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ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes
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10 changed files with 123 additions and 37 deletions
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@ -96,8 +96,8 @@ public:
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wxGLContext* init_glcontext(wxGLCanvas& canvas);
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#if ENABLE_SHADERS_MANAGER
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// returns nullptr if not found
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GLShaderProgram* get_shader(const std::string& shader_name) { return m_shaders_manager.get_shader(shader_name); }
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GLShaderProgram* get_current_shader() { return m_shaders_manager.get_current_shader(); }
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#endif // ENABLE_SHADERS_MANAGER
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static bool are_compressed_textures_supported() { return s_compressed_textures_supported; }
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