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	Faster algorithm for rectilinear fill
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					 10 changed files with 242 additions and 159 deletions
				
			
		|  | @ -62,7 +62,7 @@ our $temperature        = 200; | |||
| our $retract_length         = 1;    # mm | ||||
| our $retract_restart_extra  = 0;    # mm | ||||
| our $retract_speed          = 40;   # mm/sec | ||||
| our $retract_before_travel  = 1;    # mm | ||||
| our $retract_before_travel  = 2;    # mm | ||||
| 
 | ||||
| # skirt options | ||||
| our $skirts             = 1; | ||||
|  |  | |||
|  | @ -218,6 +218,10 @@ sub validate { | |||
|     $Slic3r::print_center = [ split /,/, $Slic3r::print_center ] | ||||
|         if !ref $Slic3r::print_center; | ||||
|      | ||||
|     # --fill-type | ||||
|     die "Invalid value for --fill-type\n" | ||||
|         if !exists $Slic3r::Fill::FillTypes{$Slic3r::fill_type}; | ||||
|      | ||||
|     # --fill-density | ||||
|     die "Invalid value for --fill-density\n" | ||||
|         if $Slic3r::fill_density < 0 || $Slic3r::fill_density > 1; | ||||
|  |  | |||
|  | @ -69,15 +69,11 @@ sub extrude { | |||
|      | ||||
|     my $gcode = ""; | ||||
|      | ||||
|     # reset extrusion distance counter | ||||
|     if (!$Slic3r::use_relative_e_distances) { | ||||
|         $self->extrusion_distance(0); | ||||
|         $gcode .= "G92 E0 ; reset extrusion distance\n"; | ||||
|     } | ||||
|      | ||||
|     # retract | ||||
|     if (Slic3r::Geometry::distance_between_points($self->last_pos, $path->points->[0]->p) * $Slic3r::resolution | ||||
|         >= $Slic3r::retract_before_travel) { | ||||
|     # retract if distance from previous position is greater or equal to the one | ||||
|     # specified by the user *and* to the maximum distance between infill lines | ||||
|     my $distance_from_last_pos = Slic3r::Geometry::distance_between_points($self->last_pos, $path->points->[0]->p) * $Slic3r::resolution; | ||||
|     if ($distance_from_last_pos >= $Slic3r::retract_before_travel | ||||
|         && $distance_from_last_pos >= $Slic3r::flow_width / $Slic3r::fill_density * sqrt(2)) { | ||||
|         $gcode .= $self->retract; | ||||
|     } | ||||
|      | ||||
|  |  | |||
|  | @ -3,12 +3,14 @@ use Moo; | |||
| 
 | ||||
| use Slic3r::Fill::Base; | ||||
| use Slic3r::Fill::Rectilinear; | ||||
| use Slic3r::Fill::Rectilinear2; | ||||
| 
 | ||||
| has 'print'     => (is => 'ro', required => 1); | ||||
| has 'fillers'   => (is => 'rw', default => sub { {} }); | ||||
| 
 | ||||
| our %FillTypes = ( | ||||
|     rectilinear  => 'Slic3r::Fill::Rectilinear', | ||||
|     rectilinear2 => 'Slic3r::Fill::Rectilinear2', | ||||
| ); | ||||
| 
 | ||||
| sub BUILD { | ||||
|  |  | |||
|  | @ -7,10 +7,6 @@ use constant X1 => 0; | |||
| use constant Y1 => 1; | ||||
| use constant X2 => 2; | ||||
| use constant Y2 => 3; | ||||
| use constant A => 0; | ||||
| use constant B => 1; | ||||
| use constant X => 0; | ||||
| use constant Y => 1; | ||||
| 
 | ||||
| use XXX; | ||||
| 
 | ||||
|  | @ -18,119 +14,23 @@ sub fill_surface { | |||
|     my $self = shift; | ||||
|     my ($surface, %params) = @_; | ||||
|      | ||||
|     my $polygons = [ $surface->p ]; | ||||
|      | ||||
|     # rotate polygons so that we can work with vertical lines here | ||||
|     my $polygons = [ $surface->p ]; | ||||
|     my $rotate_vector = $self->infill_direction($polygons); | ||||
|     $self->rotate_points($polygons, $rotate_vector); | ||||
|      | ||||
