3DScene mark_volumes_for_layer_height method moved to c++

This commit is contained in:
Enrico Turri 2018-05-29 14:34:45 +02:00
parent c3b1eca2c7
commit 5ee5465f94
8 changed files with 53 additions and 75 deletions

View file

@ -2065,7 +2065,7 @@ void _3DScene::set_layers_editing_last_action(wxGLCanvas* canvas, unsigned int a
s_canvas_mgr.set_layers_editing_last_action(canvas, action);
}
GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
const GLShader* _3DScene::get_layers_editing_shader(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_layers_editing_shader(canvas);
}
@ -2135,11 +2135,6 @@ void _3DScene::register_on_viewport_changed_callback(wxGLCanvas* canvas, void* c
s_canvas_mgr.register_on_viewport_changed_callback(canvas, callback);
}
void _3DScene::register_on_mark_volumes_for_layer_height_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_mark_volumes_for_layer_height_callback(canvas, callback);
}
//void _3DScene::_glew_init()
//{
// glewInit();