Make sure brim paths don't overlap

This commit is contained in:
Alessandro Ranellucci 2013-05-10 13:47:40 +02:00
parent 4aad2f6243
commit 5bf3f5f5e4
2 changed files with 14 additions and 3 deletions

View file

@ -7,7 +7,8 @@ use List::Util qw(max first);
use Math::ConvexHull::MonotoneChain qw(convex_hull);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Geometry qw(X Y Z X1 Y1 X2 Y2 MIN PI scale unscale move_points nearest_point chained_path_items);
use Slic3r::Geometry::Clipper qw(diff_ex union_ex union_pt intersection_ex offset JT_ROUND JT_SQUARE PFT_EVENODD);
use Slic3r::Geometry::Clipper qw(diff_ex union_ex union_pt intersection_ex offset
ex_int_offset2 offset2 JT_ROUND JT_SQUARE PFT_EVENODD);
use Time::HiRes qw(gettimeofday tv_interval);
has 'config' => (is => 'rw', default => sub { Slic3r::Config->new_from_defaults }, trigger => 1);
@ -679,7 +680,7 @@ sub make_brim {
# JT_SQUARE ensures no vertex is outside the given offset distance
# -0.5 because islands are not represented by their centerlines
# TODO: we need the offset inwards/offset outwards logic to avoid overlapping extrusions
push @loops, offset(\@islands, ($i - 0.5) * $flow->scaled_spacing, undef, JT_SQUARE);
push @loops, offset2(\@islands, ($i - 2) * $flow->scaled_spacing, ($i + 1.5) * $flow->scaled_spacing, undef, JT_SQUARE);
}
# prepare a subroutine to traverse the tree and return inner perimeters first