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https://github.com/SoftFever/OrcaSlicer.git
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Refactored Model.cpp/hpp to C++x11 loops, simplified the mesh / bbox handling.
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21ddcb8487
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5cae4cc614
13 changed files with 314 additions and 500 deletions
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@ -28,53 +28,6 @@ typedef std::vector<ModelObject*> ModelObjectPtrs;
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typedef std::vector<ModelVolume*> ModelVolumePtrs;
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typedef std::vector<ModelInstance*> ModelInstancePtrs;
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// The print bed content.
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// Description of a triangular model with multiple materials, multiple instances with various affine transformations
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// and with multiple modifier meshes.
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// A model groups multiple objects, each object having possibly multiple instances,
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// all objects may share mutliple materials.
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class Model
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{
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public:
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// Materials are owned by a model and referenced by objects through t_model_material_id.
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// Single material may be shared by multiple models.
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ModelMaterialMap materials;
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// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
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ModelObjectPtrs objects;
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Model();
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Model(const Model &other);
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Model& operator= (Model other);
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void swap(Model &other);
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~Model();
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ModelObject* add_object();
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ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
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ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
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void delete_object(size_t idx);
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void clear_objects();
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ModelMaterial* add_material(t_model_material_id material_id);
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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ModelMaterial* get_material(t_model_material_id material_id);
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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bool has_objects_with_no_instances() const;
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bool add_default_instances();
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BoundingBoxf3 bounding_box() const;
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void center_instances_around_point(const Pointf &point);
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void align_instances_to_origin();
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void translate(coordf_t x, coordf_t y, coordf_t z);
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TriangleMesh mesh() const;
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TriangleMesh raw_mesh() const;
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bool _arrange(const Pointfs &sizes, coordf_t dist, const BoundingBoxf* bb, Pointfs &out) const;
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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// Croaks if the duplicated objects do not fit the print bed.
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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};
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// Material, which may be shared across multiple ModelObjects of a single Model.
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class ModelMaterial
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{
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@ -85,15 +38,16 @@ public:
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// Dynamic configuration storage for the object specific configuration values, overriding the global configuration.
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DynamicPrintConfig config;
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Model* get_model() const { return this->model; };
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void apply(const t_model_material_attributes &attributes);
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Model* get_model() const { return m_model; };
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void apply(const t_model_material_attributes &attributes)
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{ this->attributes.insert(attributes.begin(), attributes.end()); }
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private:
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// Parent, owning this material.
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Model* model;
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Model *m_model;
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ModelMaterial(Model *model);
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ModelMaterial(Model *model, const ModelMaterial &other);
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ModelMaterial(Model *model) : m_model(model) {}
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ModelMaterial(Model *model, const ModelMaterial &other) : attributes(other.attributes), config(other.config), m_model(model) {}
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};
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// A printable object, possibly having multiple print volumes (each with its own set of parameters and materials),
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@ -104,37 +58,33 @@ class ModelObject
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{
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friend class Model;
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public:
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std::string name;
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std::string input_file;
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std::string name;
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std::string input_file;
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// Instances of this ModelObject. Each instance defines a shift on the print bed, rotation around the Z axis and a uniform scaling.
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// Instances are owned by this ModelObject.
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ModelInstancePtrs instances;
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ModelInstancePtrs instances;
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// Printable and modifier volumes, each with its material ID and a set of override parameters.
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// ModelVolumes are owned by this ModelObject.
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ModelVolumePtrs volumes;
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ModelVolumePtrs volumes;
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// Configuration parameters specific to a single ModelObject, overriding the global Slic3r settings.
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DynamicPrintConfig config;
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DynamicPrintConfig config;
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// Variation of a layer thickness for spans of Z coordinates.
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t_layer_height_ranges layer_height_ranges;
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t_layer_height_ranges layer_height_ranges;
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// Profile of increasing z to a layer height, to be linearly interpolated when calculating the layers.
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// The pairs of <z, layer_height> are packed into a 1D array to simplify handling by the Perl XS.
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std::vector<coordf_t> layer_height_profile;
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std::vector<coordf_t> layer_height_profile;
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// layer_height_profile is initialized when the layer editing mode is entered.
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// Only if the user really modified the layer height, layer_height_profile_valid is set
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// and used subsequently by the PrintObject.
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bool layer_height_profile_valid;
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bool layer_height_profile_valid;
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/* This vector accumulates the total translation applied to the object by the
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center_around_origin() method. Callers might want to apply the same translation
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to new volumes before adding them to this object in order to preserve alignment
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when user expects that. */
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Pointf3 origin_translation;
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Pointf3 origin_translation;
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// these should be private but we need to expose them via XS until all methods are ported
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BoundingBoxf3 _bounding_box;
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bool _bounding_box_valid;
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Model* get_model() const { return this->model; };
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Model* get_model() const { return m_model; };
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ModelVolume* add_volume(const TriangleMesh &mesh);
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ModelVolume* add_volume(TriangleMesh &&mesh);
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@ -148,15 +98,23 @@ public:
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void delete_last_instance();
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void clear_instances();
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// Returns the bounding box of the transformed instances.
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// This bounding box is approximate and not snug.
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BoundingBoxf3 bounding_box();
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void invalidate_bounding_box();
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void invalidate_bounding_box() { m_bounding_box_valid = false; }
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh() const;
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// Non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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// Currently used by ModelObject::mesh() and to calculate the 2D envelope for 2D platter.
