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3DScene mark_volumes_for_layer_height method moved to c++
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8 changed files with 53 additions and 75 deletions
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@ -2065,7 +2065,7 @@ void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int a
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s_canvas_mgr.set_layers_editing_last_action(canvas, action);
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}
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GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
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const GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
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{
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return s_canvas_mgr.get_layers_editing_shader(canvas);
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}
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@ -2135,11 +2135,6 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c
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s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
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}
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void _3DScene::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback)
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{
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s_canvas_mgr.register_on_mark_volumes_for_layer_height_callback(canvas, callback);
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}
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//void _3DScene::_glew_init()
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//{
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// glewInit();
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