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Fix of detection of the out of bed state for sinking objects
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5 changed files with 71 additions and 0 deletions
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@ -574,6 +574,32 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d &trafo) c
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return bbox;
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}
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#if ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafo, double world_min_z) const
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{
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assert(!its.vertices.empty());
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BoundingBoxf3 bbox;
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// add vertices above the cut
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for (const stl_vertex& v : its.vertices) {
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const Vec3d world_v = trafo * v.cast<double>();
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if (world_v.z() > world_min_z)
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bbox.merge(world_v);
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}
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// add new vertices along the cut
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MeshSlicingParams slicing_params;
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slicing_params.trafo = trafo;
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Polygons polygons = union_(slice_mesh(its, world_min_z, slicing_params));
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for (const Polygon& polygon : polygons) {
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for (const Point& p : polygon.points) {
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bbox.merge(unscale(p.x(), p.y(), world_min_z));
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}
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}
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return bbox;
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}
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#endif // ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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TriangleMesh TriangleMesh::convex_hull_3d() const
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{
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// The qhull call:
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