Change Application name to OrcaSlicer

This commit is contained in:
SoftFever 2023-03-12 10:02:38 +08:00
parent 81ca7720e9
commit 5b0ba1207e
93 changed files with 5629 additions and 10221 deletions

View file

@ -71,39 +71,6 @@ void copy_file_fix(const fs::path &source, const fs::path &target)
fs::permissions(target, perms);
}
//BBS: add directory copy
void copy_directory_fix(const fs::path &source, const fs::path &target)
{
BOOST_LOG_TRIVIAL(debug) << format("PresetUpdater: Copying %1% -> %2%", source, target);
std::string error_message;
if (fs::exists(target))
fs::remove_all(target);
fs::create_directories(target);
for (auto &dir_entry : boost::filesystem::directory_iterator(source))
{
std::string source_file = dir_entry.path().string();
std::string name = dir_entry.path().filename().string();
std::string target_file = target.string() + "/" + name;
if (boost::filesystem::is_directory(dir_entry)) {
const auto target_path = target / name;
copy_directory_fix(dir_entry, target_path);
}
else {
//CopyFileResult cfr = Slic3r::GUI::copy_file_gui(source_file, target_file, error_message, false);
CopyFileResult cfr = copy_file(source_file, target_file, error_message, false);
if (cfr != CopyFileResult::SUCCESS) {
BOOST_LOG_TRIVIAL(error) << "Copying failed(" << cfr << "): " << error_message;
throw Slic3r::CriticalException(GUI::format(
_L("Copying directory %1% to %2% failed: %3%"),
source, target, error_message));
}
}
}
return;
}
struct Update
{
fs::path source;
@ -137,7 +104,7 @@ struct Update
void install() const
{
if (is_directory) {
copy_directory_fix(source, target);
copy_directory_recursively(source, target);
}
else {
copy_file_fix(source, target);

View file

@ -14,7 +14,7 @@
#include <boost/filesystem.hpp>
#include <boost/log/trivial.hpp>
// For starting another BambuStudio instance on OSX.
// For starting another OrcaSlicer instance on OSX.
// Fails to compile on Windows on the build server.
#ifdef __APPLE__
#include <boost/process/spawn.hpp>
@ -51,7 +51,7 @@ static void start_new_slicer_or_gcodeviewer(const NewSlicerInstanceType instance
args.emplace_back(L"--single-instance");
args.emplace_back(nullptr);
BOOST_LOG_TRIVIAL(info) << "Trying to spawn a new slicer \"" << into_u8(path) << "\"";
// Don't call with wxEXEC_HIDE_CONSOLE, BambuStudio in GUI mode would just show the splash screen. It would not open the main window though, it would
// Don't call with wxEXEC_HIDE_CONSOLE, OrcaSlicer in GUI mode would just show the splash screen. It would not open the main window though, it would
// just hang in the background.
if (wxExecute(const_cast<wchar_t**>(args.data()), wxEXEC_ASYNC) <= 0)
BOOST_LOG_TRIVIAL(error) << "Failed to spawn a new slicer \"" << into_u8(path);