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Remove unreal conditions.
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52e9e03a0b
commit
59fc8bda31
1 changed files with 2 additions and 8 deletions
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@ -2281,18 +2281,13 @@ void Print::_make_skirt()
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}
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}
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// Number of skirt loops per skirt layer.
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size_t n_skirts = m_config.skirt_loops.value;
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if (this->has_infinite_skirt() && n_skirts == 0)
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n_skirts = 1;
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// Initial offset of the brim inner edge from the object (possible with a support & raft).
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// The skirt will touch the brim if the brim is extruded.
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auto distance = float(scale_(m_config.skirt_distance.value) - spacing/2.);
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// Draw outlines from outside to inside.
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// Loop while we have less skirts than required or any extruder hasn't reached the min length if any.
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std::vector<coordf_t> extruded_length(extruders.size(), 0.);
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for (size_t i = n_skirts, extruder_idx = 0; i > 0; -- i) {
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for (size_t i = m_config.skirt_loops, extruder_idx = 0; i > 0; -- i) {
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this->throw_if_canceled();
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// Offset the skirt outside.
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distance += float(scale_(spacing));
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@ -2343,11 +2338,10 @@ void Print::_make_skirt()
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append(m_skirt_convex_hull, std::move(poly.points));
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// BBS
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const int n_object_skirts = 1;
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const double object_skirt_distance = scale_(1.0);
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for (auto obj_cvx_hull : object_convex_hulls) {
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PrintObject* object = obj_cvx_hull.first;
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for (int i = 0; i < n_object_skirts; i++) {
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for (int i = 0; i < 1; i++) {
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distance += float(scale_(spacing));
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Polygon loop;
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{
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