mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-22 08:11:11 -06:00
Merge with master + resolved conflicts
This commit is contained in:
commit
5c90746914
46 changed files with 1697 additions and 3091 deletions
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@ -2,7 +2,6 @@
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#include "3DScene.hpp"
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#include "../../libslic3r/libslic3r.h"
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#include "../../libslic3r/ExtrusionEntity.hpp"
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#include "../../libslic3r/ExtrusionEntityCollection.hpp"
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#include "../../libslic3r/Geometry.hpp"
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@ -28,8 +27,15 @@
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#include <wx/image.h>
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#include <wx/settings.h>
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#include <Eigen/Dense>
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#include "GUI.hpp"
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static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f };
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namespace Slic3r {
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void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
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@ -198,6 +204,34 @@ const float GLVolume::HOVER_COLOR[4] = { 0.4f, 0.9f, 0.1f, 1.0f };
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const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
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const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_angle_z(0.0f)
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, m_scale_factor(1.0f)
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, m_dirty(true)
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, composite_id(-1)
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, select_group_id(-1)
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, drag_group_id(-1)
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, extruder_id(0)
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, selected(false)
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, is_active(true)
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, zoom_to_volumes(true)
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, outside_printer_detection_enabled(true)
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, is_outside(false)
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, hover(false)
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, is_modifier(false)
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, is_wipe_tower(false)
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, tverts_range(0, size_t(-1))
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, qverts_range(0, size_t(-1))
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{
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m_world_mat = std::vector<float>(UNIT_MATRIX, std::end(UNIT_MATRIX));
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color[0] = r;
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color[1] = g;
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color[2] = b;
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color[3] = a;
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set_render_color(r, g, b, a);
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}
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void GLVolume::set_render_color(float r, float g, float b, float a)
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{
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render_color[0] = r;
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@ -218,12 +252,7 @@ void GLVolume::set_render_color(const float* rgba, unsigned int size)
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void GLVolume::set_render_color()
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{
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if (selected)
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{
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if (is_outside)
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set_render_color(SELECTED_OUTSIDE_COLOR, 4);
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else
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set_render_color(SELECTED_COLOR, 4);
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}
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set_render_color(is_outside ? SELECTED_OUTSIDE_COLOR : SELECTED_COLOR, 4);
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else if (hover)
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set_render_color(HOVER_COLOR, 4);
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else if (is_outside)
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@ -232,6 +261,52 @@ void GLVolume::set_render_color()
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set_render_color(color, 4);
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}
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const Pointf3& GLVolume::get_origin() const
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{
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return m_origin;
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}
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void GLVolume::set_origin(const Pointf3& origin)
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{
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m_origin = origin;
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m_dirty = true;
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}
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void GLVolume::set_angle_z(float angle_z)
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{
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m_angle_z = angle_z;
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m_dirty = true;
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}
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void GLVolume::set_scale_factor(float scale_factor)
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{
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m_scale_factor = scale_factor;
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m_dirty = true;
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}
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const std::vector<float>& GLVolume::world_matrix() const
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{
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if (m_dirty)
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{
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Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
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m.translate(Eigen::Vector3f((float)m_origin.x, (float)m_origin.y, (float)m_origin.z));
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m.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
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m.scale(m_scale_factor);
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::memcpy((void*)m_world_mat.data(), (const void*)m.data(), 16 * sizeof(float));
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m_dirty = false;
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}
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return m_world_mat;
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}
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BoundingBoxf3 GLVolume::transformed_bounding_box() const
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{
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if (m_dirty)
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m_transformed_bounding_box = bounding_box.transformed(world_matrix());
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return m_transformed_bounding_box;
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}
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void GLVolume::set_range(double min_z, double max_z)
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{
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this->qverts_range.first = 0;
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@ -272,14 +347,16 @@ void GLVolume::render() const
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if (!is_active)
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return;
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glCullFace(GL_BACK);
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glPushMatrix();
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glTranslated(this->origin.x, this->origin.y, this->origin.z);
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::glCullFace(GL_BACK);
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::glPushMatrix();
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::glTranslated(m_origin.x, m_origin.y, m_origin.z);
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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if (this->indexed_vertex_array.indexed())
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this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
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else
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this->indexed_vertex_array.render();
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glPopMatrix();
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::glPopMatrix();
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}
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void GLVolume::render_using_layer_height() const
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@ -297,6 +374,7 @@ void GLVolume::render_using_layer_height() const
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GLint z_texture_row_to_normalized_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_texture_row_to_normalized") : -1;
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GLint z_cursor_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor") : -1;
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GLint z_cursor_band_width_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "z_cursor_band_width") : -1;
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GLint world_matrix_id = (layer_height_texture_data.shader_id > 0) ? glGetUniformLocation(layer_height_texture_data.shader_id, "volume_world_matrix") : -1;
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if (z_to_texture_row_id >= 0)
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glUniform1f(z_to_texture_row_id, (GLfloat)layer_height_texture_z_to_row_id());
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@ -310,14 +388,20 @@ void GLVolume::render_using_layer_height() const
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if (z_cursor_band_width_id >= 0)
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glUniform1f(z_cursor_band_width_id, (GLfloat)layer_height_texture_data.edit_band_width);
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unsigned int w = layer_height_texture_width();
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unsigned int h = layer_height_texture_height();
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if (world_matrix_id >= 0)
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::glUniformMatrix4fv(world_matrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
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GLsizei w = (GLsizei)layer_height_texture_width();
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GLsizei h = (GLsizei)layer_height_texture_height();
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GLsizei half_w = w / 2;
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GLsizei half_h = h / 2;
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::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glBindTexture(GL_TEXTURE_2D, layer_height_texture_data.texture_id);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, w / 2, h / 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level0());
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glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, w / 2, h / 2, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
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glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, layer_height_texture_data_ptr_level1());
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render();
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@ -327,6 +411,128 @@ void GLVolume::render_using_layer_height() const
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glUseProgram(current_program_id);
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}
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void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) const
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{
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if (!is_active)
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return;
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if (!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
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return;
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if (layer_height_texture_data.can_use())
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{
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisableClientState(GL_NORMAL_ARRAY);
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render_using_layer_height();
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_NORMAL_ARRAY);
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return;
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}
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GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
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GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
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if (n_triangles + n_quads == 0)
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{
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::glDisableClientState(GL_VERTEX_ARRAY);
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::glDisableClientState(GL_NORMAL_ARRAY);
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if (color_id >= 0)
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{
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float color[4];
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::memcpy((void*)color, (const void*)render_color, 4 * sizeof(float));
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::glUniform4fv(color_id, 1, (const GLfloat*)color);
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}
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else
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::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
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if (detection_id != -1)
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::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
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if (worldmatrix_id != -1)
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::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
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render();
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::glEnableClientState(GL_VERTEX_ARRAY);
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::glEnableClientState(GL_NORMAL_ARRAY);
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return;
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}
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if (color_id >= 0)
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::glUniform4fv(color_id, 1, (const GLfloat*)render_color);
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else
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::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
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if (detection_id != -1)
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::glUniform1i(detection_id, outside_printer_detection_enabled ? 1 : 0);
