ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes

This commit is contained in:
enricoturri1966 2020-05-21 10:15:00 +02:00
parent cbfb09a241
commit 5aa8cc5779
10 changed files with 123 additions and 37 deletions

View file

@ -96,8 +96,8 @@ public:
wxGLContext* init_glcontext(wxGLCanvas& canvas);
#if ENABLE_SHADERS_MANAGER
// returns nullptr if not found
GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); }
#endif // ENABLE_SHADERS_MANAGER
static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }