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Fix window geometry shenanigans
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8da7ef41c0
commit
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2 changed files with 16 additions and 26 deletions
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@ -352,22 +352,6 @@ void GUI_App::persist_window_geometry(wxTopLevelWindow *window)
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window_pos_restore(window, name);
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// #ifdef _WIN32
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// // On windows, the wxEVT_SHOW is not received if the window is created maximized
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// // cf. https://groups.google.com/forum/#!topic/wx-users/c7ntMt6piRI
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// // so we sanitize the position right away
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// window_pos_sanitize(window);
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// #else
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// // On other platforms on the other hand it's needed to wait before the window is actually on screen
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// // and some initial round of events is complete otherwise position / display index is not reported correctly.
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// window->Bind(wxEVT_SHOW, [=](wxShowEvent &event) {
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// CallAfter([=]() {
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// window_pos_sanitize(window);
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// });
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// event.Skip();
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// });
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// #endif
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on_window_geometry(window, [=]() {
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window_pos_sanitize(window);
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});
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@ -28,18 +28,24 @@ wxTopLevelWindow* find_toplevel_parent(wxWindow *window)
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void on_window_geometry(wxTopLevelWindow *tlw, std::function<void()> callback)
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{
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tlw->Bind(wxEVT_CREATE, [=](wxWindowCreateEvent &event) {
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#ifdef __linux__
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// On Linux, the geometry is only available after wxEVT_CREATE + CallAfter
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// cf. https://groups.google.com/forum/?pli=1#!topic/wx-users/fERSXdpVwAI
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tlw->CallAfter([=]() {
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#endif
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#ifdef _WIN32
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// On windows, the wxEVT_SHOW is not received if the window is created maximized
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// cf. https://groups.google.com/forum/#!topic/wx-users/c7ntMt6piRI
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// OTOH the geometry is available very soon, so we can call the callback right away
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callback();
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#ifdef __linux__
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#elif defined __linux__
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tlw->Bind(wxEVT_SHOW, [=](wxShowEvent &evt) {
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// On Linux, the geometry is only available after wxEVT_SHOW + CallAfter
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// cf. https://groups.google.com/forum/?pli=1#!topic/wx-users/fERSXdpVwAI
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tlw->CallAfter([=]() { callback(); });
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evt.Skip();
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});
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#elif defined __APPLE__
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tlw->Bind(wxEVT_SHOW, [=](wxShowEvent &evt) {
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callback();
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evt.Skip();
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});
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#endif
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event.Skip();
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});
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}
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