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if (worldmatrix_id != -1)
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::glUniformMatrix4fv(worldmatrix_id, 1, GL_FALSE, (const GLfloat*)world_matrix().data());
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::glBindBuffer(GL_ARRAY_BUFFER, indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
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::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
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::glPushMatrix();
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::glTranslated(m_origin.x, m_origin.y, m_origin.z);
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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if (n_triangles > 0)
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{
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::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.triangle_indices_VBO_id);
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::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4));
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}
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if (n_quads > 0)
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{
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::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexed_vertex_array.quad_indices_VBO_id);
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::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4));
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}
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::glPopMatrix();
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}
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void GLVolume::render_legacy() const
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{
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assert(!indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
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if (!is_active)
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return;
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|
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GLsizei n_triangles = GLsizei(std::min(indexed_vertex_array.triangle_indices_size, tverts_range.second - tverts_range.first));
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GLsizei n_quads = GLsizei(std::min(indexed_vertex_array.quad_indices_size, qverts_range.second - qverts_range.first));
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if (n_triangles + n_quads == 0)
|
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{
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::glDisableClientState(GL_VERTEX_ARRAY);
|
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::glDisableClientState(GL_NORMAL_ARRAY);
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|
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::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
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render();
|
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|
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::glEnableClientState(GL_VERTEX_ARRAY);
|
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::glEnableClientState(GL_NORMAL_ARRAY);
|
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|
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return;
|
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}
|
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|
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::glColor4f(render_color[0], render_color[1], render_color[2], render_color[3]);
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::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
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|
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::glPushMatrix();
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::glTranslated(m_origin.x, m_origin.y, m_origin.z);
|
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
|
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
|
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|
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if (n_triangles > 0)
|
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::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
|
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|
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if (n_quads > 0)
|
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::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, indexed_vertex_array.quad_indices.data() + qverts_range.first);
|
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|
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::glPopMatrix();
|
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}
|
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|
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double GLVolume::layer_height_texture_z_to_row_id() const
|
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{
|
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return (this->layer_height_texture.get() == nullptr) ? 0.0 : double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * this->layer_height_texture_data.print_object->model_object()->bounding_box().max.z);
|
||||
|
@ -399,7 +605,6 @@ std::vector<int> GLVolumeCollection::load_object(
|
|||
for (int instance_idx : instance_idxs) {
|
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const ModelInstance *instance = model_object->instances[instance_idx];
|
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TriangleMesh mesh = model_volume->mesh;
|
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instance->transform_mesh(&mesh);
|
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volumes_idx.push_back(int(this->volumes.size()));
|
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float color[4];
|
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memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
|
||||
|
@ -434,13 +639,15 @@ std::vector<int> GLVolumeCollection::load_object(
|
|||
}
|
||||
v.is_modifier = model_volume->modifier;
|
||||
v.outside_printer_detection_enabled = !model_volume->modifier;
|
||||
v.set_origin(Pointf3(instance->offset.x, instance->offset.y, 0.0));
|
||||
v.set_angle_z(instance->rotation);
|
||||
v.set_scale_factor(instance->scaling_factor);
|
||||
}
|
||||
}
|
||||
|
||||
return volumes_idx;
|
||||
}
|
||||
|
||||
|
||||
int GLVolumeCollection::load_wipe_tower_preview(
|
||||
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
|
||||
{
|
||||
|
@ -461,7 +668,8 @@ int GLVolumeCollection::load_wipe_tower_preview(
|
|||
else
|
||||
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
|
||||
|
||||
v.origin = Pointf3(pos_x, pos_y, 0.);
|
||||
v.set_origin(Pointf3(pos_x, pos_y, 0.));
|
||||
|
||||
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
|
||||
v.bounding_box = v.indexed_vertex_array.bounding_box();
|
||||
v.indexed_vertex_array.finalize_geometry(use_VBOs);
|
||||
|
@ -486,102 +694,23 @@ void GLVolumeCollection::render_VBOs() const
|
|||
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
|
||||
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
|
||||
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
|
||||
GLint print_box_origin_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_origin") : -1;
|
||||
GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
|
||||
GLint print_box_worldmatrix_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
|
||||
|
||||
for (GLVolume *volume : this->volumes) {
|
||||
if (!volume->is_active)
|
||||
continue;
|
||||
if (print_box_min_id != -1)
|
||||
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||
|
||||
if (!volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id)
|
||||
continue;
|
||||
if (print_box_max_id != -1)
|
||||
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||
|
||||
for (GLVolume *volume : this->volumes)
|
||||
{
|
||||
if (volume->layer_height_texture_data.can_use())
|
||||
{
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
volume->generate_layer_height_texture(volume->layer_height_texture_data.print_object, false);
|
||||
volume->render_using_layer_height();
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
continue;
|
||||
}
|
||||
|
||||
volume->set_render_color();
|
||||
|
||||
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
||||
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
||||
if (n_triangles + n_quads == 0)
|
||||
{
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
if (color_id >= 0)
|
||||
{
|
||||
float color[4];
|
||||
::memcpy((void*)color, (const void*)volume->render_color, 4 * sizeof(float));
|
||||
::glUniform4fv(color_id, 1, (const GLfloat*)color);
|
||||
}
|
||||
else
|
||||
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
|
||||
if (print_box_min_id != -1)
|
||||
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||
|
||||
if (print_box_max_id != -1)
|
||||
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||
|
||||
if (print_box_origin_id != -1)
|
||||
{
|
||||
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||
}
|
||||
|
||||
volume->render();
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if (color_id >= 0)
|
||||
::glUniform4fv(color_id, 1, (const GLfloat*)volume->render_color);
|
||||
else
|
||||
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
volume->set_render_color();
|
||||
|
||||
if (print_box_min_id != -1)
|
||||
::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min);
|
||||
|
||||
if (print_box_max_id != -1)
|
||||
::glUniform3fv(print_box_max_id, 1, (const GLfloat*)print_box_max);
|
||||
|
||||
if (print_box_origin_id != -1)
|
||||
{
|
||||
float origin[4] = { (float)volume->origin.x, (float)volume->origin.y, (float)volume->origin.z, volume->outside_printer_detection_enabled ? 1.0f : 0.0f };
|
||||
::glUniform4fv(print_box_origin_id, 1, (const GLfloat*)origin);
|
||||
}
|
||||
|
||||
::glBindBuffer(GL_ARRAY_BUFFER, volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
|
||||
::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float)));
|
||||
::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
|
||||
|
||||
bool has_offset = (volume->origin.x != 0) || (volume->origin.y != 0) || (volume->origin.z != 0);
|
||||
if (has_offset) {
|
||||
::glPushMatrix();
|
||||
::glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
|
||||
}
|
||||
|
||||
if (n_triangles > 0) {
|
||||
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.triangle_indices_VBO_id);
|
||||
::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, (const void*)(volume->tverts_range.first * 4));
|
||||
}
|
||||
if (n_quads > 0) {
|
||||
::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, volume->indexed_vertex_array.quad_indices_VBO_id);
|
||||
::glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, (const void*)(volume->qverts_range.first * 4));
|
||||
}
|
||||
|
||||
if (has_offset)
|
||||
::glPopMatrix();
|
||||
volume->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
|
||||
}
|
||||
|
||||
::glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
@ -602,43 +731,10 @@ void GLVolumeCollection::render_legacy() const
|
|||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
for (GLVolume *volume : this->volumes) {
|
||||
assert(! volume->indexed_vertex_array.vertices_and_normals_interleaved_VBO_id);
|
||||
if (!volume->is_active)
|
||||
continue;
|
||||
|
||||
for (GLVolume *volume : this->volumes)
|
||||
{
|
||||
volume->set_render_color();
|
||||
|
||||
GLsizei n_triangles = GLsizei(std::min(volume->indexed_vertex_array.triangle_indices_size, volume->tverts_range.second - volume->tverts_range.first));
|
||||
GLsizei n_quads = GLsizei(std::min(volume->indexed_vertex_array.quad_indices_size, volume->qverts_range.second - volume->qverts_range.first));
|
||||
if (n_triangles + n_quads == 0)
|
||||
{
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
::glDisableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
::glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
volume->render();
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_NORMAL_ARRAY);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
glColor4f(volume->render_color[0], volume->render_color[1], volume->render_color[2], volume->render_color[3]);
|
||||
glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data() + 3);
|
||||
glNormalPointer(GL_FLOAT, 6 * sizeof(float), volume->indexed_vertex_array.vertices_and_normals_interleaved.data());
|
||||
bool has_offset = volume->origin.x != 0 || volume->origin.y != 0 || volume->origin.z != 0;
|
||||
if (has_offset) {
|
||||
glPushMatrix();
|
||||
glTranslated(volume->origin.x, volume->origin.y, volume->origin.z);
|
||||
}
|
||||
if (n_triangles > 0)
|
||||
glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, volume->indexed_vertex_array.triangle_indices.data() + volume->tverts_range.first);
|
||||
if (n_quads > 0)
|
||||
glDrawElements(GL_QUADS, n_quads, GL_UNSIGNED_INT, volume->indexed_vertex_array.quad_indices.data() + volume->qverts_range.first);
|
||||
if (has_offset)
|
||||
glPopMatrix();
|
||||
volume->render_legacy();
|
||||
}
|
||||
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
@ -1486,11 +1582,12 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
|
|||
|
||||
unsigned int _3DScene::TextureBase::finalize()
|
||||
{
|
||||
if (!m_data.empty()) {
|
||||
if ((m_tex_id == 0) && !m_data.empty()) {
|
||||
// sends buffer to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_tex_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_tex_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)m_data.data());
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_tex_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)m_data.data());
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
|
@ -1949,6 +2046,11 @@ void _3DScene::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
|
|||
s_canvas_mgr.update_volumes_colors_by_extruder(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::update_gizmos_data(wxGLCanvas* canvas)
|
||||
{
|
||||
s_canvas_mgr.update_gizmos_data(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::render(wxGLCanvas* canvas)
|
||||
{
|
||||
s_canvas_mgr.render(canvas);
|
||||
|
@ -2044,6 +2146,16 @@ void _3DScene::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, vo
|
|||
s_canvas_mgr.register_on_gizmo_scale_uniformly_callback(canvas, callback);
|
||||
}
|
||||
|
||||
void _3DScene::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
s_canvas_mgr.register_on_gizmo_rotate_callback(canvas, callback);
|
||||
}
|
||||
|
||||
void _3DScene::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
s_canvas_mgr.register_on_update_geometry_info_callback(canvas, callback);
|
||||
}
|
||||
|
||||
static inline int hex_digit_to_int(const char c)
|
||||
{
|
||||
return
|
||||
|
|
|
@ -240,7 +240,7 @@ class GLVolume {
|
|||
edit_band_width = 0.0f;
|
||||
}
|
||||
|
||||
bool can_use() { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
|
||||
bool can_use() const { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
|
||||
};
|
||||
|
||||
public:
|
||||
|
@ -249,44 +249,27 @@ public:
|
|||
static const float OUTSIDE_COLOR[4];
|
||||
static const float SELECTED_OUTSIDE_COLOR[4];
|
||||
|
||||
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
|
||||
composite_id(-1),
|
||||
select_group_id(-1),
|
||||
drag_group_id(-1),
|
||||
extruder_id(0),
|
||||
selected(false),
|
||||
is_active(true),
|
||||
zoom_to_volumes(true),
|
||||
outside_printer_detection_enabled(true),
|
||||
is_outside(false),
|
||||
hover(false),
|
||||
is_modifier(false),
|
||||
is_wipe_tower(false),
|
||||
tverts_range(0, size_t(-1)),
|
||||
qverts_range(0, size_t(-1))
|
||||
{
|
||||
color[0] = r;
|
||||
color[1] = g;
|
||||
color[2] = b;
|
||||
color[3] = a;
|
||||
set_render_color(r, g, b, a);
|
||||
}
|
||||
GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f);
|
||||
GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
|
||||
|
||||
std::vector<int> load_object(
|
||||
const ModelObject *model_object,
|
||||
const std::vector<int> &instance_idxs,
|
||||
const std::string &color_by,
|
||||
const std::string &select_by,
|
||||
const std::string &drag_by);
|
||||
private:
|
||||
// Offset of the volume to be rendered.