|     my $bounding_box = [ Slic3r::Geometry::bounding_box(map @$_, $polygons) ]; | ||||
|     my $surface_width  = $bounding_box->[X2] - $bounding_box->[X1]; | ||||
|     my $surface_height = $bounding_box->[Y2] - $bounding_box->[Y1]; | ||||
|      | ||||
|     my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density}; | ||||
|     my $number_of_lines = int(0.99999999 + $self->max_print_dimension / $distance_between_lines); # ceil | ||||
|      | ||||
|     #printf "distance = %f\n", $distance_between_lines; | ||||
|     #printf "number_of_lines = %d\n", $number_of_lines; | ||||
|      | ||||
|     # this arrayref will hold intersection points of the fill grid with surface segments | ||||
|     my $points = [ map [], 0..$number_of_lines-1 ]; | ||||
|     foreach my $line (map Slic3r::Geometry::polygon_lines($_), @$polygons) { | ||||
|          | ||||
|         # find out the coordinates | ||||
|         my @coordinates = map @$_, @$line; | ||||
|          | ||||
|         # get the extents of the segment along the primary axis | ||||
|         my @line_c = sort { $a <=> $b } @coordinates[X1, X2]; | ||||
|         Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c; | ||||
|          | ||||
|         for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines;  | ||||
|                 $c <= $line_c[1]; $c += $distance_between_lines) { | ||||
|             next if $c < $line_c[0] || $c > $line_c[1]; | ||||
|             my $i = sprintf('%.0f', $c / $distance_between_lines) - 1; | ||||
|             #printf "CURRENT \$i = %d, \$c = %f\n", $i, $c; | ||||
|              | ||||
|             # if the segment is parallel to our ray, there will be two intersection points | ||||
|             if ($line_c[0] == $line_c[1]) { | ||||
|                 Slic3r::debugf "  Segment is parallel!\n"; | ||||
|                 push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2]; | ||||
|                 Slic3r::debugf "   intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1]; | ||||
|             } else { | ||||
|                 Slic3r::debugf "  Segment NOT parallel!\n"; | ||||
|                 # one point of intersection | ||||
|                 push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1]) | ||||
|                     * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]); | ||||
|                 Slic3r::debugf "   intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1]; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # sort and remove duplicates | ||||
|     for (my $i = 0; $i <= $#$points; $i++) { | ||||
|         my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] }; | ||||
|         $points->[$i] = [ sort { $a <=> $b } keys %h ]; | ||||
|     } | ||||
|      | ||||
|     # generate extrusion paths | ||||
|     my (@paths, @path_points) = (); | ||||
|     my $direction = 0; | ||||
|      | ||||
|     my $stop_path = sub { | ||||
|         # defensive programming | ||||
|         if (@path_points == 1) { | ||||
|             #warn "There shouldn't be only one point in the current path"; | ||||
|         } | ||||
|              | ||||
|         # if we were constructing a path, stop it | ||||
|         push @paths, [ @path_points ] if @path_points > 1; | ||||
|         @path_points = (); | ||||
|     }; | ||||
|      | ||||
|     # loop until we have spare points | ||||
|     CYCLE: while (scalar map(@$_, @$points) > 1) { | ||||
|         # loop through rows | ||||
|         ROW: for (my $i = 0; $i <= $#$points; $i++) { | ||||
|             my $row = $points->[$i] or next ROW; | ||||
|             Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction; | ||||
|             if (!@$row) { | ||||
|                 Slic3r::debugf "  no points\n"; | ||||
|                 $stop_path->(); | ||||
|                 next ROW; | ||||
|             } | ||||
|             Slic3r::debugf "  points = %s\n", join ', ', @$row if $Slic3r::debug; | ||||
|              | ||||
|             # coordinate of current row | ||||
|             my $c = ($i + 1) * $distance_between_lines; | ||||
|              | ||||
|             # need to start a path? | ||||
|             if (!@path_points) { | ||||
|                 Slic3r::debugf "  path starts at %d\n", $row->[0]; | ||||
|                 push @path_points, [ $c, shift @$row ]; | ||||
|             } | ||||
|              | ||||
|             my @search_points = @$row; | ||||
|             @search_points = reverse @search_points if $direction == 1; | ||||
|             my @connectable_points = $self->find_connectable_points($polygons, $path_points[-1], $c, [@search_points]); | ||||
|             Slic3r::debugf "  ==> found %d connectable points = %s\n", scalar(@connectable_points), | ||||
|                 join ', ', @connectable_points if $Slic3r::debug; | ||||
|              | ||||
|             if (!@connectable_points && @path_points && $path_points[-1][0] != $c) { | ||||
|                 # no connectable in this row | ||||
|                 $stop_path->(); | ||||
|             } | ||||
|              | ||||
|             if (@connectable_points == 1 && $path_points[0][0] != $c  | ||||
|                 && (($connectable_points[0] == $row->[-1] && $direction == 0) | ||||
|                     || ($connectable_points[0] == $row->[0] && $direction == 1))) { | ||||
|                 $i--; # keep searching on current row in the opposite direction | ||||
|             } | ||||
|              | ||||
|             foreach my $p (@connectable_points) { | ||||
|                 push @path_points, [ $c, $p ]; | ||||
|                 @$row = grep $_ != $p, @$row;  # remove point from row | ||||
|             } | ||||
|              | ||||
|             # invert direction | ||||
|             $direction = $direction ? 0 : 1; | ||||
|         } | ||||
|         $stop_path->() if @path_points; | ||||
|     my @paths = (); | ||||
|     my $x = $bounding_box->[X1]; | ||||
|     while ($x < $bounding_box->[X2]) { | ||||
|         my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ]; | ||||
|         push @paths, @{ Slic3r::Geometry::clip_segment_complex_polygon($vertical_line, $polygons) }; | ||||
|         $x += int($distance_between_lines); | ||||
|     } | ||||
|      | ||||
|     # paths must be rotated back | ||||
|  | @ -139,21 +39,4 @@ sub fill_surface { | |||
|     return @paths; | ||||
| } | ||||
| 
 | ||||
| # this function will select the first contiguous block of  | ||||
| # points connectable to a given one | ||||
| sub find_connectable_points { | ||||
|     my $self = shift; | ||||
|     my ($polygons, $point, $c, $points) = @_; | ||||
|      | ||||
|     my @connectable_points = (); | ||||
|     foreach my $p (@$points) { | ||||
|         if (!Slic3r::Geometry::can_connect_points($point, [ $c, $p ], $polygons)) { | ||||
|              @connectable_points ? last : next; | ||||
|         } | ||||
|         push @connectable_points, $p; | ||||
|         $point = [ $c, $p ] if $point->[0] != $c; | ||||
|     } | ||||
|     return @connectable_points; | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
|  |  | |||
							
