Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
This commit is contained in:
bubnikv 2017-06-13 11:35:24 +02:00
parent 21ddcb8487
commit 5cae4cc614
13 changed files with 314 additions and 500 deletions

View file

@ -144,7 +144,6 @@ if (@ARGV) { # slicing from command line
foreach my $file (@ARGV) {
$file = Slic3r::decode_path($file);
my $model = Slic3r::Model->read_from_file($file);
$model->add_default_instances;
my $mesh = $model->mesh;
$mesh->translate(0, 0, -$mesh->bounding_box->z_min);
my $upper = Slic3r::TriangleMesh->new;
@ -164,7 +163,6 @@ if (@ARGV) { # slicing from command line
foreach my $file (@ARGV) {
$file = Slic3r::decode_path($file);
my $model = Slic3r::Model->read_from_file($file);
$model->add_default_instances;
my $mesh = $model->mesh;
$mesh->repair;