ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes

This commit is contained in:
enricoturri1966 2020-05-21 10:15:00 +02:00
parent cbfb09a241
commit 5aa8cc5779
10 changed files with 123 additions and 37 deletions

View file

@ -22,6 +22,9 @@ public:
// returns nullptr if not found
GLShaderProgram* get_shader(const std::string& shader_name);
// returns currently active shader, nullptr if none
GLShaderProgram* get_current_shader();
};
} // namespace Slic3r