								
								
									
										159
									
								
								lib/Slic3r/Fill/Rectilinear2.pm
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										159
									
								
								lib/Slic3r/Fill/Rectilinear2.pm
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,159 @@ | |||
| package Slic3r::Fill::Rectilinear2; | ||||
| use Moo; | ||||
| 
 | ||||
| extends 'Slic3r::Fill::Base'; | ||||
| 
 | ||||
| use constant X1 => 0; | ||||
| use constant Y1 => 1; | ||||
| use constant X2 => 2; | ||||
| use constant Y2 => 3; | ||||
| use constant A => 0; | ||||
| use constant B => 1; | ||||
| use constant X => 0; | ||||
| use constant Y => 1; | ||||
| 
 | ||||
| use XXX; | ||||
| 
 | ||||
| sub fill_surface { | ||||
|     my $self = shift; | ||||
|     my ($surface, %params) = @_; | ||||
|      | ||||
|     my $polygons = [ $surface->p ]; | ||||
|      | ||||
|     # rotate polygons so that we can work with vertical lines here | ||||
|     my $rotate_vector = $self->infill_direction($polygons); | ||||
|     $self->rotate_points($polygons, $rotate_vector); | ||||
|      | ||||
|     my $distance_between_lines = $Slic3r::flow_width / $Slic3r::resolution / $params{density}; | ||||
|     my $number_of_lines = int(0.99999999 + $self->max_print_dimension / $distance_between_lines); # ceil | ||||
| 
 | ||||
|     #printf "distance = %f\n", $distance_between_lines; | ||||
|     #printf "number_of_lines = %d\n", $number_of_lines; | ||||
|      | ||||
|     # this arrayref will hold intersection points of the fill grid with surface segments | ||||
|     my $points = [ map [], 0..$number_of_lines-1 ]; | ||||
|     foreach my $line (map Slic3r::Geometry::polygon_lines($_), @$polygons) { | ||||
|          | ||||
|         # find out the coordinates | ||||
|         my @coordinates = map @$_, @$line; | ||||
|          | ||||
|         # get the extents of the segment along the primary axis | ||||
|         my @line_c = sort { $a <=> $b } @coordinates[X1, X2]; | ||||
|         Slic3r::debugf "Segment %d,%d - %d,%d (extents: %f, %f)\n", @coordinates, @line_c; | ||||
|          | ||||
|         for (my $c = int($line_c[0] / $distance_between_lines) * $distance_between_lines;  | ||||
|                 $c <= $line_c[1]; $c += $distance_between_lines) { | ||||
|             next if $c < $line_c[0] || $c > $line_c[1]; | ||||
|             my $i = sprintf('%.0f', $c / $distance_between_lines) - 1; | ||||
|             #printf "CURRENT \$i = %d, \$c = %f\n", $i, $c; | ||||
|              | ||||
|             # if the segment is parallel to our ray, there will be two intersection points | ||||
|             if ($line_c[0] == $line_c[1]) { | ||||
|                 Slic3r::debugf "  Segment is parallel!\n"; | ||||
|                 push @{ $points->[$i] }, $coordinates[Y1], $coordinates[Y2]; | ||||
|                 Slic3r::debugf "   intersections at %f (%d) = %f, %f\n", $c, $i, $points->[$i][-2], $points->[$i][-1]; | ||||
|             } else { | ||||
|                 Slic3r::debugf "  Segment NOT parallel!\n"; | ||||
|                 # one point of intersection | ||||
|                 push @{ $points->[$i] }, $coordinates[Y1] + ($coordinates[Y2] - $coordinates[Y1]) | ||||
|                     * ($c - $coordinates[X1]) / ($coordinates[X2] - $coordinates[X1]); | ||||
|                 Slic3r::debugf "   intersection at %f (%d) = %f\n", $c, $i, $points->[$i][-1]; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # sort and remove duplicates | ||||
|     for (my $i = 0; $i <= $#$points; $i++) { | ||||
|         my %h = map { sprintf("%.9f", $_) => 1 } @{ $points->[$i] }; | ||||
|         $points->[$i] = [ sort { $a <=> $b } keys %h ]; | ||||
|     } | ||||
|      | ||||