|
||||
Pointf3 m_origin;
|
||||
// Rotation around Z axis of the volume to be rendered.
|
||||
float m_angle_z;
|
||||
// Scale factor of the volume to be rendered.
|
||||
float m_scale_factor;
|
||||
// World matrix of the volume to be rendered.
|
||||
std::vector<float> m_world_mat;
|
||||
// Bounding box of this volume, in unscaled coordinates.
|
||||
mutable BoundingBoxf3 m_transformed_bounding_box;
|
||||
// Whether or not is needed to recalculate the world matrix.
|
||||
mutable bool m_dirty;
|
||||
|
||||
int load_wipe_tower_preview(
|
||||
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs);
|
||||
public:
|
||||
|
||||
// Bounding box of this volume, in unscaled coordinates.
|
||||
BoundingBoxf3 bounding_box;
|
||||
// Offset of the volume to be rendered.
|
||||
Pointf3 origin;
|
||||
// Color of the triangles / quads held by this volume.
|
||||
float color[4];
|
||||
// Color used to render this volume.
|
||||
|
@ -333,10 +316,17 @@ public:
|
|||
// Sets render color in dependence of current state
|
||||
void set_render_color();
|
||||
|
||||
const Pointf3& get_origin() const;
|
||||
void set_origin(const Pointf3& origin);
|
||||
void set_angle_z(float angle_z);
|
||||
void set_scale_factor(float scale_factor);
|
||||
|
||||
int object_idx() const { return this->composite_id / 1000000; }
|
||||
int volume_idx() const { return (this->composite_id / 1000) % 1000; }
|
||||
int instance_idx() const { return this->composite_id % 1000; }
|
||||
BoundingBoxf3 transformed_bounding_box() const { BoundingBoxf3 bb = this->bounding_box; bb.translate(this->origin); return bb; }
|
||||
|
||||
const std::vector<float>& world_matrix() const;
|
||||
BoundingBoxf3 transformed_bounding_box() const;
|
||||
|
||||
bool empty() const { return this->indexed_vertex_array.empty(); }
|
||||
bool indexed() const { return this->indexed_vertex_array.indexed(); }
|
||||
|
@ -344,6 +334,9 @@ public:
|
|||
void set_range(coordf_t low, coordf_t high);
|
||||
void render() const;
|
||||
void render_using_layer_height() const;
|
||||
void render_VBOs(int color_id, int detection_id, int worldmatrix_id) const;
|
||||
void render_legacy() const;
|
||||
|
||||
void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); }
|
||||
void release_geometry() { this->indexed_vertex_array.release_geometry(); }
|
||||
|
||||
|
@ -568,6 +561,7 @@ public:
|
|||
static void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
|
||||
|
||||
static void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
|
||||
static void update_gizmos_data(wxGLCanvas* canvas);
|
||||
|
||||
static void render(wxGLCanvas* canvas);
|
||||
|
||||
|
@ -590,6 +584,8 @@ public:
|
|||
static void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
static void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
|
||||
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx);
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include "../../libslic3r/libslic3r.h"
|
||||
#include "../../slic3r/GUI/3DScene.hpp"
|
||||
#include "../../slic3r/GUI/GLShader.hpp"
|
||||
#include "../../slic3r/GUI/GUI.hpp"
|
||||
|
@ -41,6 +42,11 @@ static const float VIEW_REAR[2] = { 180.0f, 90.0f };
|
|||
static const float VARIABLE_LAYER_THICKNESS_BAR_WIDTH = 70.0f;
|
||||
static const float VARIABLE_LAYER_THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
|
||||
|
||||
static const float UNIT_MATRIX[] = { 1.0f, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 1.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 1.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, 1.0f };
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
|
@ -493,6 +499,7 @@ void GLCanvas3D::Bed::_render_prusa(float theta) const
|
|||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
::glEnable(GL_TEXTURE_2D);
|
||||
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
@ -500,7 +507,6 @@ void GLCanvas3D::Bed::_render_prusa(float theta) const
|
|||
if (theta > 90.0f)
|
||||
::glFrontFace(GL_CW);
|
||||
|
||||
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
|
||||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
|
||||
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
|
||||
|
@ -553,6 +559,7 @@ void GLCanvas3D::Bed::_render_custom() const
|
|||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -577,7 +584,6 @@ GLCanvas3D::Axes::Axes()
|
|||
|
||||
void GLCanvas3D::Axes::render(bool depth_test) const
|
||||
{
|
||||
::glDisable(GL_LIGHTING);
|
||||
if (depth_test)
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
else
|
||||
|
@ -623,7 +629,6 @@ bool GLCanvas3D::CuttingPlane::set(float z, const ExPolygons& polygons)
|
|||
|
||||
void GLCanvas3D::CuttingPlane::render(const BoundingBoxf3& bb) const
|
||||
{
|
||||
::glDisable(GL_LIGHTING);
|
||||
_render_plane(bb);
|
||||
_render_contour();
|
||||
}
|
||||
|
@ -730,6 +735,12 @@ void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
|
|||
m_shader->set_uniform(name.c_str(), value);
|
||||
}
|
||||
|
||||
void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
|
||||
{
|
||||
if (m_shader != nullptr)
|
||||
m_shader->set_uniform(name.c_str(), matrix);
|
||||
}
|
||||
|
||||
const GLShader* GLCanvas3D::Shader::get_shader() const
|
||||
{
|
||||
return m_shader;
|
||||
|
@ -963,15 +974,18 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
|
|||
m_shader.set_uniform("z_texture_row_to_normalized", 1.0f / (float)volume.layer_height_texture_height());
|
||||
m_shader.set_uniform("z_cursor", max_z * get_cursor_z_relative(canvas));
|
||||
m_shader.set_uniform("z_cursor_band_width", band_width);
|
||||
// The shader requires the original model coordinates when rendering to the texture, so we pass it the unit matrix
|
||||
m_shader.set_uniform("volume_world_matrix", UNIT_MATRIX);
|
||||
|
||||
GLsizei w = (GLsizei)volume.layer_height_texture_width();
|
||||
GLsizei h = (GLsizei)volume.layer_height_texture_height();
|
||||
GLsizei half_w = w / 2;
|
||||
GLsizei half_h = h / 2;
|
||||
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_z_texture_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, half_w, half_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
|
||||
::glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level0());
|
||||
::glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, half_w, half_h, GL_RGBA, GL_UNSIGNED_BYTE, volume.layer_height_texture_data_ptr_level1());
|
||||
|
||||
|
@ -1053,7 +1067,9 @@ const Pointf3 GLCanvas3D::Mouse::Drag::Invalid_3D_Point(DBL_MAX, DBL_MAX, DBL_MA
|
|||
GLCanvas3D::Mouse::Drag::Drag()
|
||||
: start_position_2D(Invalid_2D_Point)
|
||||
, start_position_3D(Invalid_3D_Point)
|
||||
, volume_idx(-1)
|
||||
, move_with_shift(false)
|
||||
, move_volume_idx(-1)
|
||||
, gizmo_volume_idx(-1)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -1083,8 +1099,9 @@ bool GLCanvas3D::Mouse::is_start_position_3D_defined() const
|
|||
return (drag.start_position_3D != Drag::Invalid_3D_Point);
|
||||
}
|
||||
|
||||
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f;
|
||||
const float GLCanvas3D::Gizmos::OverlayGapY = 10.0f;
|
||||
const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
|
||||
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
|
||||
const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
|
||||
|
||||
GLCanvas3D::Gizmos::Gizmos()
|
||||
: m_enabled(false)
|
||||
|
@ -1150,7 +1167,7 @@ void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Poin
|
|||
if (it->second == nullptr)
|
||||
continue;
|
||||
|
||||
float tex_size = (float)it->second->get_textures_size();
|
||||
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
|
||||
float half_tex_size = 0.5f * tex_size;
|
||||
|
||||
// we currently use circular icons for gizmo, so we check the radius
|
||||
|
@ -1176,7 +1193,7 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
|
|||
if (it->second == nullptr)
|
||||
continue;
|
||||
|
||||
float tex_size = (float)it->second->get_textures_size();
|
||||
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
|
||||
float half_tex_size = 0.5f * tex_size;
|
||||
|
||||
// we currently use circular icons for gizmo, so we check the radius
|
||||
|
@ -1242,7 +1259,7 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
|
|||
if (it->second == nullptr)
|
||||
continue;
|
||||
|
||||
float tex_size = (float)it->second->get_textures_size();
|
||||
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
|
||||
float half_tex_size = 0.5f * tex_size;
|
||||
|
||||
// we currently use circular icons for gizmo, so we check the radius
|
||||
|
@ -1274,14 +1291,19 @@ void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos)
|
|||
curr->update(mouse_pos);
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::update_data(float scale)
|
||||
void GLCanvas3D::Gizmos::refresh()
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
|
||||
GLGizmoBase* curr = _get_current();
|
||||
if (curr != nullptr)
|
||||
curr->refresh();
|
||||
}
|
||||
|
||||
GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const
|
||||
{
|
||||
return m_current;
|
||||
}
|
||||
|
||||
bool GLCanvas3D::Gizmos::is_running() const
|
||||
|
@ -1309,6 +1331,9 @@ void GLCanvas3D::Gizmos::start_dragging()
|
|||
void GLCanvas3D::Gizmos::stop_dragging()
|
||||
{
|
||||
m_dragging = false;
|
||||
GLGizmoBase* curr = _get_current();
|
||||
if (curr != nullptr)
|
||||
curr->stop_dragging();
|
||||
}
|
||||
|
||||
float GLCanvas3D::Gizmos::get_scale() const
|
||||
|
@ -1320,6 +1345,35 @@ float GLCanvas3D::Gizmos::get_scale() const
|
|||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoScale*>(it->second)->get_scale() : 1.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_scale(float scale)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Scale);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoScale*>(it->second)->set_scale(scale);
|
||||
}
|
||||
|
||||
float GLCanvas3D::Gizmos::get_angle_z() const
|
||||
{
|
||||
if (!m_enabled)
|
||||
return 0.0f;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle_z() : 0.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
|
||||
{
|
||||
if (!m_enabled)
|
||||
return;
|
||||
|
||||
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
|
||||
if (it != m_gizmos.end())
|
||||
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle_z(angle_z);
|
||||
}
|
||||
|
||||
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
|
||||
{
|
||||
if (!m_enabled)
|
||||
|
@ -1375,8 +1429,8 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
|
|||
float scaled_gap_y = OverlayGapY * inv_zoom;
|
||||
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
|
||||
{
|
||||
float tex_size = (float)it->second->get_textures_size() * inv_zoom;
|
||||
GLTexture::render_texture(it->second->get_textures_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
|
||||
float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
|
||||
GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
|
||||
top_y -= (tex_size + scaled_gap_y);
|
||||
}
|
||||
}
|
||||
|
@ -1849,6 +1903,42 @@ void GLCanvas3D::update_volumes_colors_by_extruder()
|
|||
m_volumes.update_colors_by_extruder(m_config);
|
||||
}
|
||||
|
||||
void GLCanvas3D::update_gizmos_data()
|
||||
{
|
||||
if (!m_gizmos.is_running())
|
||||
return;
|
||||
|
||||
int id = _get_first_selected_object_id();
|
||||
if ((id != -1) && (m_model != nullptr))
|
||||
{
|
||||
ModelObject* model_object = m_model->objects[id];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
ModelInstance* model_instance = model_object->instances[0];
|
||||
if (model_instance != nullptr)
|
||||
{
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
m_gizmos.set_scale(model_instance->scaling_factor);
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
m_gizmos.set_angle_z(model_instance->rotation);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::render()
|
||||
{
|
||||
if (m_canvas == nullptr)
|
||||
|
@ -1961,6 +2051,7 @@ void GLCanvas3D::reload_scene(bool force)
|
|||
m_objects_volumes_idxs.push_back(load_object(*m_model, obj_idx));
|
||||
}
|
||||
|
||||
update_gizmos_data();
|
||||
update_volumes_selection(m_objects_selections);
|
||||
|
||||
if (m_config->has("nozzle_diameter"))
|
||||
|
@ -2512,6 +2603,18 @@ void GLCanvas3D::register_on_gizmo_scale_uniformly_callback(void* callback)
|
|||
m_on_gizmo_scale_uniformly_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_gizmo_rotate_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_gizmo_rotate_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::register_on_update_geometry_info_callback(void* callback)
|
||||
{
|
||||
if (callback != nullptr)
|
||||
m_on_update_geometry_info_callback.register_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3D::bind_event_handlers()
|
||||
{
|
||||
if (m_canvas != nullptr)
|
||||
|
@ -2729,14 +2832,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
|
||||
{
|
||||
update_gizmos_data();
|
||||
m_gizmos.update_on_off_state(*this, m_mouse.position);
|
||||
_update_gizmos_data();
|
||||
m_dirty = true;
|
||||
}
|
||||
else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse())
|
||||
{
|
||||
_update_gizmos_data();
|
||||
{
|
||||
update_gizmos_data();
|
||||
m_gizmos.start_dragging();
|
||||
m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id();
|
||||
m_dirty = true;
|
||||
}
|
||||
else
|
||||
|
@ -2761,9 +2865,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
}
|
||||
|
||||
if (m_gizmos.is_running())
|
||||
_update_gizmos_data();
|
||||
|
||||
update_gizmos_data();
|
||||
m_gizmos.refresh();
|
||||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
|
@ -2786,7 +2889,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
if (volume_bbox.contains(pos3d))
|
||||
{
|
||||
// The dragging operation is initiated.
|
||||
m_mouse.drag.volume_idx = volume_idx;
|
||||
m_mouse.drag.move_with_shift = evt.ShiftDown();
|
||||
m_mouse.drag.move_volume_idx = volume_idx;
|
||||
m_mouse.drag.start_position_3D = pos3d;
|
||||
// Remember the shift to to the object center.The object center will later be used
|
||||
// to limit the object placement close to the bed.
|
||||
|
@ -2802,7 +2906,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1))
|
||||
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.move_volume_idx != -1))
|
||||
{
|
||||
m_mouse.dragging = true;
|
||||
|
||||
|
@ -2825,27 +2929,34 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
// Calculate the translation vector.
|
||||
Vectorf3 vector = m_mouse.drag.start_position_3D.vector_to(cur_pos);
|
||||
// Get the volume being dragged.
|
||||
GLVolume* volume = m_volumes.volumes[m_mouse.drag.volume_idx];
|
||||
GLVolume* volume = m_volumes.volumes[m_mouse.drag.move_volume_idx];
|
||||
// Get all volumes belonging to the same group, if any.
|
||||
std::vector<GLVolume*> volumes;
|
||||
if (volume->drag_group_id == -1)
|
||||
int group_id = m_mouse.drag.move_with_shift ? volume->select_group_id : volume->drag_group_id;
|
||||
if (group_id == -1)
|
||||
volumes.push_back(volume);
|
||||
else
|
||||
{
|
||||
for (GLVolume* v : m_volumes.volumes)
|
||||
{
|
||||
if ((v != nullptr) && (v->drag_group_id == volume->drag_group_id))
|
||||
volumes.push_back(v);
|
||||
if (v != nullptr)
|
||||
{
|
||||
if ((m_mouse.drag.move_with_shift && (v->select_group_id == group_id)) || (v->drag_group_id == group_id))
|
||||
volumes.push_back(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Apply new temporary volume origin and ignore Z.
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->origin.translate(vector.x, vector.y, 0.0);
|
||||
Pointf3 origin = v->get_origin();
|
||||
origin.translate(vector.x, vector.y, 0.0);
|
||||
v->set_origin(origin);
|
||||
}
|
||||
|
||||
m_mouse.drag.start_position_3D = cur_pos;
|
||||
m_gizmos.refresh();
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
|
@ -2856,7 +2967,59 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
|
||||
m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
|
||||
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
std::vector<GLVolume*> volumes;
|
||||
if (m_mouse.drag.gizmo_volume_idx != -1)
|
||||
{
|
||||
GLVolume* volume = m_volumes.volumes[m_mouse.drag.gizmo_volume_idx];
|
||||
// Get all volumes belonging to the same group, if any.
|
||||
if (volume->select_group_id == -1)
|
||||
volumes.push_back(volume);
|
||||
else
|
||||
{
|
||||
for (GLVolume* v : m_volumes.volumes)
|
||||
{
|
||||
if ((v != nullptr) && (v->select_group_id == volume->select_group_id))
|
||||
volumes.push_back(v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
// Apply new temporary scale factor
|
||||
float scale_factor = m_gizmos.get_scale();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_scale_factor(scale_factor);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
// Apply new temporary angle_z
|
||||
float angle_z = m_gizmos.get_angle_z();
|
||||
for (GLVolume* v : volumes)
|
||||
{
|
||||
v->set_angle_z(angle_z);
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (!volumes.empty())
|
||||
{
|
||||
const BoundingBoxf3& bb = volumes[0]->transformed_bounding_box();
|
||||
const Pointf3& size = bb.size();
|
||||
m_on_update_geometry_info_callback.call(size.x, size.y, size.z, m_gizmos.get_scale());
|
||||
}
|
||||
|
||||
if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1))
|
||||
m_gizmos.refresh();
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
|
||||
|
@ -2914,19 +3077,19 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
if (layer_editing_object_idx != -1)
|
||||
m_on_model_update_callback.call();
|
||||
}
|
||||
else if ((m_mouse.drag.volume_idx != -1) && m_mouse.dragging)
|
||||
else if ((m_mouse.drag.move_volume_idx != -1) && m_mouse.dragging)
|
||||
{
|
||||
// get all volumes belonging to the same group, if any
|
||||
std::vector<int> volume_idxs;
|
||||
int vol_id = m_mouse.drag.volume_idx;
|
||||
int group_id = m_volumes.volumes[vol_id]->drag_group_id;
|
||||
int vol_id = m_mouse.drag.move_volume_idx;
|
||||
int group_id = m_mouse.drag.move_with_shift ? m_volumes.volumes[vol_id]->select_group_id : m_volumes.volumes[vol_id]->drag_group_id;
|
||||
if (group_id == -1)
|
||||
volume_idxs.push_back(vol_id);
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < (int)m_volumes.volumes.size(); ++i)
|
||||
{
|
||||
if (m_volumes.volumes[i]->drag_group_id == group_id)
|
||||
if ((m_mouse.drag.move_with_shift && (m_volumes.volumes[i]->select_group_id == group_id)) || (m_volumes.volumes[i]->drag_group_id == group_id))
|
||||
volume_idxs.push_back(i);
|
||||
}
|
||||
}
|
||||
|
@ -2944,10 +3107,26 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
}
|
||||
else if (evt.LeftUp() && m_gizmos.is_dragging())
|
||||
{
|
||||
switch (m_gizmos.get_current_type())
|
||||
{
|
||||
case Gizmos::Scale:
|
||||
{
|
||||
m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale());
|
||||
break;
|
||||
}
|
||||
case Gizmos::Rotate:
|
||||
{
|
||||
m_on_gizmo_rotate_callback.call((double)m_gizmos.get_angle_z());
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
m_gizmos.stop_dragging();
|
||||
}
|
||||
|
||||
m_mouse.drag.volume_idx = -1;
|
||||
m_mouse.drag.move_volume_idx = -1;
|
||||
m_mouse.drag.gizmo_volume_idx = -1;
|
||||
m_mouse.set_start_position_3D_as_invalid();
|
||||
m_mouse.set_start_position_2D_as_invalid();
|
||||
m_mouse.dragging = false;
|
||||
|
@ -3200,6 +3379,8 @@ void GLCanvas3D::_deregister_callbacks()
|
|||
m_on_wipe_tower_moved_callback.deregister_callback();
|
||||
m_on_enable_action_buttons_callback.deregister_callback();
|
||||
m_on_gizmo_scale_uniformly_callback.deregister_callback();
|
||||
m_on_gizmo_rotate_callback.deregister_callback();
|
||||
m_on_update_geometry_info_callback.deregister_callback();
|
||||
}
|
||||
|
||||
void GLCanvas3D::_mark_volumes_for_layer_height() const
|
||||
|
@ -3259,7 +3440,6 @@ void GLCanvas3D::_picking_pass() const
|
|||
if (m_multisample_allowed)
|
||||
::glDisable(GL_MULTISAMPLE);
|
||||
|
||||
::glDisable(GL_LIGHTING);
|
||||
::glDisable(GL_BLEND);
|
||||
|
||||
::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
@ -3315,8 +3495,6 @@ void GLCanvas3D::_render_background() const
|
|||
|
||||
static const float COLOR[3] = { 10.0f / 255.0f, 98.0f / 255.0f, 144.0f / 255.0f };
|
||||
|
||||
::glDisable(GL_LIGHTING);
|
||||
|
||||
::glPushMatrix();
|
||||
::glLoadIdentity();
|
||||
::glMatrixMode(GL_PROJECTION);
|
||||
|
@ -3395,6 +3573,8 @@ void GLCanvas3D::_render_objects() const
|
|||
if (m_picking_enabled)
|
||||
::glEnable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_cutting_plane() const
|
||||
|
@ -3459,6 +3639,7 @@ void GLCanvas3D::_render_legend_texture() const
|
|||
float t = (0.5f * (float)cnv_size.get_height()) * inv_zoom;
|
||||
float r = l + (float)w * inv_zoom;
|
||||
float b = t - (float)h * inv_zoom;
|
||||
|
||||
GLTexture::render_texture(tex_id, l, r, b, t);
|
||||
|
||||
::glPopMatrix();
|
||||
|
@ -3503,9 +3684,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
|
|||
{
|
||||
static const GLfloat INV_255 = 1.0f / 255.0f;
|
||||
|
||||
if (fake_colors)
|
||||
::glDisable(GL_LIGHTING);
|
||||
else
|
||||
if (!fake_colors)
|
||||
::glEnable(GL_LIGHTING);
|
||||
|
||||
// do not cull backfaces to show broken geometry, if any
|
||||
|
@ -3543,6 +3722,9 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
|
|||
::glDisable(GL_BLEND);
|
||||
|
||||
::glEnable(GL_CULL_FACE);
|
||||
|
||||
if (!fake_colors)
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_gizmo() const
|
||||
|
@ -3668,6 +3850,35 @@ int GLCanvas3D::_get_first_selected_object_id() const
|
|||
return -1;
|
||||
}
|
||||
|
||||
int GLCanvas3D::_get_first_selected_volume_id() const
|
||||
{
|
||||
if (m_print != nullptr)
|
||||
{
|
||||
int objects_count = (int)m_print->objects.size();
|
||||
|
||||
for (const GLVolume* vol : m_volumes.volumes)
|
||||
{
|
||||
if ((vol != nullptr) && vol->selected)
|
||||
{
|
||||
int object_id = vol->select_group_id / 1000000;
|
||||
// Objects with object_id >= 1000 have a specific meaning, for example the wipe tower proxy.
|
||||
if ((object_id < 10000) && (object_id < objects_count))
|
||||
{
|
||||
int volume_id = 0;
|
||||
for (int i = 0; i < object_id; ++i)
|
||||
{
|
||||
const PrintObject* obj = m_print->objects[i];
|
||||
const ModelObject* model = obj->model_object();
|
||||
volume_id += model->instances.size();
|
||||
}
|
||||
return volume_id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static inline int hex_digit_to_int(const char c)
|
||||
{
|
||||
return
|
||||
|
@ -4273,13 +4484,14 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
|
|||
{
|
||||
// Move a regular object.
|
||||
ModelObject* model_object = m_model->objects[obj_idx];
|
||||
model_object->instances[instance_idx]->offset.translate(volume->origin.x, volume->origin.y);
|
||||
const Pointf3& origin = volume->get_origin();
|
||||
model_object->instances[instance_idx]->offset = Pointf(origin.x, origin.y);
|
||||
model_object->invalidate_bounding_box();
|
||||
object_moved = true;
|
||||
}
|
||||
else if (obj_idx == 1000)
|
||||
// Move a wipe tower proxy.
