Satisfy test suite and CLI

This commit is contained in:
Alessandro Ranellucci 2014-01-02 17:24:23 +01:00
parent e2f1040a76
commit 5bf0942f45
20 changed files with 300 additions and 272 deletions

View file

@ -3,13 +3,15 @@ use Moo;
use List::Util qw(sum min max);
use Slic3r::ExtrusionPath ':roles';
use Slic3r::Flow ':roles';
use Slic3r::Geometry qw(scale scaled_epsilon PI rad2deg deg2rad);
use Slic3r::Geometry::Clipper qw(offset diff union union_ex intersection offset_ex offset2
intersection_pl);
use Slic3r::Surface ':types';
has 'config' => (is => 'rw', required => 1);
has 'flow' => (is => 'rw', required => 1);
has 'print_config' => (is => 'rw', required => 1);
has 'object_config' => (is => 'rw', required => 1);
has 'flow' => (is => 'rw', required => 1);
use constant DEBUG_CONTACT_ONLY => 0;
@ -73,8 +75,8 @@ sub contact_area {
# if user specified a custom angle threshold, convert it to radians
my $threshold_rad;
if ($self->config->support_material_threshold) {
$threshold_rad = deg2rad($self->config->support_material_threshold + 1); # +1 makes the threshold inclusive
if ($self->object_config->support_material_threshold) {
$threshold_rad = deg2rad($self->object_config->support_material_threshold + 1); # +1 makes the threshold inclusive
Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
}
@ -86,9 +88,9 @@ sub contact_area {
# so $layer_id == 0 means first object layer
# and $layer->id == 0 means first print layer (including raft)
if ($self->config->raft_layers == 0) {
if ($self->object_config->raft_layers == 0) {
next if $layer_id == 0;
} elsif (!$self->config->support_material) {
} elsif (!$self->object_config->support_material) {
# if we are only going to generate raft just check
# the 'overhangs' of the first object layer
last if $layer_id > 0;
@ -110,8 +112,8 @@ sub contact_area {
# If a threshold angle was specified, use a different logic for detecting overhangs.
if (defined $threshold_rad
|| $layer_id < $self->config->support_material_enforce_layers
|| $self->config->raft_layers > 0) {
|| $layer_id < $self->object_config->support_material_enforce_layers
|| $self->object_config->raft_layers > 0) {
my $d = defined $threshold_rad
? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
: 0;
@ -170,8 +172,8 @@ sub contact_area {
# now apply the contact areas to the layer were they need to be made
{
# get the average nozzle diameter used on this layer
my @nozzle_diameters = map $_->nozzle_diameter,
map { $_->perimeter_flow, $_->solid_infill_flow }
my @nozzle_diameters = map $self->print_config->nozzle_diameter->[$_],
map { $_->config->perimeter_extruder-1, $_->config->infill_extruder-1 }
@{$layer->regions};
my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
@ -179,7 +181,7 @@ sub contact_area {
###$contact_z = $layer->print_z - $layer->height;
# ignore this contact area if it's too low
next if $contact_z < $self->config->get_value('first_layer_height');
next if $contact_z < $self->object_config->get_value('first_layer_height');
$contact{$contact_z} = [ @contact ];
$overhang{$contact_z} = [ @overhang ];
@ -242,25 +244,25 @@ sub support_layers_z {
# determine layer height for any non-contact layer
# we use max() to prevent many ultra-thin layers to be inserted in case
# layer_height > nozzle_diameter * 0.75
my $nozzle_diameter = $self->flow->nozzle_diameter;
my $nozzle_diameter = $self->print_config->nozzle_diameter->[$self->object_config->support_material_extruder-1];
my $support_material_height = max($max_object_layer_height, $nozzle_diameter * 0.75);
my @z = sort { $a <=> $b } @$contact_z, @$top_z, (map $_ + $nozzle_diameter, @$top_z);
# enforce first layer height
my $first_layer_height = $self->config->get_value('first_layer_height');
my $first_layer_height = $self->object_config->get_value('first_layer_height');
shift @z while @z && $z[0] <= $first_layer_height;
unshift @z, $first_layer_height;
# add raft layers by dividing the space between first layer and
# first contact layer evenly
if ($self->config->raft_layers > 1 && @z >= 2) {
if ($self->object_config->raft_layers > 1 && @z >= 2) {
# $z[1] is last raft layer (contact layer for the first layer object)
my $height = ($z[1] - $z[0]) / ($self->config->raft_layers - 1);
my $height = ($z[1] - $z[0]) / ($self->object_config->raft_layers - 1);
splice @z, 1, 0,
map { int($_*100)/100 }
map { $z[0] + $height * $_ }
0..($self->config->raft_layers - 1);
0..($self->object_config->raft_layers - 1);
}
for (my $i = $#z; $i >= 0; $i--) {
@ -291,7 +293,7 @@ sub generate_interface_layers {
# let's now generate interface layers below contact areas
my %interface = (); # layer_id => [ polygons ]
my $interface_layers = $self->config->support_material_interface_layers;
my $interface_layers = $self->object_config->support_material_interface_layers;
for my $layer_id (0 .. $#$support_z) {
my $z = $support_z->[$layer_id];
my $this = $contact->{$z} // next;
@ -339,7 +341,7 @@ sub generate_base_layers {
# in case we have no interface layers, look at upper contact
# (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty)
my @upper_contact = ();
if ($self->config->support_material_interface_layers <= 1) {
if ($self->object_config->support_material_interface_layers <= 1) {
@upper_contact = @{ $contact->{$support_z->[$i+1]} || [] };
}
@ -395,8 +397,8 @@ sub generate_toolpaths {
Slic3r::debugf "Generating patterns\n";
# prepare fillers
my $pattern = $self->config->support_material_pattern;
my @angles = ($self->config->support_material_angle);
my $pattern = $self->object_config->support_material_pattern;
my @angles = ($self->object_config->support_material_angle);
if ($pattern eq 'rectilinear-grid') {
$pattern = 'rectilinear';
push @angles, $angles[0] + 90;
@ -407,10 +409,10 @@ sub generate_toolpaths {
support => $object->fill_maker->filler($pattern),
);
my $interface_angle = $self->config->support_material_angle + 90;
my $interface_spacing = $self->config->support_material_interface_spacing + $flow->spacing;
my $interface_angle = $self->object_config->support_material_angle + 90;
my $interface_spacing = $self->object_config->support_material_interface_spacing + $flow->spacing;
my $interface_density = $interface_spacing == 0 ? 1 : $flow->spacing / $interface_spacing;
my $support_spacing = $self->config->support_material_spacing + $flow->spacing;
my $support_spacing = $self->object_config->support_material_spacing + $flow->spacing;
my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
my $process_layer = sub {
@ -441,7 +443,7 @@ sub generate_toolpaths {
# contact
my $contact_infill = [];
if ($self->config->support_material_interface_layers == 0) {
if ($self->object_config->support_material_interface_layers == 0) {
# if no interface layers were requested we treat the contact layer
# exactly as a generic base layer
push @$base, @$contact;
@ -561,7 +563,7 @@ sub generate_toolpaths {
# base flange
if ($layer_id == 0) {
$filler = $fillers{interface};
$filler->angle($self->config->support_material_angle + 90);
$filler->angle($self->object_config->support_material_angle + 90);
$density = 0.5;
$flow_spacing = $object->print->first_layer_support_material_flow->spacing;
} else {
@ -609,7 +611,7 @@ sub generate_toolpaths {
};
Slic3r::parallelize(
threads => $self->config->threads,
threads => $self->print_config->threads,
items => [ 0 .. $#{$object->support_layers} ],
thread_cb => sub {
my $q = shift;