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	Added imgui library
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								src/imgui/CMakeLists.txt
									
										
									
									
									
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							|  | @ -0,0 +1,15 @@ | |||
| project(imgui) | ||||
| cmake_minimum_required(VERSION 2.6) | ||||
| 
 | ||||
| add_library(imgui STATIC | ||||
|     imconfig.h | ||||
|     imgui.h | ||||
|     imgui_internal.h | ||||
|     imstb_rectpack.h | ||||
|     imstb_textedit.h | ||||
|     imstb_truetype.h | ||||
|     imgui.cpp | ||||
|     imgui_demo.cpp | ||||
|     imgui_draw.cpp | ||||
|     imgui_widgets.cpp | ||||
| ) | ||||
							
								
								
									
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								src/imgui/LICENSE.txt
									
										
									
									
									
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								src/imgui/LICENSE.txt
									
										
									
									
									
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							|  | @ -0,0 +1,21 @@ | |||
| The MIT License (MIT) | ||||
| 
 | ||||
| Copyright (c) 2014-2018 Omar Cornut | ||||
| 
 | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy | ||||
| of this software and associated documentation files (the "Software"), to deal | ||||
| in the Software without restriction, including without limitation the rights | ||||
| to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||||
| copies of the Software, and to permit persons to whom the Software is | ||||
| furnished to do so, subject to the following conditions: | ||||
| 
 | ||||
| The above copyright notice and this permission notice shall be included in all | ||||
| copies or substantial portions of the Software. | ||||
| 
 | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||||
| SOFTWARE. | ||||
							
								
								
									
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								src/imgui/imconfig.h
									
										
									
									
									
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								src/imgui/imconfig.h
									
										
									
									
									
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							|  | @ -0,0 +1,72 @@ | |||
| //-----------------------------------------------------------------------------
 | ||||
| // COMPILE-TIME OPTIONS FOR DEAR IMGUI
 | ||||
| // Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
 | ||||
| // You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| // A) You may edit imconfig.h (and not overwrite it when updating imgui, or maintain a patch/branch with your modifications to imconfig.h)
 | ||||
| // B) or add configuration directives in your own file and compile with #define IMGUI_USER_CONFIG "myfilename.h"
 | ||||
| // If you do so you need to make sure that configuration settings are defined consistently _everywhere_ dear imgui is used, which include
 | ||||
| // the imgui*.cpp files but also _any_ of your code that uses imgui. This is because some compile-time options have an affect on data structures.
 | ||||
| // Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
 | ||||
| // Call IMGUI_CHECKVERSION() from your .cpp files to verify that the data structures your files are using are matching the ones imgui.cpp is using.
 | ||||
| //-----------------------------------------------------------------------------
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| //---- Define assertion handler. Defaults to calling assert().
 | ||||
| //#define IM_ASSERT(_EXPR)  MyAssert(_EXPR)
 | ||||
| //#define IM_ASSERT(_EXPR)  ((void)(_EXPR))     // Disable asserts
 | ||||
| 
 | ||||
| //---- Define attributes of all API symbols declarations, e.g. for DLL under Windows.
 | ||||
| //#define IMGUI_API __declspec( dllexport )
 | ||||
| //#define IMGUI_API __declspec( dllimport )
 | ||||
| 
 | ||||
| //---- Don't define obsolete functions/enums names. Consider enabling from time to time after updating to avoid using soon-to-be obsolete function/names.
 | ||||
| //#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
 | ||||
| 
 | ||||
| //---- Don't implement demo windows functionality (ShowDemoWindow()/ShowStyleEditor()/ShowUserGuide() methods will be empty)
 | ||||
| //---- It is very strongly recommended to NOT disable the demo windows during development. Please read the comments in imgui_demo.cpp.
 | ||||
| //#define IMGUI_DISABLE_DEMO_WINDOWS
 | ||||
| 
 | ||||
| //---- Don't implement some functions to reduce linkage requirements.
 | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS   // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc.
 | ||||
| //#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS         // [Win32] Don't implement default IME handler. Won't use and link with ImmGetContext/ImmSetCompositionWindow.
 | ||||
| //#define IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS             // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself if you don't want to link with vsnprintf.
 | ||||
| //#define IMGUI_DISABLE_MATH_FUNCTIONS                      // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 wrapper so you can implement them yourself. Declare your prototypes in imconfig.h.
 | ||||
| //#define IMGUI_DISABLE_DEFAULT_ALLOCATORS                  // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
 | ||||
| 
 | ||||
| //---- Include imgui_user.h at the end of imgui.h as a convenience
 | ||||
| //#define IMGUI_INCLUDE_IMGUI_USER_H
 | ||||
| 
 | ||||
| //---- Pack colors to BGRA8 instead of RGBA8 (to avoid converting from one to another)
 | ||||
| //#define IMGUI_USE_BGRA_PACKED_COLOR
 | ||||
| 
 | ||||
| //---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
 | ||||
| // By default the embedded implementations are declared static and not available outside of imgui cpp files.
 | ||||
| //#define IMGUI_STB_TRUETYPE_FILENAME   "my_folder/stb_truetype.h"
 | ||||
| //#define IMGUI_STB_RECT_PACK_FILENAME  "my_folder/stb_rect_pack.h"
 | ||||
| //#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
 | ||||
| //#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
 | ||||
| 
 | ||||
| //---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
 | ||||
| // This will be inlined as part of ImVec2 and ImVec4 class declarations.
 | ||||
| /*
 | ||||
| #define IM_VEC2_CLASS_EXTRA                                                 \ | ||||
|         ImVec2(const MyVec2& f) { x = f.x; y = f.y; }                       \ | ||||
|         operator MyVec2() const { return MyVec2(x,y); } | ||||
| 
 | ||||
| #define IM_VEC4_CLASS_EXTRA                                                 \ | ||||
|         ImVec4(const MyVec4& f) { x = f.x; y = f.y; z = f.z; w = f.w; }     \ | ||||
|         operator MyVec4() const { return MyVec4(x,y,z,w); } | ||||
| */ | ||||
| 
 | ||||
| //---- Use 32-bit vertex indices (default is 16-bit) to allow meshes with more than 64K vertices. Render function needs to support it.
 | ||||
| //#define ImDrawIdx unsigned int
 | ||||
| 
 | ||||
| //---- Tip: You can add extra functions within the ImGui:: namespace, here or in your own headers files.
 | ||||
| /*
 | ||||
| namespace ImGui | ||||
| { | ||||
|     void MyFunction(const char* name, const MyMatrix44& v); | ||||
| } | ||||
| */ | ||||
							
								
								
									
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								src/imgui/imgui.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,623 @@ | |||
| // stb_rect_pack.h - v0.11 - public domain - rectangle packing
 | ||||
| // Sean Barrett 2014
 | ||||
| //
 | ||||
| // Useful for e.g. packing rectangular textures into an atlas.
 | ||||
| // Does not do rotation.
 | ||||
| //
 | ||||
| // Not necessarily the awesomest packing method, but better than
 | ||||
| // the totally naive one in stb_truetype (which is primarily what
 | ||||
| // this is meant to replace).
 | ||||
| //
 | ||||
| // Has only had a few tests run, may have issues.
 | ||||
| //
 | ||||
| // More docs to come.
 | ||||
| //
 | ||||
| // No memory allocations; uses qsort() and assert() from stdlib.
 | ||||
| // Can override those by defining STBRP_SORT and STBRP_ASSERT.
 | ||||
| //
 | ||||
| // This library currently uses the Skyline Bottom-Left algorithm.
 | ||||
| //
 | ||||
| // Please note: better rectangle packers are welcome! Please
 | ||||
| // implement them to the same API, but with a different init
 | ||||
| // function.
 | ||||
| //
 | ||||
| // Credits
 | ||||
| //
 | ||||
| //  Library
 | ||||
| //    Sean Barrett
 | ||||
| //  Minor features
 | ||||
| //    Martins Mozeiko
 | ||||
| //    github:IntellectualKitty
 | ||||
| //    
 | ||||
| //  Bugfixes / warning fixes
 | ||||
| //    Jeremy Jaussaud
 | ||||
| //
 | ||||
| // Version history:
 | ||||
| //
 | ||||
| //     0.11  (2017-03-03)  return packing success/fail result
 | ||||
| //     0.10  (2016-10-25)  remove cast-away-const to avoid warnings
 | ||||
| //     0.09  (2016-08-27)  fix compiler warnings
 | ||||
| //     0.08  (2015-09-13)  really fix bug with empty rects (w=0 or h=0)
 | ||||
| //     0.07  (2015-09-13)  fix bug with empty rects (w=0 or h=0)
 | ||||
| //     0.06  (2015-04-15)  added STBRP_SORT to allow replacing qsort
 | ||||
| //     0.05:  added STBRP_ASSERT to allow replacing assert
 | ||||
| //     0.04:  fixed minor bug in STBRP_LARGE_RECTS support
 | ||||
| //     0.01:  initial release
 | ||||
| //
 | ||||
| // LICENSE
 | ||||
| //
 | ||||
| //   See end of file for license information.
 | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////////
 | ||||
| //
 | ||||
| //       INCLUDE SECTION
 | ||||
| //
 | ||||
| 
 | ||||
| #ifndef STB_INCLUDE_STB_RECT_PACK_H | ||||
| #define STB_INCLUDE_STB_RECT_PACK_H | ||||
| 
 | ||||
| #define STB_RECT_PACK_VERSION  1 | ||||
| 
 | ||||
| #ifdef STBRP_STATIC | ||||
| #define STBRP_DEF static | ||||
| #else | ||||
| #define STBRP_DEF extern | ||||
| #endif | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| extern "C" { | ||||
| #endif | ||||
| 
 | ||||
| typedef struct stbrp_context stbrp_context; | ||||
| typedef struct stbrp_node    stbrp_node; | ||||
| typedef struct stbrp_rect    stbrp_rect; | ||||
| 
 | ||||
| #ifdef STBRP_LARGE_RECTS | ||||
| typedef int            stbrp_coord; | ||||
| #else | ||||
| typedef unsigned short stbrp_coord; | ||||
| #endif | ||||
| 
 | ||||
| STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects); | ||||
| // Assign packed locations to rectangles. The rectangles are of type
 | ||||
| // 'stbrp_rect' defined below, stored in the array 'rects', and there
 | ||||
| // are 'num_rects' many of them.
 | ||||
| //
 | ||||
| // Rectangles which are successfully packed have the 'was_packed' flag
 | ||||
| // set to a non-zero value and 'x' and 'y' store the minimum location
 | ||||
| // on each axis (i.e. bottom-left in cartesian coordinates, top-left
 | ||||
| // if you imagine y increasing downwards). Rectangles which do not fit
 | ||||
| // have the 'was_packed' flag set to 0.
 | ||||
| //
 | ||||
| // You should not try to access the 'rects' array from another thread
 | ||||
| // while this function is running, as the function temporarily reorders
 | ||||
| // the array while it executes.
 | ||||
| //
 | ||||
| // To pack into another rectangle, you need to call stbrp_init_target
 | ||||
| // again. To continue packing into the same rectangle, you can call
 | ||||
| // this function again. Calling this multiple times with multiple rect
 | ||||
| // arrays will probably produce worse packing results than calling it
 | ||||
| // a single time with the full rectangle array, but the option is
 | ||||
| // available.
 | ||||
| //
 | ||||
| // The function returns 1 if all of the rectangles were successfully
 | ||||
| // packed and 0 otherwise.
 | ||||
| 
 | ||||
| struct stbrp_rect | ||||
| { | ||||
|    // reserved for your use:
 | ||||
|    int            id; | ||||
| 
 | ||||
|    // input:
 | ||||
|    stbrp_coord    w, h; | ||||
| 
 | ||||
|    // output:
 | ||||
|    stbrp_coord    x, y; | ||||
|    int            was_packed;  // non-zero if valid packing
 | ||||
| 
 | ||||
| }; // 16 bytes, nominally
 | ||||
| 
 | ||||
| 
 | ||||
| STBRP_DEF void stbrp_init_target (stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes); | ||||
| // Initialize a rectangle packer to:
 | ||||
| //    pack a rectangle that is 'width' by 'height' in dimensions
 | ||||
| //    using temporary storage provided by the array 'nodes', which is 'num_nodes' long
 | ||||
| //
 | ||||
| // You must call this function every time you start packing into a new target.
 | ||||
| //
 | ||||
| // There is no "shutdown" function. The 'nodes' memory must stay valid for
 | ||||
| // the following stbrp_pack_rects() call (or calls), but can be freed after
 | ||||
| // the call (or calls) finish.
 | ||||
| //
 | ||||
| // Note: to guarantee best results, either:
 | ||||
| //       1. make sure 'num_nodes' >= 'width'
 | ||||
| //   or  2. call stbrp_allow_out_of_mem() defined below with 'allow_out_of_mem = 1'
 | ||||
| //
 | ||||
| // If you don't do either of the above things, widths will be quantized to multiples
 | ||||
| // of small integers to guarantee the algorithm doesn't run out of temporary storage.
 | ||||
| //
 | ||||
| // If you do #2, then the non-quantized algorithm will be used, but the algorithm
 | ||||
| // may run out of temporary storage and be unable to pack some rectangles.
 | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_allow_out_of_mem (stbrp_context *context, int allow_out_of_mem); | ||||
| // Optionally call this function after init but before doing any packing to
 | ||||
| // change the handling of the out-of-temp-memory scenario, described above.
 | ||||
| // If you call init again, this will be reset to the default (false).
 | ||||
| 
 | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_heuristic (stbrp_context *context, int heuristic); | ||||
| // Optionally select which packing heuristic the library should use. Different
 | ||||
| // heuristics will produce better/worse results for different data sets.
 | ||||
| // If you call init again, this will be reset to the default.
 | ||||
| 
 | ||||
| enum | ||||
| { | ||||
|    STBRP_HEURISTIC_Skyline_default=0, | ||||
|    STBRP_HEURISTIC_Skyline_BL_sortHeight = STBRP_HEURISTIC_Skyline_default, | ||||
|    STBRP_HEURISTIC_Skyline_BF_sortHeight | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////////
 | ||||
| //
 | ||||
| // the details of the following structures don't matter to you, but they must
 | ||||
| // be visible so you can handle the memory allocations for them
 | ||||
| 
 | ||||
| struct stbrp_node | ||||
| { | ||||
|    stbrp_coord  x,y; | ||||
|    stbrp_node  *next; | ||||
| }; | ||||
| 
 | ||||
| struct stbrp_context | ||||
| { | ||||
|    int width; | ||||
|    int height; | ||||
|    int align; | ||||
|    int init_mode; | ||||
|    int heuristic; | ||||
|    int num_nodes; | ||||
|    stbrp_node *active_head; | ||||
|    stbrp_node *free_head; | ||||
|    stbrp_node extra[2]; // we allocate two extra nodes so optimal user-node-count is 'width' not 'width+2'
 | ||||
| }; | ||||
| 
 | ||||
| #ifdef __cplusplus | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| #endif | ||||
| 
 | ||||
| //////////////////////////////////////////////////////////////////////////////
 | ||||
| //
 | ||||
| //     IMPLEMENTATION SECTION
 | ||||
| //
 | ||||
| 
 | ||||
| #ifdef STB_RECT_PACK_IMPLEMENTATION | ||||
| #ifndef STBRP_SORT | ||||
| #include <stdlib.h> | ||||
| #define STBRP_SORT qsort | ||||
| #endif | ||||
| 
 | ||||
| #ifndef STBRP_ASSERT | ||||
| #include <assert.h> | ||||
| #define STBRP_ASSERT assert | ||||
| #endif | ||||
| 
 | ||||
| #ifdef _MSC_VER | ||||
| #define STBRP__NOTUSED(v)  (void)(v) | ||||
| #define STBRP__CDECL __cdecl | ||||
| #else | ||||
| #define STBRP__NOTUSED(v)  (void)sizeof(v) | ||||
| #define STBRP__CDECL | ||||
| #endif | ||||
| 
 | ||||
| enum | ||||
| { | ||||
|    STBRP__INIT_skyline = 1 | ||||
| }; | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_heuristic(stbrp_context *context, int heuristic) | ||||
| { | ||||
|    switch (context->init_mode) { | ||||
|       case STBRP__INIT_skyline: | ||||
|          STBRP_ASSERT(heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight || heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight); | ||||
|          context->heuristic = heuristic; | ||||
|          break; | ||||
|       default: | ||||
|          STBRP_ASSERT(0); | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_out_of_mem) | ||||
| { | ||||
|    if (allow_out_of_mem) | ||||
|       // if it's ok to run out of memory, then don't bother aligning them;
 | ||||
|       // this gives better packing, but may fail due to OOM (even though
 | ||||
|       // the rectangles easily fit). @TODO a smarter approach would be to only
 | ||||
|       // quantize once we've hit OOM, then we could get rid of this parameter.
 | ||||
|       context->align = 1; | ||||
|    else { | ||||
|       // if it's not ok to run out of memory, then quantize the widths
 | ||||
|       // so that num_nodes is always enough nodes.
 | ||||
|       //
 | ||||
|       // I.e. num_nodes * align >= width
 | ||||
|       //                  align >= width / num_nodes
 | ||||
|       //                  align = ceil(width/num_nodes)
 | ||||
| 
 | ||||
|       context->align = (context->width + context->num_nodes-1) / context->num_nodes; | ||||
|    } | ||||
| } | ||||
| 
 | ||||
| STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes) | ||||
| { | ||||
|    int i; | ||||
| #ifndef STBRP_LARGE_RECTS | ||||
|    STBRP_ASSERT(width <= 0xffff && height <= 0xffff); | ||||
| #endif | ||||
| 
 | ||||
|    for (i=0; i < num_nodes-1; ++i) | ||||
|       nodes[i].next = &nodes[i+1]; | ||||
|    nodes[i].next = NULL; | ||||
|    context->init_mode = STBRP__INIT_skyline; | ||||
|    context->heuristic = STBRP_HEURISTIC_Skyline_default; | ||||
|    context->free_head = &nodes[0]; | ||||
|    context->active_head = &context->extra[0]; | ||||
|    context->width = width; | ||||
|    context->height = height; | ||||
|    context->num_nodes = num_nodes; | ||||
|    stbrp_setup_allow_out_of_mem(context, 0); | ||||
| 
 | ||||
|    // node 0 is the full width, node 1 is the sentinel (lets us not store width explicitly)
 | ||||
|    context->extra[0].x = 0; | ||||
|    context->extra[0].y = 0; | ||||
|    context->extra[0].next = &context->extra[1]; | ||||
|    context->extra[1].x = (stbrp_coord) width; | ||||
| #ifdef STBRP_LARGE_RECTS | ||||
|    context->extra[1].y = (1<<30); | ||||
| #else | ||||
|    context->extra[1].y = 65535; | ||||
| #endif | ||||
|    context->extra[1].next = NULL; | ||||
| } | ||||
| 
 | ||||
| // find minimum y position if it starts at x1
 | ||||
| static int stbrp__skyline_find_min_y(stbrp_context *c, stbrp_node *first, int x0, int width, int *pwaste) | ||||
| { | ||||
|    stbrp_node *node = first; | ||||
|    int x1 = x0 + width; | ||||
|    int min_y, visited_width, waste_area; | ||||
| 
 | ||||
|    STBRP__NOTUSED(c); | ||||
| 
 | ||||
|    STBRP_ASSERT(first->x <= x0); | ||||
| 
 | ||||
|    #if 0 | ||||
|    // skip in case we're past the node
 | ||||
|    while (node->next->x <= x0) | ||||
|       ++node; | ||||
|    #else | ||||
|    STBRP_ASSERT(node->next->x > x0); // we ended up handling this in the caller for efficiency
 | ||||
|    #endif | ||||
| 
 | ||||
|    STBRP_ASSERT(node->x <= x0); | ||||
| 
 | ||||
|    min_y = 0; | ||||
|    waste_area = 0; | ||||
|    visited_width = 0; | ||||
|    while (node->x < x1) { | ||||
|       if (node->y > min_y) { | ||||
|          // raise min_y higher.
 | ||||
|          // we've accounted for all waste up to min_y,
 | ||||
|          // but we'll now add more waste for everything we've visted
 | ||||
|          waste_area += visited_width * (node->y - min_y); | ||||
|          min_y = node->y; | ||||
|          // the first time through, visited_width might be reduced
 | ||||
|          if (node->x < x0) | ||||
|             visited_width += node->next->x - x0; | ||||
|          else | ||||
|             visited_width += node->next->x - node->x; | ||||
|       } else { | ||||
|          // add waste area
 | ||||
|          int under_width = node->next->x - node->x; | ||||
|          if (under_width + visited_width > width) | ||||
|             under_width = width - visited_width; | ||||
|          waste_area += under_width * (min_y - node->y); | ||||
|          visited_width += under_width; | ||||
|       } | ||||
|       node = node->next; | ||||
|    } | ||||
| 
 | ||||
|    *pwaste = waste_area; | ||||
|    return min_y; | ||||
| } | ||||
| 
 | ||||
| typedef struct | ||||
| { | ||||
|    int x,y; | ||||
|    stbrp_node **prev_link; | ||||
| } stbrp__findresult; | ||||
| 
 | ||||
| static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int width, int height) | ||||
| { | ||||
|    int best_waste = (1<<30), best_x, best_y = (1 << 30); | ||||
|    stbrp__findresult fr; | ||||
|    stbrp_node **prev, *node, *tail, **best = NULL; | ||||
| 
 | ||||
|    // align to multiple of c->align
 | ||||
|    width = (width + c->align - 1); | ||||
|    width -= width % c->align; | ||||
|    STBRP_ASSERT(width % c->align == 0); | ||||
| 
 | ||||
|    node = c->active_head; | ||||
|    prev = &c->active_head; | ||||
|    while (node->x + width <= c->width) { | ||||
|       int y,waste; | ||||
|       y = stbrp__skyline_find_min_y(c, node, node->x, width, &waste); | ||||
|       if (c->heuristic == STBRP_HEURISTIC_Skyline_BL_sortHeight) { // actually just want to test BL
 | ||||
|          // bottom left
 | ||||
|          if (y < best_y) { | ||||
|             best_y = y; | ||||
|             best = prev; | ||||
|          } | ||||
|       } else { | ||||
|          // best-fit
 | ||||
|          if (y + height <= c->height) { | ||||
|             // can only use it if it first vertically
 | ||||
|             if (y < best_y || (y == best_y && waste < best_waste)) { | ||||
|                best_y = y; | ||||
|                best_waste = waste; | ||||
|                best = prev; | ||||
|             } | ||||
|          } | ||||
|       } | ||||
|       prev = &node->next; | ||||
|       node = node->next; | ||||
|    } | ||||
| 
 | ||||
|    best_x = (best == NULL) ? 0 : (*best)->x; | ||||
| 
 | ||||
|    // if doing best-fit (BF), we also have to try aligning right edge to each node position
 | ||||
|    //
 | ||||
|    // e.g, if fitting
 | ||||
|    //
 | ||||
|    //     ____________________
 | ||||
|    //    |____________________|
 | ||||
|    //
 | ||||
|    //            into
 | ||||
|    //
 | ||||
|    //   |                         |
 | ||||
|    //   |             ____________|
 | ||||
|    //   |____________|
 | ||||
|    //
 | ||||
|    // then right-aligned reduces waste, but bottom-left BL is always chooses left-aligned
 | ||||
|    //
 | ||||
|    // This makes BF take about 2x the time
 | ||||
| 
 | ||||
|    if (c->heuristic == STBRP_HEURISTIC_Skyline_BF_sortHeight) { | ||||
|       tail = c->active_head; | ||||
|       node = c->active_head; | ||||
|       prev = &c->active_head; | ||||
|       // find first node that's admissible
 | ||||
|       while (tail->x < width) | ||||
|          tail = tail->next; | ||||
|       while (tail) { | ||||
|          int xpos = tail->x - width; | ||||
|          int y,waste; | ||||
|          STBRP_ASSERT(xpos >= 0); | ||||
|          // find the left position that matches this
 | ||||
|          while (node->next->x <= xpos) { | ||||
|             prev = &node->next; | ||||
|             node = node->next; | ||||
|          } | ||||
|          STBRP_ASSERT(node->next->x > xpos && node->x <= xpos); | ||||
|          y = stbrp__skyline_find_min_y(c, node, xpos, width, &waste); | ||||
|          if (y + height < c->height) { | ||||
|             if (y <= best_y) { | ||||
|                if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) { | ||||
|                   best_x = xpos; | ||||
|                   STBRP_ASSERT(y <= best_y); | ||||
|                   best_y = y; | ||||
|                   best_waste = waste; | ||||
|                   best = prev; | ||||
|                } | ||||
|             } | ||||
|          } | ||||
|          tail = tail->next; | ||||
|       }          | ||||
|    } | ||||
| 
 | ||||
|    fr.prev_link = best; | ||||
|    fr.x = best_x; | ||||
|    fr.y = best_y; | ||||
|    return fr; | ||||
| } | ||||
| 
 | ||||
| static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, int width, int height) | ||||
| { | ||||
|    // find best position according to heuristic
 | ||||
|    stbrp__findresult res = stbrp__skyline_find_best_pos(context, width, height); | ||||
|    stbrp_node *node, *cur; | ||||
| 
 | ||||
|    // bail if:
 | ||||
|    //    1. it failed
 | ||||
|    //    2. the best node doesn't fit (we don't always check this)
 | ||||
|    //    3. we're out of memory
 | ||||
|    if (res.prev_link == NULL || res.y + height > context->height || context->free_head == NULL) { | ||||
|       res.prev_link = NULL; | ||||
|       return res; | ||||
|    } | ||||
| 
 | ||||
|    // on success, create new node
 | ||||
|    node = context->free_head; | ||||
|    node->x = (stbrp_coord) res.x; | ||||
|    node->y = (stbrp_coord) (res.y + height); | ||||
| 
 | ||||
|    context->free_head = node->next; | ||||
| 
 | ||||
|    // insert the new node into the right starting point, and
 | ||||
|    // let 'cur' point to the remaining nodes needing to be
 | ||||
|    // stiched back in
 | ||||
| 
 | ||||
|    cur = *res.prev_link; | ||||
|    if (cur->x < res.x) { | ||||
|       // preserve the existing one, so start testing with the next one
 | ||||
|       stbrp_node *next = cur->next; | ||||
|       cur->next = node; | ||||
|       cur = next; | ||||
|    } else { | ||||
|       *res.prev_link = node; | ||||
|    } | ||||
| 
 | ||||
|    // from here, traverse cur and free the nodes, until we get to one
 | ||||
|    // that shouldn't be freed
 | ||||
|    while (cur->next && cur->next->x <= res.x + width) { | ||||
|       stbrp_node *next = cur->next; | ||||
|       // move the current node to the free list
 | ||||
|       cur->next = context->free_head; | ||||
|       context->free_head = cur; | ||||
|       cur = next; | ||||
|    } | ||||
| 
 | ||||
|    // stitch the list back in
 | ||||
|    node->next = cur; | ||||
| 
 | ||||
|    if (cur->x < res.x + width) | ||||
|       cur->x = (stbrp_coord) (res.x + width); | ||||
| 
 | ||||
| #ifdef _DEBUG | ||||
|    cur = context->active_head; | ||||
|    while (cur->x < context->width) { | ||||
|       STBRP_ASSERT(cur->x < cur->next->x); | ||||
|       cur = cur->next; | ||||
|    } | ||||
|    STBRP_ASSERT(cur->next == NULL); | ||||
| 
 | ||||
|    { | ||||
|       int count=0; | ||||
|       cur = context->active_head; | ||||
|       while (cur) { | ||||
|          cur = cur->next; | ||||
|          ++count; | ||||
|       } | ||||
|       cur = context->free_head; | ||||
|       while (cur) { | ||||
|          cur = cur->next; | ||||
|          ++count; | ||||
|       } | ||||
|       STBRP_ASSERT(count == context->num_nodes+2); | ||||
|    } | ||||
| #endif | ||||
| 
 | ||||
|    return res; | ||||
| } | ||||
| 
 | ||||
| static int STBRP__CDECL rect_height_compare(const void *a, const void *b) | ||||
| { | ||||
|    const stbrp_rect *p = (const stbrp_rect *) a; | ||||
|    const stbrp_rect *q = (const stbrp_rect *) b; | ||||
|    if (p->h > q->h) | ||||
|       return -1; | ||||
|    if (p->h < q->h) | ||||
|       return  1; | ||||
|    return (p->w > q->w) ? -1 : (p->w < q->w); | ||||
| } | ||||
| 
 | ||||
| static int STBRP__CDECL rect_original_order(const void *a, const void *b) | ||||
| { | ||||
|    const stbrp_rect *p = (const stbrp_rect *) a; | ||||
|    const stbrp_rect *q = (const stbrp_rect *) b; | ||||
|    return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed); | ||||
| } | ||||
| 
 | ||||
| #ifdef STBRP_LARGE_RECTS | ||||
| #define STBRP__MAXVAL  0xffffffff | ||||
| #else | ||||
| #define STBRP__MAXVAL  0xffff | ||||
| #endif | ||||
| 
 | ||||
| STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects) | ||||
| { | ||||
|    int i, all_rects_packed = 1; | ||||
| 
 | ||||
|    // we use the 'was_packed' field internally to allow sorting/unsorting
 | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       rects[i].was_packed = i; | ||||
|       #ifndef STBRP_LARGE_RECTS | ||||