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TriangleMesh raw_mesh() const;
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// A transformed snug bounding box around the non-modifier object volumes, without the translation applied.
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// This bounding box is only used for the actual slicing.
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BoundingBoxf3 raw_bounding_box() const;
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BoundingBoxf3 instance_bounding_box(size_t instance_idx) const;
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// A snug bounding box around the transformed non-modifier object volumes.
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BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
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void center_around_origin();
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void translate(const Vectorf3 &vector);
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void translate(const Vectorf3 &vector) { this->translate(vector.x, vector.y, vector.z); }
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void translate(coordf_t x, coordf_t y, coordf_t z);
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void scale(const Pointf3 &versor);
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void rotate(float angle, const Axis &axis);
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@ -166,17 +124,19 @@ public:
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bool needed_repair() const;
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void cut(coordf_t z, Model* model) const;
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void split(ModelObjectPtrs* new_objects);
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void update_bounding_box(); // this is a private method but we expose it until we need to expose it via XS
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private:
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// Parent object, owning this ModelObject.
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Model* model;
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ModelObject(Model *model);
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private:
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ModelObject(Model *model) : m_model(model), m_bounding_box_valid(false), layer_height_profile_valid(false) {}
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ModelObject(Model *model, const ModelObject &other, bool copy_volumes = true);
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ModelObject& operator= (ModelObject other);
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void swap(ModelObject &other);
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~ModelObject();
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// Parent object, owning this ModelObject.
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Model *m_model;
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// Bounding box, cached.
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BoundingBoxf3 m_bounding_box;
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bool m_bounding_box_valid;
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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@ -196,7 +156,7 @@ public:
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// A parent object owning this modifier volume.
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ModelObject* get_object() const { return this->object; };
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t_model_material_id material_id() const;
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t_model_material_id material_id() const { return this->_material_id; }
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void material_id(t_model_material_id material_id);
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ModelMaterial* material() const;
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void set_material(t_model_material_id material_id, const ModelMaterial &material);
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@ -208,9 +168,11 @@ private:
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ModelObject* object;
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t_model_material_id _material_id;
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ModelVolume(ModelObject *object, const TriangleMesh &mesh);
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ModelVolume(ModelObject *object, TriangleMesh &&mesh);
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ModelVolume(ModelObject *object, const ModelVolume &other);
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ModelVolume(ModelObject *object, const TriangleMesh &mesh) : mesh(mesh), modifier(false), object(object) {}
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ModelVolume(ModelObject *object, TriangleMesh &&mesh) : mesh(std::move(mesh)), modifier(false), object(object) {}
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ModelVolume(ModelObject *object, const ModelVolume &other) :
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name(other.name), mesh(other.mesh), config(other.config), modifier(other.modifier), object(object)
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{ this->material_id(other.material_id()); }
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};
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// A single instance of a ModelObject.
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@ -237,9 +199,58 @@ public:
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private:
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// Parent object, owning this instance.
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ModelObject* object;
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ModelInstance(ModelObject *object) : rotation(0), scaling_factor(1), object(object) {}
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ModelInstance(ModelObject *object, const ModelInstance &other) :
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rotation(other.rotation), scaling_factor(other.scaling_factor), offset(other.offset), object(object) {}
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};
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// The print bed content.
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// Description of a triangular model with multiple materials, multiple instances with various affine transformations
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// and with multiple modifier meshes.
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// A model groups multiple objects, each object having possibly multiple instances,
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// all objects may share mutliple materials.
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class Model
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{
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public:
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// Materials are owned by a model and referenced by objects through t_model_material_id.
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// Single material may be shared by multiple models.
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ModelMaterialMap materials;
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// Objects are owned by a model. Each model may have multiple instances, each instance having its own transformation (shift, scale, rotation).
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ModelObjectPtrs objects;
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ModelInstance(ModelObject *object);
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ModelInstance(ModelObject *object, const ModelInstance &other);
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Model() {}
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Model(const Model &other);
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Model& operator= (Model other);
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void swap(Model &other);
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~Model();
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ModelObject* add_object();
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ModelObject* add_object(const char *name, const char *path, const TriangleMesh &mesh);
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ModelObject* add_object(const char *name, const char *path, TriangleMesh &&mesh);
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ModelObject* add_object(const ModelObject &other, bool copy_volumes = true);
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void delete_object(size_t idx);
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void clear_objects();
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ModelMaterial* add_material(t_model_material_id material_id);
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ModelMaterial* add_material(t_model_material_id material_id, const ModelMaterial &other);
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ModelMaterial* get_material(t_model_material_id material_id) {
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ModelMaterialMap::iterator i = this->materials.find(material_id);
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return (i == this->materials.end()) ? nullptr : i->second;
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}
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void delete_material(t_model_material_id material_id);
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void clear_materials();
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bool add_default_instances();
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BoundingBoxf3 bounding_box();
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void center_instances_around_point(const Pointf &point);
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void translate(coordf_t x, coordf_t y, coordf_t z) { for (ModelObject *o : this->objects) o->translate(x, y, z); }
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TriangleMesh mesh() const;
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bool arrange_objects(coordf_t dist, const BoundingBoxf* bb = NULL);
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// Croaks if the duplicated objects do not fit the print bed.
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void duplicate(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects(size_t copies_num, coordf_t dist, const BoundingBoxf* bb = NULL);
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void duplicate_objects_grid(size_t x, size_t y, coordf_t dist);
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};
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}
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