|
||||
wipe_tower_origin = volume->origin;
|
||||
wipe_tower_origin = volume->get_origin();
|
||||
}
|
||||
|
||||
if (object_moved)
|
||||
|
@ -4302,21 +4514,6 @@ void GLCanvas3D::_on_select(int volume_idx)
|
|||
m_on_select_object_callback.call(id);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_update_gizmos_data()
|
||||
{
|
||||
int id = _get_first_selected_object_id();
|
||||
if ((id != -1) && (m_model != nullptr))
|
||||
{
|
||||
ModelObject* model_object = m_model->objects[id];
|
||||
if (model_object != nullptr)
|
||||
{
|
||||
ModelInstance* model_instance = model_object->instances[0];
|
||||
if (model_instance != nullptr)
|
||||
m_gizmos.update_data(model_instance->scaling_factor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors)
|
||||
{
|
||||
static const float INV_255 = 1.0f / 255.0f;
|
||||
|
|
|
@ -225,6 +225,7 @@ public:
|
|||
void stop_using() const;
|
||||
|
||||
void set_uniform(const std::string& name, float value) const;
|
||||
void set_uniform(const std::string& name, const float* matrix) const;
|
||||
|
||||
const GLShader* get_shader() const;
|
||||
|
||||
|
@ -302,7 +303,10 @@ public:
|
|||
Point start_position_2D;
|
||||
Pointf3 start_position_3D;
|
||||
Vectorf3 volume_center_offset;
|
||||
int volume_idx;
|
||||
|
||||
bool move_with_shift;
|
||||
int move_volume_idx;
|
||||
int gizmo_volume_idx;
|
||||
|
||||
public:
|
||||
Drag();
|
||||
|
@ -323,6 +327,7 @@ public:
|
|||
|
||||
class Gizmos
|
||||
{
|
||||
static const float OverlayTexturesScale;
|
||||
static const float OverlayOffsetX;
|
||||
static const float OverlayGapY;
|
||||
|
||||
|
@ -360,14 +365,21 @@ public:
|
|||
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
|
||||
bool grabber_contains_mouse() const;
|
||||
void update(const Pointf& mouse_pos);
|
||||
void update_data(float scale);
|
||||
void refresh();
|
||||
|
||||
EType get_current_type() const;
|
||||
|
||||
bool is_running() const;
|
||||
|
||||
bool is_dragging() const;
|
||||
void start_dragging();
|
||||
void stop_dragging();
|
||||
|
||||
float get_scale() const;
|
||||
void set_scale(float scale);
|
||||
|
||||
float get_angle_z() const;
|
||||
void set_angle_z(float angle_z);
|
||||
|
||||
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
|
||||
void render_current_gizmo_for_picking_pass(const BoundingBoxf3& box) const;
|
||||
|
@ -439,6 +451,8 @@ private:
|
|||
PerlCallback m_on_wipe_tower_moved_callback;
|
||||
PerlCallback m_on_enable_action_buttons_callback;
|
||||
PerlCallback m_on_gizmo_scale_uniformly_callback;
|
||||
PerlCallback m_on_gizmo_rotate_callback;
|
||||
PerlCallback m_on_update_geometry_info_callback;
|
||||
|
||||
public:
|
||||
GLCanvas3D(wxGLCanvas* canvas);
|
||||
|
@ -507,6 +521,7 @@ public:
|
|||
void set_viewport_from_scene(const GLCanvas3D& other);
|
||||
|
||||
void update_volumes_colors_by_extruder();
|
||||
void update_gizmos_data();
|
||||
|
||||
void render();
|
||||
|
||||
|
@ -545,6 +560,8 @@ public:
|
|||
void register_on_wipe_tower_moved_callback(void* callback);
|
||||
void register_on_enable_action_buttons_callback(void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(void* callback);
|
||||
void register_on_gizmo_rotate_callback(void* callback);
|
||||
void register_on_update_geometry_info_callback(void* callback);
|
||||
|
||||
void bind_event_handlers();
|
||||
void unbind_event_handlers();
|
||||
|
@ -605,6 +622,7 @@ private:
|
|||
void _stop_timer();
|
||||
|
||||
int _get_first_selected_object_id() const;
|
||||
int _get_first_selected_volume_id() const;
|
||||
|
||||
// generates gcode extrusion paths geometry
|
||||
void _load_gcode_extrusion_paths(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
|
||||
|
@ -625,8 +643,6 @@ private:
|
|||
void _on_move(const std::vector<int>& volume_idxs);
|
||||
void _on_select(int volume_idx);
|
||||
|
||||
void _update_gizmos_data();
|
||||
|
||||
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);
|
||||
};
|
||||
|
||||
|
|
|
@ -464,6 +464,13 @@ void GLCanvas3DManager::update_volumes_colors_by_extruder(wxGLCanvas* canvas)
|
|||
it->second->update_volumes_colors_by_extruder();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::update_gizmos_data(wxGLCanvas* canvas)
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->update_gizmos_data();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::render(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
|
@ -655,6 +662,20 @@ void GLCanvas3DManager::register_on_gizmo_scale_uniformly_callback(wxGLCanvas* c
|
|||
it->second->register_on_gizmo_scale_uniformly_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_gizmo_rotate_callback(callback);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->register_on_update_geometry_info_callback(callback);
|
||||
}
|
||||
|
||||
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
|
||||
{
|
||||
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
||||
|
|
|
@ -120,6 +120,7 @@ public:
|
|||
void set_viewport_from_scene(wxGLCanvas* canvas, wxGLCanvas* other);
|
||||
|
||||
void update_volumes_colors_by_extruder(wxGLCanvas* canvas);
|
||||
void update_gizmos_data(wxGLCanvas* canvas);
|
||||
|
||||
void render(wxGLCanvas* canvas) const;
|
||||
|
||||
|
@ -152,6 +153,8 @@ public:
|
|||
void register_on_wipe_tower_moved_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_enable_action_buttons_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_scale_uniformly_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_gizmo_rotate_callback(wxGLCanvas* canvas, void* callback);
|
||||
void register_on_update_geometry_info_callback(wxGLCanvas* canvas, void* callback);
|
||||
|
||||
private:
|
||||
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
||||
|
|
|
@ -90,9 +90,10 @@ GLGizmoBase::EState GLGizmoBase::get_state() const
|
|||
void GLGizmoBase::set_state(GLGizmoBase::EState state)
|
||||
{
|
||||
m_state = state;
|
||||
on_set_state();
|
||||
}
|
||||
|
||||
unsigned int GLGizmoBase::get_textures_id() const
|
||||
unsigned int GLGizmoBase::get_texture_id() const
|
||||
{
|
||||
return m_textures[m_state].get_id();
|
||||
}
|
||||
|
@ -118,12 +119,22 @@ void GLGizmoBase::start_dragging()
|
|||
on_start_dragging();
|
||||
}
|
||||
|
||||
void GLGizmoBase::stop_dragging()
|
||||
{
|
||||
on_stop_dragging();
|
||||
}
|
||||
|
||||
void GLGizmoBase::update(const Pointf& mouse_pos)
|
||||
{
|
||||
if (m_hover_id != -1)
|
||||
on_update(mouse_pos);
|
||||
}
|
||||
|
||||
void GLGizmoBase::refresh()
|
||||
{
|
||||
on_refresh();
|
||||
}
|
||||
|
||||
void GLGizmoBase::render(const BoundingBoxf3& box) const
|
||||
{
|
||||
on_render(box);
|
||||
|
@ -134,13 +145,29 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
|
|||
on_render_for_picking(box);
|
||||
}
|
||||
|
||||
void GLGizmoBase::on_set_state()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void GLGizmoBase::on_start_dragging()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void GLGizmoBase::on_stop_dragging()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void GLGizmoBase::on_refresh()
|
||||
{
|
||||
// do nothing
|
||||
}
|
||||
|
||||
void GLGizmoBase::render_grabbers() const
|
||||
{
|
||||
for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i)
|
||||
for (int i = 0; i < (int)m_grabbers.size(); ++i)
|
||||
{
|
||||
m_grabbers[i].render(m_hover_id == i);
|
||||
}
|
||||
|
@ -162,9 +189,23 @@ GLGizmoRotate::GLGizmoRotate()
|
|||
, m_angle_z(0.0f)
|
||||
, m_center(Pointf(0.0, 0.0))
|
||||
, m_radius(0.0f)
|
||||
, m_keep_radius(false)
|
||||
{
|
||||
}
|
||||
|
||||
float GLGizmoRotate::get_angle_z() const
|
||||
{
|
||||
return m_angle_z;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::set_angle_z(float angle_z)
|
||||
{
|
||||
if (std::abs(angle_z - 2.0f * PI) < EPSILON)
|
||||
angle_z = 0.0f;
|
||||
|
||||
m_angle_z = angle_z;
|
||||
}
|
||||
|
||||
bool GLGizmoRotate::on_init()
|
||||
{
|
||||
std::string path = resources_dir() + "/icons/overlay/";
|
||||
|
@ -186,6 +227,11 @@ bool GLGizmoRotate::on_init()
|
|||
return true;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_set_state()
|
||||
{
|
||||
m_keep_radius = (m_state == On) ? false : true;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
|
||||
{
|
||||
Vectorf orig_dir(1.0, 0.0);
|
||||
|
@ -194,6 +240,7 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
|
|||
if (cross(orig_dir, new_dir) < 0.0)
|
||||
theta = 2.0 * (coordf_t)PI - theta;
|
||||
|
||||
// snap
|
||||
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
|
||||
{
|
||||
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
|
||||
|
@ -202,18 +249,26 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
|
|||
|
||||
if (theta == 2.0 * (coordf_t)PI)
|
||||
theta = 0.0;
|
||||
|
||||
|
||||
m_angle_z = (float)theta;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_refresh()
|
||||
{
|
||||
m_keep_radius = false;
|
||||
}
|
||||
|
||||
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_LIGHTING);
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
const Pointf3& size = box.size();
|
||||
m_center = box.center();
|
||||
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
|
||||
if (!m_keep_radius)
|
||||
{
|
||||
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
|
||||
m_keep_radius = true;
|
||||
}
|
||||
|
||||
::glLineWidth(2.0f);
|
||||
::glColor3fv(BaseColor);
|
||||
|
@ -230,7 +285,6 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
