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Fix of detection of the out of bed state for sinking objects
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5 changed files with 71 additions and 0 deletions
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@ -62,6 +62,8 @@
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#define ENABLE_FIX_PREVIEW_OPTIONS_Z (1 && ENABLE_SEAMS_USING_MODELS && ENABLE_2_4_0_ALPHA2)
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// Enable replacing a missing file during reload from disk command
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#define ENABLE_RELOAD_FROM_DISK_REPLACE_FILE (1 && ENABLE_2_4_0_ALPHA2)
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// Enable the fix for the detection of the out of bed state for sinking objects
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#define ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION (1 && ENABLE_2_4_0_ALPHA2)
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#endif // _prusaslicer_technologies_h_
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@ -574,6 +574,32 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d &trafo) c
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return bbox;
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}
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#if ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& trafo, double world_min_z) const
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{
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assert(!its.vertices.empty());
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BoundingBoxf3 bbox;
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// add vertices above the cut
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for (const stl_vertex& v : its.vertices) {
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const Vec3d world_v = trafo * v.cast<double>();
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if (world_v.z() > world_min_z)
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bbox.merge(world_v);
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}
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// add new vertices along the cut
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MeshSlicingParams slicing_params;
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slicing_params.trafo = trafo;
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Polygons polygons = union_(slice_mesh(its, world_min_z, slicing_params));
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for (const Polygon& polygon : polygons) {
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for (const Point& p : polygon.points) {
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bbox.merge(unscale(p.x(), p.y(), world_min_z));
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}
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}
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return bbox;
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}
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#endif // ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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TriangleMesh TriangleMesh::convex_hull_3d() const
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{
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// The qhull call:
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@ -57,6 +57,10 @@ public:
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BoundingBoxf3 bounding_box() const;
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// Returns the bbox of this TriangleMesh transformed by the given transformation
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BoundingBoxf3 transformed_bounding_box(const Transform3d &trafo) const;
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#if ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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// Variant returning the bbox of the part of this TriangleMesh above the given world_min_z
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BoundingBoxf3 transformed_bounding_box(const Transform3d& trafo, double world_min_z) const;
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#endif // ENABLE_FIX_SINKING_OBJECT_OUT_OF_BED_DETECTION
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// Return the size of the mesh in coordinates.
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Vec3d size() const { return stl.stats.size.cast<double>(); }
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/// Return the center of the related bounding box.
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