ENABLE_SHADERS_MANAGER -> Unified client code of new GLShadersManager and GLShaderProgram classes

This commit is contained in:
enricoturri1966 2020-05-21 10:15:00 +02:00
parent cbfb09a241
commit 5aa8cc5779
10 changed files with 123 additions and 37 deletions

View file

@ -196,15 +196,18 @@ void Bed3D::Axes::render() const
shader->start_using();
// x axis
shader->set_uniform("uniform_color", { 0.75f, 0.0f, 0.0f, 1.0f });
std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f };
shader->set_uniform("uniform_color", color);
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0f }).cast<float>());
// y axis
shader->set_uniform("uniform_color", { 0.0f, 0.75f, 0.0f, 1.0f });
color = { 0.0f, 0.75f, 0.0f, 1.0f };
shader->set_uniform("uniform_color", color);
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0f }).cast<float>());
// z axis
shader->set_uniform("uniform_color", { 0.0f, 0.0f, 0.75f, 1.0f });
color = { 0.0f, 0.0f, 0.75f, 1.0f };
shader->set_uniform("uniform_color", color);
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
shader->stop_using();
@ -676,9 +679,19 @@ void Bed3D::render_model() const
if (!m_model.get_filename().empty())
{
#if ENABLE_SHADERS_MANAGER
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader != nullptr)
{
shader->start_using();
m_model.render();
shader->stop_using();
}
#else
glsafe(::glEnable(GL_LIGHTING));
m_model.render();
glsafe(::glDisable(GL_LIGHTING));
#endif // ENABLE_SHADERS_MANAGER
}
}