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Refactored Model.cpp/hpp to C++x11 loops, simplified the mesh / bbox handling.
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13 changed files with 314 additions and 500 deletions
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@ -144,7 +144,6 @@ if (@ARGV) { # slicing from command line
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foreach my $file (@ARGV) {
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$file = Slic3r::decode_path($file);
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my $model = Slic3r::Model->read_from_file($file);
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$model->add_default_instances;
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my $mesh = $model->mesh;
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$mesh->translate(0, 0, -$mesh->bounding_box->z_min);
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my $upper = Slic3r::TriangleMesh->new;
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@ -164,7 +163,6 @@ if (@ARGV) { # slicing from command line
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foreach my $file (@ARGV) {
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$file = Slic3r::decode_path($file);
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my $model = Slic3r::Model->read_from_file($file);
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$model->add_default_instances;
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my $mesh = $model->mesh;
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$mesh->repair;
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