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FIX: arranging multi-color objects not correct
Arranging multi-color objects with disabled multi_materials_on_same_plate option was not currect. Previously we only consider the first extruder id for multi-color objects. Now we consider all extruders. Jira: STUDIO-2164 Change-Id: If64ff4f88f0fe4f6c31ebf657b3449b19bf063f0 (cherry picked from commit f4f6bdd00a0c3d3e13406b69be9b5b0468b27d44)
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126ef98690
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3 changed files with 16 additions and 10 deletions
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@ -452,20 +452,25 @@ protected:
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}
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std::set<int> extruder_ids;
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int non_virt_cnt = 0;
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for (int i = 0; i < m_items.size(); i++) {
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Item& p = m_items[i];
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if (p.is_virt_object) continue;
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extruder_ids.insert(p.extrude_id);
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// add a large cost if not multi materials on same plate is not allowed
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if (!params.allow_multi_materials_on_same_plate)
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score += LARGE_COST_TO_REJECT * (item.extrude_id != p.extrude_id);
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extruder_ids.insert(p.extrude_ids.begin(),p.extrude_ids.end());
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non_virt_cnt++;
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}
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extruder_ids.insert(item.extrude_ids.begin(),item.extrude_ids.end());
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// add a large cost if not multi materials on same plate is not allowed
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if (!params.allow_multi_materials_on_same_plate) {
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// non_virt_cnt==0 means it's the first object, which can be multi-color
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if (extruder_ids.size() > 1 && non_virt_cnt > 0)
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score += LARGE_COST_TO_REJECT * 1.1;
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}
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// for layered printing, we want extruder change as few as possible
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// this has very weak effect, CAN NOT use a large weight
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if (!params.is_seq_print) {
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extruder_ids.insert(item.extrude_id);
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score += 1 * std::max(0, ((int)extruder_ids.size() - 1));
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score += 1 * std::max(0, ((int) extruder_ids.size() - 1));
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}
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return std::make_tuple(score, fullbb);
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@ -601,7 +606,7 @@ public:
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}
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else {
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return i1.bed_temp != i2.bed_temp ? (i1.bed_temp > i2.bed_temp) :
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(i1.extrude_id != i2.extrude_id ? (i1.extrude_id < i2.extrude_id) : (i1.area() > i2.area()));
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(i1.extrude_ids != i2.extrude_ids ? (i1.extrude_ids.front() < i2.extrude_ids.front()) : (i1.area() > i2.area()));
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}
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};
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@ -850,7 +855,7 @@ static void process_arrangeable(const ArrangePolygon &arrpoly,
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item.binId(arrpoly.bed_idx);
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item.priority(arrpoly.priority);
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item.itemId(arrpoly.itemid);
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item.extrude_id = arrpoly.extrude_ids.front();
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item.extrude_ids = arrpoly.extrude_ids;
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item.height = arrpoly.height;
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item.name = arrpoly.name;
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//BBS: add virtual object logic
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