Don't be lazy, use fully qualified Slic3r::Polygon/ExPolygon/Point/Line names

This commit is contained in:
bubnikv 2016-12-08 15:16:09 +01:00
parent 24e0b568b5
commit 5d18657ac5
4 changed files with 61 additions and 61 deletions

View file

@ -142,40 +142,40 @@ inline Polylines to_polylines(Polygons &&polys)
#include <boost/polygon/polygon.hpp>
namespace boost { namespace polygon {
template <>
struct geometry_concept<Polygon>{ typedef polygon_concept type; };
struct geometry_concept<Slic3r::Polygon>{ typedef polygon_concept type; };
template <>
struct polygon_traits<Polygon> {
struct polygon_traits<Slic3r::Polygon> {
typedef coord_t coordinate_type;
typedef Points::const_iterator iterator_type;
typedef Point point_type;
typedef Slic3r::Points::const_iterator iterator_type;
typedef Slic3r::Point point_type;
// Get the begin iterator
static inline iterator_type begin_points(const Polygon& t) {
static inline iterator_type begin_points(const Slic3r::Polygon& t) {
return t.points.begin();
}
// Get the end iterator
static inline iterator_type end_points(const Polygon& t) {
static inline iterator_type end_points(const Slic3r::Polygon& t) {
return t.points.end();
}
// Get the number of sides of the polygon
static inline std::size_t size(const Polygon& t) {
static inline std::size_t size(const Slic3r::Polygon& t) {
return t.points.size();
}
// Get the winding direction of the polygon
static inline winding_direction winding(const Polygon& t) {
static inline winding_direction winding(const Slic3r::Polygon& t) {
return unknown_winding;
}
};
template <>
struct polygon_mutable_traits<Polygon> {
struct polygon_mutable_traits<Slic3r::Polygon> {
// expects stl style iterators
template <typename iT>
static inline Polygon& set_points(Polygon& polygon, iT input_begin, iT input_end) {
static inline Slic3r::Polygon& set_points(Slic3r::Polygon& polygon, iT input_begin, iT input_end) {
polygon.points.clear();
while (input_begin != input_end) {
polygon.points.push_back(Point());
@ -189,32 +189,32 @@ namespace boost { namespace polygon {
};
template <>
struct geometry_concept<Polygons> { typedef polygon_set_concept type; };
struct geometry_concept<Slic3r::Polygons> { typedef polygon_set_concept type; };
//next we map to the concept through traits
template <>
struct polygon_set_traits<Polygons> {
struct polygon_set_traits<Slic3r::Polygons> {
typedef coord_t coordinate_type;
typedef Polygons::const_iterator iterator_type;
typedef Polygons operator_arg_type;
typedef Slic3r::Polygons::const_iterator iterator_type;
typedef Slic3r::Polygons operator_arg_type;
static inline iterator_type begin(const Polygons& polygon_set) {
static inline iterator_type begin(const Slic3r::Polygons& polygon_set) {
return polygon_set.begin();
}
static inline iterator_type end(const Polygons& polygon_set) {
static inline iterator_type end(const Slic3r::Polygons& polygon_set) {
return polygon_set.end();
}
//don't worry about these, just return false from them
static inline bool clean(const Polygons& polygon_set) { return false; }
static inline bool sorted(const Polygons& polygon_set) { return false; }
static inline bool clean(const Slic3r::Polygons& polygon_set) { return false; }
static inline bool sorted(const Slic3r::Polygons& polygon_set) { return false; }
};
template <>
struct polygon_set_mutable_traits<Polygons> {
struct polygon_set_mutable_traits<Slic3r::Polygons> {
template <typename input_iterator_type>
static inline void set(Polygons& polygons, input_iterator_type input_begin, input_iterator_type input_end) {
static inline void set(Slic3r::Polygons& polygons, input_iterator_type input_begin, input_iterator_type input_end) {
polygons.assign(input_begin, input_end);
}
};