Remove unreal conditions.

This commit is contained in:
vovodroid 2024-08-22 09:14:30 +03:00
parent 52e9e03a0b
commit 59fc8bda31

View file

@ -2281,18 +2281,13 @@ void Print::_make_skirt()
}
}
// Number of skirt loops per skirt layer.
size_t n_skirts = m_config.skirt_loops.value;
if (this->has_infinite_skirt() && n_skirts == 0)
n_skirts = 1;
// Initial offset of the brim inner edge from the object (possible with a support & raft).
// The skirt will touch the brim if the brim is extruded.
auto distance = float(scale_(m_config.skirt_distance.value) - spacing/2.);
// Draw outlines from outside to inside.
// Loop while we have less skirts than required or any extruder hasn't reached the min length if any.
std::vector<coordf_t> extruded_length(extruders.size(), 0.);
for (size_t i = n_skirts, extruder_idx = 0; i > 0; -- i) {
for (size_t i = m_config.skirt_loops, extruder_idx = 0; i > 0; -- i) {
this->throw_if_canceled();
// Offset the skirt outside.
distance += float(scale_(spacing));
@ -2343,11 +2338,10 @@ void Print::_make_skirt()
append(m_skirt_convex_hull, std::move(poly.points));
// BBS
const int n_object_skirts = 1;
const double object_skirt_distance = scale_(1.0);
for (auto obj_cvx_hull : object_convex_hulls) {
PrintObject* object = obj_cvx_hull.first;
for (int i = 0; i < n_object_skirts; i++) {
for (int i = 0; i < 1; i++) {
distance += float(scale_(spacing));
Polygon loop;
{