|
|||
|
||||
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_LIGHTING);
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
m_grabbers[0].color[0] = 1.0f;
|
||||
|
@ -399,7 +453,6 @@ void GLGizmoScale::on_update(const Pointf& mouse_pos)
|
|||
|
||||
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
|
||||
{
|
||||
::glDisable(GL_LIGHTING);
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
coordf_t min_x = box.min.x - (coordf_t)Offset;
|
||||
|
@ -438,7 +491,6 @@ void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
|
|||
{
|
||||
static const GLfloat INV_255 = 1.0f / 255.0f;
|
||||
|
||||
::glDisable(GL_LIGHTING);
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
for (unsigned int i = 0; i < 4; ++i)
|
||||
|
|
|
@ -57,22 +57,27 @@ public:
|
|||
EState get_state() const;
|
||||
void set_state(EState state);
|
||||
|
||||
unsigned int get_textures_id() const;
|
||||
unsigned int get_texture_id() const;
|
||||
int get_textures_size() const;
|
||||
|
||||
int get_hover_id() const;
|
||||
void set_hover_id(int id);
|
||||
|
||||
void start_dragging();
|
||||
void stop_dragging();
|
||||
void update(const Pointf& mouse_pos);
|
||||
void refresh();
|
||||
|
||||
void render(const BoundingBoxf3& box) const;
|
||||
void render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
protected:
|
||||
virtual bool on_init() = 0;
|
||||
virtual void on_set_state();
|
||||
virtual void on_start_dragging();
|
||||
virtual void on_stop_dragging();
|
||||
virtual void on_update(const Pointf& mouse_pos) = 0;
|
||||
virtual void on_refresh();
|
||||
virtual void on_render(const BoundingBoxf3& box) const = 0;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
|
||||
|
||||
|
@ -96,13 +101,19 @@ class GLGizmoRotate : public GLGizmoBase
|
|||
|
||||
mutable Pointf m_center;
|
||||
mutable float m_radius;
|
||||
mutable bool m_keep_radius;
|
||||
|
||||
public:
|
||||
GLGizmoRotate();
|
||||
|
||||
float get_angle_z() const;
|
||||
void set_angle_z(float angle_z);
|
||||
|
||||
protected:
|
||||
virtual bool on_init();
|
||||
virtual void on_set_state();
|
||||
virtual void on_update(const Pointf& mouse_pos);
|
||||
virtual void on_refresh();
|
||||
virtual void on_render(const BoundingBoxf3& box) const;
|
||||
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
|
||||
|
||||
|
@ -120,9 +131,9 @@ class GLGizmoScale : public GLGizmoBase
|
|||
static const float Offset;
|
||||
|
||||
float m_scale;
|
||||
float m_starting_scale;
|
||||
|
||||
Pointf m_starting_drag_position;
|
||||
float m_starting_scale;
|
||||
|
||||
public:
|
||||
GLGizmoScale();
|
||||
|
|
|
@ -214,6 +214,17 @@ bool GLShader::set_uniform(const char *name, float value) const
|
|||
return false;
|
||||
}
|
||||
|
||||
bool GLShader::set_uniform(const char* name, const float* matrix) const
|
||||
{
|
||||
int id = get_uniform_location(name);
|
||||
if (id >= 0)
|
||||
{
|
||||
::glUniformMatrix4fv(id, 1, GL_FALSE, (const GLfloat*)matrix);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
# Set shader vector
|
||||
sub SetVector
|
||||
|
|
|
@ -25,6 +25,7 @@ public:
|
|||
int get_uniform_location(const char *name) const;
|
||||
|
||||
bool set_uniform(const char *name, float value) const;
|
||||
bool set_uniform(const char* name, const float* matrix) const;
|
||||
|
||||
void enable() const;
|
||||
void disable() const;
|
||||
|
|
|
@ -72,9 +72,10 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
|
|||
}
|
||||
|
||||
// sends data to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
if (generate_mipmaps)
|
||||
{
|
||||
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
|
||||
|
@ -127,27 +128,25 @@ const std::string& GLTexture::get_source() const
|
|||
|
||||
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
|
||||
{
|
||||
::glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
|
||||
::glDisable(GL_LIGHTING);
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
::glEnable(GL_TEXTURE_2D);
|
||||
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
|
||||
|
||||
::glBegin(GL_QUADS);
|
||||
::glTexCoord2d(0.0f, 1.0f); ::glVertex3f(left, bottom, 0.0f);
|
||||
::glTexCoord2d(1.0f, 1.0f); ::glVertex3f(right, bottom, 0.0f);
|
||||
::glTexCoord2d(1.0f, 0.0f); ::glVertex3f(right, top, 0.0f);
|
||||
::glTexCoord2d(0.0f, 0.0f); ::glVertex3f(left, top, 0.0f);
|
||||
::glTexCoord2f(0.0f, 1.0f); ::glVertex2f(left, bottom);
|
||||
::glTexCoord2f(1.0f, 1.0f); ::glVertex2f(right, bottom);
|
||||
::glTexCoord2f(1.0f, 0.0f); ::glVertex2f(right, top);
|
||||
::glTexCoord2f(0.0f, 0.0f); ::glVertex2f(left, top);
|
||||
::glEnd();
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
::glDisable(GL_TEXTURE_2D);
|
||||
::glDisable(GL_BLEND);
|
||||
::glEnable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void GLTexture::_generate_mipmaps(wxImage& image)
|
||||
|
@ -182,7 +181,7 @@ void GLTexture::_generate_mipmaps(wxImage& image)
|
|||
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
|
||||
}
|
||||
|
||||
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA8, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -342,7 +342,7 @@ void add_config_menu(wxMenuBar *menu, int event_preferences_changed, int event_l
|
|||
auto local_menu = new wxMenu();
|
||||
wxWindowID config_id_base = wxWindow::NewControlId((int)ConfigMenuCnt);
|
||||
|
||||
auto config_wizard_name = _(ConfigWizard::name().wx_str());
|
||||
const auto config_wizard_name = _(ConfigWizard::name().wx_str());
|
||||
const auto config_wizard_tooltip = wxString::Format(_(L("Run %s")), config_wizard_name);
|
||||
// Cmd+, is standard on OS X - what about other operating systems?
|
||||
local_menu->Append(config_id_base + ConfigMenuWizard, config_wizard_name + dots, config_wizard_tooltip);
|
||||
|
|
|
@ -298,7 +298,8 @@ const std::vector<std::string>& Preset::print_options()
|
|||
"perimeter_extrusion_width", "external_perimeter_extrusion_width", "infill_extrusion_width", "solid_infill_extrusion_width",
|
||||
"top_infill_extrusion_width", "support_material_extrusion_width", "infill_overlap", "bridge_flow_ratio", "clip_multipart_objects",
|
||||
"elefant_foot_compensation", "xy_size_compensation", "threads", "resolution", "wipe_tower", "wipe_tower_x", "wipe_tower_y",
|
||||
"wipe_tower_width", "wipe_tower_rotation_angle", "wipe_tower_bridging", "compatible_printers", "compatible_printers_condition","inherits"
|
||||
"wipe_tower_width", "wipe_tower_rotation_angle", "wipe_tower_bridging", "compatible_printers",
|
||||
"compatible_printers_condition","inherits"
|
||||
};
|
||||
return s_opts;
|
||||
}
|
||||
|
@ -308,10 +309,10 @@ const std::vector<std::string>& Preset::filament_options()
|
|||
static std::vector<std::string> s_opts {
|
||||
"filament_colour", "filament_diameter", "filament_type", "filament_soluble", "filament_notes", "filament_max_volumetric_speed",
|
||||
"extrusion_multiplier", "filament_density", "filament_cost", "filament_loading_speed", "filament_unloading_speed", "filament_toolchange_delay",
|
||||
"filament_ramming_parameters", "temperature", "first_layer_temperature", "bed_temperature",
|
||||
"first_layer_bed_temperature", "fan_always_on", "cooling", "min_fan_speed", "max_fan_speed", "bridge_fan_speed", "disable_fan_first_layers",
|
||||
"fan_below_layer_time", "slowdown_below_layer_time", "min_print_speed", "start_filament_gcode", "end_filament_gcode","compatible_printers",
|
||||
"compatible_printers_condition", "inherits"
|
||||
"filament_cooling_moves", "filament_cooling_initial_speed", "filament_cooling_final_speed", "filament_ramming_parameters", "temperature",
|
||||
"first_layer_temperature", "bed_temperature", "first_layer_bed_temperature", "fan_always_on", "cooling", "min_fan_speed", "max_fan_speed",
|
||||
"bridge_fan_speed", "disable_fan_first_layers", "fan_below_layer_time", "slowdown_below_layer_time", "min_print_speed",
|
||||
"start_filament_gcode", "end_filament_gcode","compatible_printers", "compatible_printers_condition", "inherits"
|
||||
};
|
||||
return s_opts;
|
||||
}
|
||||
|
@ -325,8 +326,8 @@ const std::vector<std::string>& Preset::printer_options()
|
|||
"octoprint_host", "octoprint_apikey", "octoprint_cafile", "use_firmware_retraction", "use_volumetric_e", "variable_layer_height",
|
||||
"single_extruder_multi_material", "start_gcode", "end_gcode", "before_layer_gcode", "layer_gcode", "toolchange_gcode",
|
||||
"between_objects_gcode", "printer_vendor", "printer_model", "printer_variant", "printer_notes", "cooling_tube_retraction",
|
||||
"cooling_tube_length", "parking_pos_retraction", "max_print_height", "default_print_profile", "inherits",
|
||||
"silent_mode","machine_max_acceleration_extruding", "machine_max_acceleration_retracting",
|
||||
"cooling_tube_length", "parking_pos_retraction", "extra_loading_move", "max_print_height", "default_print_profile", "inherits",
|
||||
"silent_mode", "machine_max_acceleration_extruding", "machine_max_acceleration_retracting",
|
||||
"machine_max_acceleration_x", "machine_max_acceleration_y", "machine_max_acceleration_z", "machine_max_acceleration_e",
|
||||
"machine_max_feedrate_x", "machine_max_feedrate_y", "machine_max_feedrate_z", "machine_max_feedrate_e",
|
||||
"machine_min_extruding_rate", "machine_min_travel_rate",
|
||||
|
@ -685,6 +686,7 @@ void PresetCollection::update_platter_ui(wxBitmapComboBox *ui)
|
|||
// Otherwise fill in the list from scratch.
