Merge with master + resolved conflicts

This commit is contained in:
Enrico Turri 2018-07-17 10:44:23 +02:00
commit 5c90746914
46 changed files with 1697 additions and 3091 deletions

View file

@ -2,7 +2,6 @@
#include "3DScene.hpp"
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/ExtrusionEntity.hpp"
#include "../../libslic3r/ExtrusionEntityCollection.hpp"
#include "../../libslic3r/Geometry.hpp"
@ -28,8 +27,15 @@
#include <wx/image.h>
#include <wx/settings.h>
#include <Eigen/Dense>
#include "GUI.hpp"
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
0.0f, 1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 1.0f, 0.0f,
0.0f, 0.0f, 0.0f, 1.0f };
namespace Slic3r {
void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
@ -198,6 +204,34 @@ const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
GLVolume::GLVolume(float r, float g, float b, float a)
: m_angle_z(0.0f)
, m_scale_factor(1.0f)
, m_dirty(true)
, composite_id(-1)
, select_group_id(-1)
, drag_group_id(-1)
, extruder_id(0)
, selected(false)
, is_active(true)
, zoom_to_volumes(true)
, outside_printer_detection_enabled(true)
, is_outside(false)
, hover(false)
, is_modifier(false)
, is_wipe_tower(false)
, tverts_range(0, size_t(-1))
, qverts_range(0, size_t(-1))
{
m_world_mat = std::vector<float>(UNIT_MATRIX, std::end(UNIT_MATRIX));
color[0] = r;
color[1] = g;
color[2] = b;
color[3] = a;
set_render_color(r, g, b, a);
}
void GLVolume::set_render_color(float r, float g, float b, float a)
{
render_color[0] = r;
@ -218,12 +252,7 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
void GLVolume::set_render_color()
{
if (selected)
{
if (is_outside)
set_render_color(SELECTED_OUTSIDE_COLOR, 4);
else
set_render_color(SELECTED_COLOR, 4);
}
set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
else if (hover)
set_render_color(HOVER_COLOR, 4);
else if (is_outside)
@ -232,6 +261,52 @@ void GLVolume::set_render_color()
set_render_color(color, 4);
}
const Pointf3& GLVolume::get_origin() const
{
return m_origin;
}
void GLVolume::set_origin(const Pointf3& origin)
{
m_origin = origin;
m_dirty = true;
}
void GLVolume::set_angle_z(float angle_z)
{
m_angle_z = angle_z;
m_dirty = true;
}
void GLVolume::set_scale_factor(float scale_factor)
{
m_scale_factor = scale_factor;
m_dirty = true;
}
const std::vector<float>& GLVolume::world_matrix() const
{
if (m_dirty)
{
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
m.scale(m_scale_factor);
::memcpy((void*)m_world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
m_dirty = false;
}
return m_world_mat;
}
BoundingBoxf3 GLVolume::transformed_bounding_box() const
{
if (m_dirty)
m_transformed_bounding_box = bounding_box.transformed(world_matrix());
return m_transformed_bounding_box;
}
void GLVolume::set_range(double min_z, double max_z)
{
this->qverts_range.first = 0;
@ -272,14 +347,16 @@ void GLVolume::render() const
if (!is_active)
return;
glCullFace(GL_BACK);
glPushMatrix();
glTranslated(this->origin.x, this->origin.y, this->origin.z);
::glCullFace(GL_BACK);
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (this->indexed_vertex_array.indexed())
this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
else
this->indexed_vertex_array.render();
glPopMatrix();
::glPopMatrix();
}
void GLVolume::render_using_layer_height() const
@ -297,6 +374,7 @@ void GLVolume::render_using_layer_height() const
GLint z_texture_row_to_normalized_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_texture_row_to_normalized") : -1;
GLint z_cursor_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor") : -1;
GLint z_cursor_band_width_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor_band_width") : -1;
GLint world_matrix_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "volume_world_matrix") : -1;
if (z_to_texture_row_id >= 0)
glUniform1f(z_to_texture_row_id, (GLfloat)layer_height_texture_z_to_row_id());
@ -310,14 +388,20 @@ void GLVolume::render_using_layer_height() const
if (z_cursor_band_width_id >= 0)
glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width);
unsigned int w = layer_height_texture_width();
unsigned int h = layer_height_texture_height();
if (world_matrix_id >= 0)
::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
GLsizei w = (GLsizei)layer_height_texture_width();
GLsizei h = (GLsizei)layer_height_texture_height();
GLsizei half_w = w / 2;
GLsizei half_h = h / 2;
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glBindTexture(GL_TEXTURE_2D, layer_height_texture_data.texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, w / 2, h / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level0());
glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, w / 2, h / 2, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
render();
@ -327,6 +411,128 @@ void GLVolume::render_using_layer_height() const
glUseProgram(current_program_id);
}
void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) const
{
if (!is_active)
return;
if (!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
return;
if (layer_height_texture_data.can_use())
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
render_using_layer_height();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
}
else
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
if (detection_id != -1)
::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)render_color);
else
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
if (detection_id != -1)
::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
if (worldmatrix_id != -1)
::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
::glBindBuffer(GL_ARRAY_BUFFER, indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (n_triangles > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
}
if (n_quads > 0)
{
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
}
::glPopMatrix();
}
void GLVolume::render_legacy() const
{
