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Refactored Model.cpp/hpp to C++x11 loops, simplified the mesh / bbox handling.
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13 changed files with 314 additions and 500 deletions
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@ -6,8 +6,8 @@ use List::Util qw(first max any);
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use Slic3r::Geometry qw(X Y Z move_points);
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sub read_from_file {
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my $class = shift;
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my ($input_file) = @_;
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my ($class, $input_file, $add_default_instances) = @_;
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$add_default_instances //= 1;
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my $model = $input_file =~ /\.stl$/i ? Slic3r::Model->load_stl(Slic3r::encode_path($input_file), basename($input_file))
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: $input_file =~ /\.obj$/i ? Slic3r::Model->load_obj(Slic3r::encode_path($input_file), basename($input_file))
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@ -19,6 +19,7 @@ sub read_from_file {
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if $model->objects_count == 0;
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$_->set_input_file($input_file) for @{$model->objects};
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$model->add_default_instances if $add_default_instances;
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return $model;
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}
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