|     # generate extrusion paths | ||||
|     my (@paths, @path_points) = (); | ||||
|     my $direction = 0; | ||||
|      | ||||
|     my $stop_path = sub { | ||||
|         # defensive programming | ||||
|         if (@path_points == 1) { | ||||
|             #warn "There shouldn't be only one point in the current path"; | ||||
|         } | ||||
|              | ||||
|         # if we were constructing a path, stop it | ||||
|         push @paths, [ @path_points ] if @path_points > 1; | ||||
|         @path_points = (); | ||||
|     }; | ||||
|      | ||||
|     # loop until we have spare points | ||||
|     CYCLE: while (scalar map(@$_, @$points) > 1) { | ||||
|         # loop through rows | ||||
|         ROW: for (my $i = 0; $i <= $#$points; $i++) { | ||||
|             my $row = $points->[$i] or next ROW; | ||||
|             Slic3r::debugf "\nProcessing row %d (direction: %d)...\n", $i, $direction; | ||||
|             if (!@$row) { | ||||
|                 Slic3r::debugf "  no points\n"; | ||||
|                 $stop_path->(); | ||||
|                 next ROW; | ||||
|             } | ||||
|             Slic3r::debugf "  points = %s\n", join ', ', @$row if $Slic3r::debug; | ||||
|              | ||||
|             # coordinate of current row | ||||
|             my $c = ($i + 1) * $distance_between_lines; | ||||
|              | ||||
|             # need to start a path? | ||||
|             if (!@path_points) { | ||||
|                 Slic3r::debugf "  path starts at %d\n", $row->[0]; | ||||
|                 push @path_points, [ $c, shift @$row ]; | ||||
|             } | ||||
|              | ||||
|             my @search_points = @$row; | ||||
|             @search_points = reverse @search_points if $direction == 1; | ||||
|             my @connectable_points = $self->find_connectable_points($polygons, $path_points[-1], $c, [@search_points]); | ||||
|             Slic3r::debugf "  ==> found %d connectable points = %s\n", scalar(@connectable_points), | ||||
|                 join ', ', @connectable_points if $Slic3r::debug; | ||||
|              | ||||
|             if (!@connectable_points && @path_points && $path_points[-1][0] != $c) { | ||||
|                 # no connectable in this row | ||||
|                 $stop_path->(); | ||||
|             } | ||||
|              | ||||
|             if (@connectable_points == 1 && $path_points[0][0] != $c  | ||||
|                 && (($connectable_points[0] == $row->[-1] && $direction == 0) | ||||
|                     || ($connectable_points[0] == $row->[0] && $direction == 1))) { | ||||
|                 $i--; # keep searching on current row in the opposite direction | ||||
|             } | ||||
|              | ||||
|             foreach my $p (@connectable_points) { | ||||
|                 push @path_points, [ $c, $p ]; | ||||
|                 @$row = grep $_ != $p, @$row;  # remove point from row | ||||
|             } | ||||
|              | ||||
|             # invert direction | ||||
|             $direction = $direction ? 0 : 1; | ||||
|         } | ||||
|         $stop_path->() if @path_points; | ||||
|     } | ||||
|      | ||||
|     # paths must be rotated back | ||||
|     $self->rotate_points_back(\@paths, $rotate_vector); | ||||
|      | ||||
|     return @paths; | ||||
| } | ||||
| 
 | ||||
| # this function will select the first contiguous block of  | ||||
| # points connectable to a given one | ||||
| sub find_connectable_points { | ||||
|     my $self = shift; | ||||
|     my ($polygons, $point, $c, $points) = @_; | ||||
|      | ||||
|     my @connectable_points = (); | ||||
|     foreach my $p (@$points) { | ||||
|         if (!Slic3r::Geometry::can_connect_points($point, [ $c, $p ], $polygons)) { | ||||