|
||||
ui->Freeze();
|
||||
ui->Clear();
|
||||
size_t selected_preset_item = 0;
|
||||
|
||||
const Preset &selected_preset = this->get_selected_preset();
|
||||
// Show wide icons if the currently selected preset is not compatible with the current printer,
|
||||
|
@ -725,7 +727,7 @@ void PresetCollection::update_platter_ui(wxBitmapComboBox *ui)
|
|||
ui->Append(wxString::FromUTF8((preset.name + (preset.is_dirty ? g_suffix_modified : "")).c_str()),
|
||||
(bmp == 0) ? (m_bitmap_main_frame ? *m_bitmap_main_frame : wxNullBitmap) : *bmp);
|
||||
if (i == m_idx_selected)
|
||||
ui->SetSelection(ui->GetCount() - 1);
|
||||
selected_preset_item = ui->GetCount() - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -742,10 +744,13 @@ void PresetCollection::update_platter_ui(wxBitmapComboBox *ui)
|
|||
for (std::map<wxString, wxBitmap*>::iterator it = nonsys_presets.begin(); it != nonsys_presets.end(); ++it) {
|
||||
ui->Append(it->first, *it->second);
|
||||
if (it->first == selected)
|
||||
ui->SetSelection(ui->GetCount() - 1);
|
||||
selected_preset_item = ui->GetCount() - 1;
|
||||
}
|
||||
}
|
||||
ui->Thaw();
|
||||
|
||||
ui->SetSelection(selected_preset_item);
|
||||
ui->SetToolTip(ui->GetString(selected_preset_item));
|
||||
ui->Thaw();
|
||||
}
|
||||
|
||||
size_t PresetCollection::update_tab_ui(wxBitmapComboBox *ui, bool show_incompatible)
|
||||
|
@ -803,6 +808,7 @@ size_t PresetCollection::update_tab_ui(wxBitmapComboBox *ui, bool show_incompati
|
|||
}
|
||||
}
|
||||
ui->SetSelection(selected_preset_item);
|
||||
ui->SetToolTip(ui->GetString(selected_preset_item));
|
||||
ui->Thaw();
|
||||
return selected_preset_item;
|
||||
}
|
||||
|
|
|
@ -353,6 +353,10 @@ public:
|
|||
// Generate a file path from a profile name. Add the ".ini" suffix if it is missing.
|
||||
std::string path_from_name(const std::string &new_name) const;
|
||||
|
||||
// update m_edited_preset.is_external value after loading preset for .ini, .gcode, .amf, .3mf
|
||||
void update_edited_preset_is_external(bool is_external) {
|
||||
m_edited_preset.is_external = is_external; }
|
||||
|
||||
protected:
|
||||
// Select a preset, if it exists. If it does not exist, select an invalid (-1) index.
|
||||
// This is a temporary state, which shall be fixed immediately by the following step.
|
||||
|
|
|
@ -565,11 +565,12 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
|
|||
size_t idx = (i_group == 0) ? 0 : num_extruders + 1;
|
||||
inherits = inherits_values[idx];
|
||||
compatible_printers_condition = compatible_printers_condition_values[idx];
|
||||
if (is_external)
|
||||
if (is_external) {
|
||||
presets.load_external_preset(name_or_path, name,
|
||||
config.opt_string((i_group == 0) ? "print_settings_id" : "printer_settings_id", true),
|
||||
config);
|
||||
else
|
||||
presets.update_edited_preset_is_external(true);
|
||||
} else
|
||||
presets.load_preset(presets.path_from_name(name), name, config).save();
|
||||
}
|
||||
|
||||
|
@ -582,9 +583,10 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
|
|||
// Split the "compatible_printers_condition" and "inherits" from the cummulative vectors to separate filament presets.
|
||||
inherits = inherits_values[1];
|
||||
compatible_printers_condition = compatible_printers_condition_values[1];
|
||||
if (is_external)
|
||||
if (is_external) {
|
||||
this->filaments.load_external_preset(name_or_path, name, old_filament_profile_names->values.front(), config);
|
||||
else
|
||||
this->filaments.update_edited_preset_is_external(true);
|
||||
} else
|
||||
this->filaments.load_preset(this->filaments.path_from_name(name), name, config).save();
|
||||
this->filament_presets.clear();
|
||||
this->filament_presets.emplace_back(name);
|
||||
|
@ -613,11 +615,12 @@ void PresetBundle::load_config_file_config(const std::string &name_or_path, bool
|
|||
cfg.opt_string("inherits", true) = inherits_values[i + 1];
|
||||
// Load all filament presets, but only select the first one in the preset dialog.
|
||||
Preset *loaded = nullptr;
|
||||
if (is_external)
|
||||
if (is_external) {
|
||||
loaded = &this->filaments.load_external_preset(name_or_path, name,
|
||||
(i < old_filament_profile_names->values.size()) ? old_filament_profile_names->values[i] : "",
|
||||
std::move(cfg), i == 0);
|
||||
else {
|
||||
this->filaments.update_edited_preset_is_external(true);
|
||||
} else {
|
||||
// Used by the config wizard when creating a custom setup.
|
||||
// Therefore this block should only be called for a single extruder.
|
||||
char suffix[64];
|
||||
|
@ -1181,6 +1184,7 @@ void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, wxBitma
|
|||
// Fill in the list from scratch.
|
||||
ui->Freeze();
|
||||
ui->Clear();
|
||||
size_t selected_preset_item = 0;
|
||||
const Preset *selected_preset = this->filaments.find_preset(this->filament_presets[idx_extruder]);
|
||||
// Show wide icons if the currently selected preset is not compatible with the current printer,
|
||||
// and draw a red flag in front of the selected preset.
|
||||
|
@ -1232,7 +1236,7 @@ void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, wxBitma
|
|||
ui->Append(wxString::FromUTF8((preset.name + (preset.is_dirty ? Preset::suffix_modified() : "")).c_str()),
|
||||
(bitmap == 0) ? wxNullBitmap : *bitmap);
|
||||
if (selected)
|
||||
ui->SetSelection(ui->GetCount() - 1);
|
||||
selected_preset_item = ui->GetCount() - 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1251,9 +1255,11 @@ void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, wxBitma
|
|||
for (std::map<wxString, wxBitmap*>::iterator it = nonsys_presets.begin(); it != nonsys_presets.end(); ++it) {
|
||||
ui->Append(it->first, *it->second);
|
||||
if (it->first == selected_str)
|
||||
ui->SetSelection(ui->GetCount() - 1);
|
||||
selected_preset_item = ui->GetCount() - 1;
|
||||
}
|
||||
}
|
||||
ui->SetSelection(selected_preset_item);
|
||||
ui->SetToolTip(ui->GetString(selected_preset_item));
|
||||
ui->Thaw();
|
||||
}
|
||||
|
||||
|
|
|
@ -1292,6 +1292,10 @@ void TabFilament::build()
|
|||
optgroup->append_single_option_line("filament_loading_speed");
|
||||
optgroup->append_single_option_line("filament_unloading_speed");
|
||||
optgroup->append_single_option_line("filament_toolchange_delay");
|
||||
optgroup->append_single_option_line("filament_cooling_moves");
|
||||
optgroup->append_single_option_line("filament_cooling_initial_speed");
|
||||
optgroup->append_single_option_line("filament_cooling_final_speed");
|
||||
|
||||
line = { _(L("Ramming")), "" };
|
||||
line.widget = [this](wxWindow* parent){
|
||||
auto ramming_dialog_btn = new wxButton(parent, wxID_ANY, _(L("Ramming settings"))+dots, wxDefaultPosition, wxDefaultSize, wxBU_EXACTFIT);
|
||||
|
@ -1806,6 +1810,7 @@ void TabPrinter::build_extruder_pages()
|
|||
optgroup->append_single_option_line("cooling_tube_retraction");
|
||||
optgroup->append_single_option_line("cooling_tube_length");
|
||||
optgroup->append_single_option_line("parking_pos_retraction");
|
||||
optgroup->append_single_option_line("extra_loading_move");
|
||||
m_pages.insert(m_pages.end() - n_after_single_extruder_MM, page);
|
||||
m_has_single_extruder_MM_page = true;
|
||||
}
|
||||
|
@ -1859,7 +1864,6 @@ void TabPrinter::build_extruder_pages()
|
|||
m_pages.begin() + n_before_extruders + m_extruders_count_old);
|
||||
|
||||
m_extruders_count_old = m_extruders_count;
|
||||
|
||||
rebuild_page_tree();
|
||||
}
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue