@ -134,7 +134,7 @@ public:
void stop_dragging();
bool is_dragging() const { return m_dragging; }
void update(const UpdateData& data);
void update(const UpdateData& data, const GLCanvas3D::Selection& selection);
void render(const GLCanvas3D::Selection& selection) const { on_render(selection); }
void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); }
@ -158,7 +158,7 @@ protected:
virtual void on_disable_grabber(unsigned int id) {}
virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {}
virtual void on_stop_dragging() {}
virtual void on_update(const UpdateData& data) = 0;
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) = 0;
virtual void on_render(const GLCanvas3D::Selection& selection) const = 0;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0;
@ -221,7 +221,7 @@ protected:
virtual bool on_init();
virtual std::string on_get_name() const { return ""; }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data);
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
@ -234,9 +234,9 @@ private:
void render_grabber(const BoundingBoxf3& box) const;
void render_grabber_extension(const BoundingBoxf3& box, bool picking) const;
void transform_to_local() const;
void transform_to_local(const GLCanvas3D::Selection& selection) const;
// returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray) const;
Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const;
};
class GLGizmoRotate3D : public GLGizmoBase
@ -279,11 +279,11 @@ protected:
}
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_stop_dragging();
virtual void on_update(const UpdateData& data)
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
{
for (GLGizmoRotate& g : m_gizmos)
{
g.update(data);
g.update(data, selection);
}
}
virtual void on_render(const GLCanvas3D::Selection& selection) const;
@ -328,7 +328,7 @@ protected:
virtual std::string on_get_name() const;
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); }
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data);
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
@ -375,7 +375,7 @@ protected:
virtual std::string on_get_name() const;
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_stop_dragging();
virtual void on_update(const UpdateData& data);
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
@ -425,7 +425,7 @@ protected:
virtual std::string on_get_name() const;
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data) {}
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) {}
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
virtual void on_set_state()
@ -481,7 +481,7 @@ public:
private:
bool on_init();
void on_update(const UpdateData& data);
void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
@ -553,7 +553,7 @@ protected:
virtual void on_set_state();
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
virtual void on_start_dragging(const GLCanvas3D::Selection& selection);
virtual void on_update(const UpdateData& data);
virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;