|              @connectable_points ? last : next; | ||||
|         } | ||||
|         push @connectable_points, $p; | ||||
|         $point = [ $c, $p ] if $point->[0] != $c; | ||||
|     } | ||||
|     return @connectable_points; | ||||
| } | ||||
| 
 | ||||
| 1; | ||||
|  | @ -316,15 +316,10 @@ sub polygon_points_visibility { | |||
|     return 1; | ||||
| } | ||||
| 
 | ||||
| my $i = 0; | ||||
| sub line_intersection { | ||||
|     my ($line1, $line2, $require_crossing) = @_; | ||||
|     $require_crossing ||= 0; | ||||
|      | ||||
|     Slic3r::SVG::output(undef, "line_intersection_" . $i++ . ".svg", | ||||
|         lines => [ $line1, $line2 ], | ||||
|     ) if 0; | ||||
|      | ||||
|     my $intersection = _line_intersection(map @$_, @$line1, @$line2); | ||||
|     return (ref $intersection && $intersection->[1] == $require_crossing)  | ||||
|         ? $intersection->[0]  | ||||
|  | @ -460,16 +455,23 @@ sub clip_segment_complex_polygon { | |||
|     my ($line, $polygons) = @_; | ||||
|      | ||||
|     my @intersections = grep $_, map line_intersection($line, $_, 1),  | ||||
|         map polygon_lines($_), @$polygons; | ||||
|         map polygon_lines($_), @$polygons or return (); | ||||
|      | ||||
|     @intersections = sort { "$a->[X],$a->[Y]" cmp "$b->[X],$b->[Y]" } @intersections; | ||||
|     # this is not very elegant, however it works | ||||
|     @intersections = sort { sprintf("%020f,%020f", @$a) cmp sprintf("%020f,%020f", @$b) } @intersections; | ||||
|      | ||||
|     shift(@intersections) if !grep(point_in_polygon($intersections[0], $_), @$polygons) | ||||
|         && !grep(polygon_segment_having_point($_, $intersections[0]), @$polygons); | ||||
|      | ||||
|     # defensive programming | ||||
|     die "Invalid intersections" if @intersections % 2 != 0; | ||||
|      | ||||
|     my @lines = (); | ||||
|     while (@intersections) { | ||||
|         push @lines, [ shift(@intersections), shift(@intersections) ]; | ||||
|         # skip tangent points | ||||
|         my @points = map shift @intersections, 1..2; | ||||
|         next if points_coincide(@points); | ||||
|         push @lines, [ @points ]; | ||||
|     } | ||||
|     return [@lines]; | ||||
| } | ||||
|  |  | |||
|  | @ -22,14 +22,14 @@ sub output { | |||
|      | ||||
|     my $svg = svg($print); | ||||
|      | ||||
|     foreach my $type (qw(polygons polylines)) { | ||||
|     foreach my $type (qw(polygons polylines white_polygons red_polylines)) { | ||||
|         if ($things{$type}) { | ||||
|             my $method = $type eq 'polygons' ? 'polygon' : 'polyline'; | ||||
|             my $method = $type =~ /polygons/ ? 'polygon' : 'polyline'; | ||||
|             my $g = $svg->group( | ||||
|                 style => { | ||||
|                     'stroke-width' => 2, | ||||
|                     'stroke' => 'black', | ||||
|                     'fill' => 'none', | ||||
|                     'stroke' => $type =~ /red_/ ? 'red' : 'black', | ||||
|                     'fill' => $type eq 'polygons' ? 'grey' : 'none', | ||||
|                 }, | ||||
|             ); | ||||
|             foreach my $polygon (@{$things{$type}}) { | ||||
|  |  | |||
|  | @ -44,6 +44,7 @@ GetOptions( | |||
|     # print options | ||||
|     'perimeters=i'          => \$Slic3r::perimeter_offsets, | ||||
|     'solid-layers=i'        => \$Slic3r::solid_layers, | ||||
|     'fill-type=s'           => \$Slic3r::fill_type, | ||||
|     'fill-density=f'        => \$Slic3r::fill_density, | ||||
|     'fill-angle=i'          => \$Slic3r::fill_angle, | ||||
|     'temperature=i'         => \$Slic3r::temperature, | ||||
|  |  | |||
							
