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3DScene mark_volumes_for_layer_height method moved to c++
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8 changed files with 53 additions and 75 deletions
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@ -634,7 +634,7 @@ public:
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static unsigned int get_layers_editing_last_action(wxGLCanvas* canvas);
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static void set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int action);
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static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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static const GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
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static float get_layers_editing_cursor_z_relative(wxGLCanvas* canvas);
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static int get_layers_editing_first_selected_object_id(wxGLCanvas* canvas, unsigned int objects_count);
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@ -655,7 +655,6 @@ public:
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static void render_texture(wxGLCanvas* canvas, unsigned int tex_id, float left, float right, float bottom, float top);
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static void register_on_viewport_changed_callback(wxGLCanvas* canvas, void* callback);
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static void register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback);
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// static void _glew_init();
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//##################################################################################################################
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