|       STBRP_ASSERT(rects[i].w <= 0xffff && rects[i].h <= 0xffff); | ||||
|       #endif | ||||
|    } | ||||
| 
 | ||||
|    // sort according to heuristic
 | ||||
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_height_compare); | ||||
| 
 | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       if (rects[i].w == 0 || rects[i].h == 0) { | ||||
|          rects[i].x = rects[i].y = 0;  // empty rect needs no space
 | ||||
|       } else { | ||||
|          stbrp__findresult fr = stbrp__skyline_pack_rectangle(context, rects[i].w, rects[i].h); | ||||
|          if (fr.prev_link) { | ||||
|             rects[i].x = (stbrp_coord) fr.x; | ||||
|             rects[i].y = (stbrp_coord) fr.y; | ||||
|          } else { | ||||
|             rects[i].x = rects[i].y = STBRP__MAXVAL; | ||||
|          } | ||||
|       } | ||||
|    } | ||||
| 
 | ||||
|    // unsort
 | ||||
|    STBRP_SORT(rects, num_rects, sizeof(rects[0]), rect_original_order); | ||||
| 
 | ||||
|    // set was_packed flags and all_rects_packed status
 | ||||
|    for (i=0; i < num_rects; ++i) { | ||||
|       rects[i].was_packed = !(rects[i].x == STBRP__MAXVAL && rects[i].y == STBRP__MAXVAL); | ||||
|       if (!rects[i].was_packed) | ||||
|          all_rects_packed = 0; | ||||
|    } | ||||
| 
 | ||||
|    // return the all_rects_packed status
 | ||||
|    return all_rects_packed; | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| /*
 | ||||
| ------------------------------------------------------------------------------ | ||||
| This software is available under 2 licenses -- choose whichever you prefer. | ||||
| ------------------------------------------------------------------------------ | ||||
| ALTERNATIVE A - MIT License | ||||
| Copyright (c) 2017 Sean Barrett | ||||
| Permission is hereby granted, free of charge, to any person obtaining a copy of  | ||||
| this software and associated documentation files (the "Software"), to deal in  | ||||
| the Software without restriction, including without limitation the rights to  | ||||
| use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies  | ||||
| of the Software, and to permit persons to whom the Software is furnished to do  | ||||
| so, subject to the following conditions: | ||||
| The above copyright notice and this permission notice shall be included in all  | ||||
| copies or substantial portions of the Software. | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,  | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE  | ||||
| AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER  | ||||
| LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,  | ||||
| OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE  | ||||
| SOFTWARE. | ||||
| ------------------------------------------------------------------------------ | ||||
| ALTERNATIVE B - Public Domain (www.unlicense.org) | ||||
| This is free and unencumbered software released into the public domain. | ||||
| Anyone is free to copy, modify, publish, use, compile, sell, or distribute this  | ||||
| software, either in source code form or as a compiled binary, for any purpose,  | ||||
| commercial or non-commercial, and by any means. | ||||
| In jurisdictions that recognize copyright laws, the author or authors of this  | ||||
| software dedicate any and all copyright interest in the software to the public  | ||||
| domain. We make this dedication for the benefit of the public at large and to  | ||||
| the detriment of our heirs and successors. We intend this dedication to be an  | ||||
| overt act of relinquishment in perpetuity of all present and future rights to  | ||||
| this software under copyright law. | ||||
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR  | ||||
| IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,  | ||||
| FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE  | ||||
| AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN  | ||||
| ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION  | ||||
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. | ||||
| ------------------------------------------------------------------------------ | ||||
| */ | ||||
							
								
								
									
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