ENH: rendering: refine the rendering logic of GLVolume

1. set the unprintable volume to black even if it is mmu painted
2. add the bounding check logic when the object is partly inside of current plate

Change-Id: I69ce25eb85a71398ed8fb1d275136c5d943796d6
This commit is contained in:
lane.wei 2022-08-23 15:28:59 +08:00 committed by Lane.Wei
parent 3911344495
commit 5a2b0e845e
4 changed files with 41 additions and 12 deletions

View file

@ -2153,7 +2153,7 @@ void GLCanvas3D::bind_event_handlers()
m_canvas->Bind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Bind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_event_handlers_bound = true;
m_canvas->Bind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
m_canvas->Bind(wxEVT_GESTURE_ZOOM, &GLCanvas3D::on_gesture, this);
m_canvas->Bind(wxEVT_GESTURE_ROTATE, &GLCanvas3D::on_gesture, this);
@ -2190,7 +2190,7 @@ void GLCanvas3D::unbind_event_handlers()
m_canvas->Unbind(wxEVT_PAINT, &GLCanvas3D::on_paint, this);
m_canvas->Unbind(wxEVT_SET_FOCUS, &GLCanvas3D::on_set_focus, this);
m_event_handlers_bound = false;
m_canvas->Unbind(wxEVT_GESTURE_PAN, &GLCanvas3D::on_gesture, this);
m_canvas->Unbind(wxEVT_GESTURE_ZOOM, &GLCanvas3D::on_gesture, this);
m_canvas->Unbind(wxEVT_GESTURE_ROTATE, &GLCanvas3D::on_gesture, this);
@ -5670,13 +5670,13 @@ void GLCanvas3D::_render_objects(GLVolumeCollection::ERenderType type, bool with
switch (build_volume.type()) {
case BuildVolume::Type::Rectangle: {
const BoundingBox3Base<Vec3d> bed_bb = build_volume.bounding_volume().inflated(BuildVolume::SceneEpsilon);
m_volumes.set_print_volume({ 0, // circle
m_volumes.set_print_volume({ 0, // Rectangle
{ float(bed_bb.min.x()), float(bed_bb.min.y()), float(bed_bb.max.x()), float(bed_bb.max.y()) },
{ 0.0f, float(build_volume.printable_height()) } });
break;
}
case BuildVolume::Type::Circle: {
m_volumes.set_print_volume({ 1, // rectangle
m_volumes.set_print_volume({ 1, // Circle
{ unscaled<float>(build_volume.circle().center.x()), unscaled<float>(build_volume.circle().center.y()), unscaled<float>(build_volume.circle().radius + BuildVolume::SceneEpsilon), 0.0f },
{ 0.0f, float(build_volume.printable_height() + BuildVolume::SceneEpsilon) } });
break;
@ -6627,10 +6627,10 @@ void GLCanvas3D::_render_paint_toolbar() const
float gray = 0.299 * rgb[0] + 0.587 * rgb[1] + 0.114 * rgb[2];
if (gray < 80){
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), item_text.c_str());
ImGui::TextColored(ImVec4(1.0f, 1.0f, 1.0f, 1.0f), item_text.c_str());
} else{
ImGui::TextColored(ImVec4(0.0f, 0.0f, 0.0f, 1.0f), item_text.c_str());
}
}
}
ImGui::AlignTextToFramePadding();
imgui.end();