assert(!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
if (!is_active)
return;
GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
return;
}
::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
::glPushMatrix();
::glTranslated(m_origin.x, m_origin.y, m_origin.z);
::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
if (n_triangles > 0)
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
if (n_quads > 0)
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, indexed_vertex_array.quad_indices.data() + qverts_range.first);
::glPopMatrix();
}
double GLVolume::layer_height_texture_z_to_row_id() const
{
return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max.z);
@ -399,7 +605,6 @@ std::vector<int> GLVolumeCollection::load_object(
for (int instance_idx : instance_idxs) {
const ModelInstance *instance = model_object->instances[instance_idx];
TriangleMesh mesh = model_volume->mesh;
instance->transform_mesh(&mesh);
volumes_idx.push_back(int(this->volumes.size()));
float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
@ -434,13 +639,15 @@ std::vector<int> GLVolumeCollection::load_object(
}
v.is_modifier = model_volume->modifier;
v.outside_printer_detection_enabled = !model_volume->modifier;
v.set_origin(Pointf3(instance->offset.x, instance->offset.y, 0.0));
v.set_angle_z(instance->rotation);
v.set_scale_factor(instance->scaling_factor);
}
}
return volumes_idx;
}
int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
{
@ -461,7 +668,8 @@ int GLVolumeCollection::load_wipe_tower_preview(
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
v.origin = Pointf3(pos_x, pos_y, 0.);
v.set_origin(Pointf3(pos_x, pos_y, 0.));
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
@ -486,102 +694,23 @@ void GLVolumeCollection::render_VBOs() const
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
for (GLVolume *volume : this->volumes) {
if (!volume->is_active)
continue;
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
continue;
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
for (GLVolume *volume : this->volumes)
{
if (volume->layer_height_texture_data.can_use())
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
volume->generate_layer_height_texture(volume->layer_height_texture_data.print_object, false);
volume->render_using_layer_height();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
volume->set_render_color();
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
if (color_id >= 0)
{
float color[4];
::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
::glUniform4fv(color_id, 1, (const GLfloat*)color);
}
else
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (print_box_origin_id != -1)
{
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
}
volume->render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
if (color_id >= 0)
::glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
else
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
volume->set_render_color();
if (print_box_min_id != -1)
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
if (print_box_max_id != -1)
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
if (print_box_origin_id != -1)
{
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
}
::glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
if (has_offset) {
::glPushMatrix();
::glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
}
if (n_triangles > 0) {
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
}
if (n_quads > 0) {
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
}
if (has_offset)
::glPopMatrix();
volume->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
}
::glBindBuffer(GL_ARRAY_BUFFER, 0);
@ -602,43 +731,10 @@ void GLVolumeCollection::render_legacy() const
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_NORMAL_ARRAY);
for (GLVolume *volume : this->volumes) {
assert(! volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
if (!volume->is_active)
continue;
for (GLVolume *volume : this->volumes)
{
volume->set_render_color();
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
if (n_triangles + n_quads == 0)
{
::glDisableClientState(GL_VERTEX_ARRAY);
::glDisableClientState(GL_NORMAL_ARRAY);
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
volume->render();
::glEnableClientState(GL_VERTEX_ARRAY);
::glEnableClientState(GL_NORMAL_ARRAY);
continue;
}
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
if (has_offset) {
glPushMatrix();
glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
}
if (n_triangles > 0)
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, volume->indexed_vertex_array.triangle_indices.data() + volume->tverts_range.first);
if (n_quads > 0)
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
if (has_offset)
glPopMatrix();
volume->render_legacy();
}
glDisableClientState(GL_VERTEX_ARRAY);
@ -1486,11 +1582,12 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
unsigned int _3DScene::TextureBase::finalize()
{
if (!m_data.empty()) {
if ((m_tex_id == 0) && !m_data.empty()) {
// sends buffer to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_tex_id);
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_tex_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)m_data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
@ -1949,6 +2046,11 @@ void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
s_canvas_mgr.update_volumes_colors_by_extruder(canvas);
}
void _3DScene::update_gizmos_data(wxGLCanvas* canvas)
{
s_canvas_mgr.update_gizmos_data(canvas);
}
void _3DScene::render(wxGLCanvas* canvas)
{
s_canvas_mgr.render(canvas);
@ -2044,6 +2146,16 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
}
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
}
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
{
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
}
static inline int hex_digit_to_int(const char c)
{
return