Refactored Model.cpp/hpp to C++x11 loops,
simplified the mesh / bbox handling.
This commit is contained in:
bubnikv 2017-06-13 11:35:24 +02:00
parent 21ddcb8487
commit 5cae4cc614
13 changed files with 314 additions and 500 deletions

View file

@ -6,8 +6,8 @@ use List::Util qw(first max any);
use Slic3r::Geometry qw(X Y Z move_points);
sub read_from_file {
my $class = shift;
my ($input_file) = @_;
my ($class, $input_file, $add_default_instances) = @_;
$add_default_instances //= 1;
my $model = $input_file =~ /\.stl$/i ? Slic3r::Model->load_stl(Slic3r::encode_path($input_file), basename($input_file))
: $input_file =~ /\.obj$/i ? Slic3r::Model->load_obj(Slic3r::encode_path($input_file), basename($input_file))
@ -19,6 +19,7 @@ sub read_from_file {
if $model->objects_count == 0;
$_->set_input_file($input_file) for @{$model->objects};
$model->add_default_instances if $add_default_instances;
return $model;
}