								
								
									
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								t/polyclip.t
									
										
									
									
									
								
							
							
						
						
									
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								t/polyclip.t
									
										
									
									
									
								
							|  | @ -1,14 +1,26 @@ | |||
| use Test::More; | ||||
| 
 | ||||
| plan tests => 10; | ||||
| plan tests => 13; | ||||
| 
 | ||||
| BEGIN { | ||||
|     use FindBin; | ||||
|     use lib "$FindBin::Bin/../lib"; | ||||
| } | ||||
| 
 | ||||
| use Math::Clipper qw(is_counter_clockwise); | ||||
| use Slic3r; | ||||
| 
 | ||||
| #========================================================== | ||||
| 
 | ||||
| is Slic3r::Geometry::point_in_segment([10, 10], [ [5, 10], [20, 10] ]), 1, 'point in horizontal segment'; | ||||
| is Slic3r::Geometry::point_in_segment([30, 10], [ [5, 10], [20, 10] ]), 0, 'point not in horizontal segment'; | ||||
| is Slic3r::Geometry::point_in_segment([10, 10], [ [10, 5], [10, 20] ]), 1, 'point in vertical segment'; | ||||
| is Slic3r::Geometry::point_in_segment([10, 30], [ [10, 5], [10, 20] ]), 0, 'point not in vertical segment'; | ||||
| is Slic3r::Geometry::point_in_segment([15, 15], [ [10, 10], [20, 20] ]), 1, 'point in diagonal segment'; | ||||
| is Slic3r::Geometry::point_in_segment([20, 15], [ [10, 10], [20, 20] ]), 0, 'point not in diagonal segment'; | ||||
| 
 | ||||
| #========================================================== | ||||
| 
 | ||||
| my $square = [  # ccw | ||||
|     [10, 10], | ||||
|     [20, 10], | ||||
|  | @ -52,11 +64,35 @@ is_deeply $intersections, [ | |||
| 
 | ||||
| #========================================================== | ||||
| 
 | ||||
| is Slic3r::Geometry::point_in_segment([10, 10], [ [5, 10], [20, 10] ]), 1, 'point in horizontal segment'; | ||||
| is Slic3r::Geometry::point_in_segment([30, 10], [ [5, 10], [20, 10] ]), 0, 'point not in horizontal segment'; | ||||
| is Slic3r::Geometry::point_in_segment([10, 10], [ [10, 5], [10, 20] ]), 1, 'point in vertical segment'; | ||||
| is Slic3r::Geometry::point_in_segment([10, 30], [ [10, 5], [10, 20] ]), 0, 'point not in vertical segment'; | ||||
| is Slic3r::Geometry::point_in_segment([15, 15], [ [10, 10], [20, 20] ]), 1, 'point in diagonal segment'; | ||||
| is Slic3r::Geometry::point_in_segment([20, 15], [ [10, 10], [20, 20] ]), 0, 'point not in diagonal segment'; | ||||
| my $large_circle = [  # ccw | ||||
|     [151.8639,288.1192], [133.2778,284.6011], [115.0091,279.6997], [98.2859,270.8606], [82.2734,260.7933],  | ||||
|     [68.8974,247.4181], [56.5622,233.0777], [47.7228,216.3558], [40.1617,199.0172], [36.6431,180.4328],  | ||||
|     [34.932,165.2312], [37.5567,165.1101], [41.0547,142.9903], [36.9056,141.4295], [40.199,124.1277],  | ||||
|     [47.7776,106.7972], [56.6335,90.084], [68.9831,75.7557], [82.3712,62.3948], [98.395,52.3429],  | ||||
|     [115.1281,43.5199], [133.4004,38.6374], [151.9884,35.1378], [170.8905,35.8571], [189.6847,37.991],  | ||||
|     [207.5349,44.2488], [224.8662,51.8273], [240.0786,63.067], [254.407,75.4169], [265.6311,90.6406],  | ||||
|     [275.6832,106.6636], [281.9225,124.52], [286.8064,142.795], [287.5061,161.696], [286.7874,180.5972],  | ||||
|     [281.8856,198.8664], [275.6283,216.7169], [265.5604,232.7294], [254.3211,247.942], [239.9802,260.2776],  | ||||
|     [224.757,271.5022], [207.4179,279.0635], [189.5605,285.3035], [170.7649,287.4188], | ||||
| ]; | ||||
| is is_counter_clockwise($large_circle), 1, "contour is counter-clockwise"; | ||||
| 
 | ||||
| my $small_circle = [  # cw | ||||
|     [158.227,215.9007], [164.5136,215.9007], [175.15,214.5007], [184.5576,210.6044], [190.2268,207.8743],  | ||||
|     [199.1462,201.0306], [209.0146,188.346], [213.5135,177.4829], [214.6979,168.4866], [216.1025,162.3325],  | ||||
|     [214.6463,151.2703], [213.2471,145.1399], [209.0146,134.9203], [199.1462,122.2357], [189.8944,115.1366],  | ||||
|     [181.2504,111.5567], [175.5684,108.8205], [164.5136,107.3655], [158.2269,107.3655], [147.5907,108.7656],  | ||||
|     [138.183,112.6616], [132.5135,115.3919], [123.5943,122.2357], [113.7259,134.92], [109.2269,145.7834],  | ||||
|     [108.0426,154.7799], [106.638,160.9339], [108.0941,171.9957], [109.4933,178.1264], [113.7259,188.3463],  | ||||
|     [123.5943,201.0306], [132.8461,208.1296], [141.4901,211.7094], [147.172,214.4458], | ||||
| ]; | ||||
| is is_counter_clockwise($small_circle), 0, "hole is clockwise"; | ||||
| 
 | ||||
| $line = [ [152.741724,288.086671142818], [152.741724,34.166466971035] ]; | ||||
| 
 | ||||
| my $intersections = Slic3r::Geometry::clip_segment_complex_polygon($line, [ $large_circle, $small_circle ]); | ||||
| is_deeply $intersections, [ | ||||
|     [ [152.741724, 35.166466971035], [152.741724, 108.087543109156] ], | ||||
|     [ [152.741724, 215.178806915206], [152.741724, 288.086671142818] ], | ||||
| ], 'line is clipped to square with hole'; | ||||
| 
 | ||||
| #========================================================== | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci