Merge branch 'master' into fs_QuadricEdgeCollapse

This commit is contained in:
Filip Sykala 2021-07-20 12:05:58 +02:00
commit 5ac2809426
31 changed files with 123 additions and 684 deletions

View file

@ -63,11 +63,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
if (shader != nullptr)
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&cube)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
else
glsafe(::glColor4fv(render_color.data())); // picking

View file

@ -150,11 +150,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
}
if (shader && ! picking)
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_vbo_cylinder)->set_color(-1 , render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
else // picking
glsafe(::glColor4fv(render_color.data()));

View file

@ -208,11 +208,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
if (! picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
#else
shader->set_uniform("uniform_color", color);
#endif // ENABLE_SEQUENTIAL_LIMITS
} else
glsafe(::glColor4fv(color.data()));

View file

@ -339,12 +339,9 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
if (! picking) {
shader->start_using();
shader->set_uniform("emission_factor", 0.1);
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_cone)->set_color(-1, color);
#else
shader->set_uniform("uniform_color", color);
#endif // ENABLE_SEQUENTIAL_LIMITS
} else
}
else
glsafe(::glColor4fv(color.data()));
glsafe(::glPushMatrix());

View file

@ -167,12 +167,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
}
}
if (shader && ! picking) {
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
shader->set_uniform("emission_factor", 0.5);
}
else // picking
@ -231,11 +227,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
render_color[2] = 0.7f;
render_color[3] = 0.7f;
if (shader) {
#if ENABLE_SEQUENTIAL_LIMITS
const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
#else
shader->set_uniform("uniform_color", render_color);
#endif // ENABLE_SEQUENTIAL_LIMITS
shader->set_uniform("emission_factor", 0.5);
}
for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {

View file

@ -644,10 +644,8 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
selection.start_dragging();
start_dragging();
#if ENABLE_SEQUENTIAL_LIMITS
// Let the plater know that the dragging started
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
#endif // ENABLE_SEQUENTIAL_LIMITS
if (m_current == Flatten) {
// Rotate the object so the normal points downward: