mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-26 18:21:18 -06:00
Merge branch 'master' into fs_QuadricEdgeCollapse
This commit is contained in:
commit
5ac2809426
31 changed files with 123 additions and 684 deletions
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@ -63,11 +63,7 @@ void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render
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GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();
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if (shader != nullptr)
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&cube)->set_color(-1, render_color);
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#else
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shader->set_uniform("uniform_color", render_color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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else
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glsafe(::glColor4fv(render_color.data())); // picking
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@ -150,11 +150,7 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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}
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if (shader && ! picking)
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&m_vbo_cylinder)->set_color(-1 , render_color);
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#else
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shader->set_uniform("uniform_color", render_color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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else // picking
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glsafe(::glColor4fv(render_color.data()));
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@ -208,11 +208,7 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
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if (! picking) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&m_vbo_cone)->set_color(-1, color);
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#else
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shader->set_uniform("uniform_color", color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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} else
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glsafe(::glColor4fv(color.data()));
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@ -339,12 +339,9 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
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if (! picking) {
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shader->start_using();
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shader->set_uniform("emission_factor", 0.1);
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&m_cone)->set_color(-1, color);
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#else
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shader->set_uniform("uniform_color", color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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} else
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}
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else
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glsafe(::glColor4fv(color.data()));
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glsafe(::glPushMatrix());
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@ -167,12 +167,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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}
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}
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if (shader && ! picking) {
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&m_cone)->set_color(-1, render_color);
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const_cast<GLModel*>(&m_sphere)->set_color(-1, render_color);
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#else
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shader->set_uniform("uniform_color", render_color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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shader->set_uniform("emission_factor", 0.5);
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}
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else // picking
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@ -231,11 +227,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
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render_color[2] = 0.7f;
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render_color[3] = 0.7f;
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if (shader) {
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#if ENABLE_SEQUENTIAL_LIMITS
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const_cast<GLModel*>(&m_cylinder)->set_color(-1, render_color);
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#else
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shader->set_uniform("uniform_color", render_color);
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#endif // ENABLE_SEQUENTIAL_LIMITS
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shader->set_uniform("emission_factor", 0.5);
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}
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for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) {
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@ -644,10 +644,8 @@ bool GLGizmosManager::on_mouse(wxMouseEvent& evt)
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selection.start_dragging();
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start_dragging();
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#if ENABLE_SEQUENTIAL_LIMITS
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// Let the plater know that the dragging started
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m_parent.post_event(SimpleEvent(EVT_GLCANVAS_MOUSE_DRAGGING_STARTED));
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#endif // ENABLE_SEQUENTIAL_LIMITS
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if (m_current == Flatten) {
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// Rotate the object so the normal points downward:
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