Tech ENABLE_LEGACY_OPENGL_REMOVAL - Calculation of camera projection matrix

(cherry picked from commit prusa3d/PrusaSlicer@a0630420d9)
This commit is contained in:
enricoturri1966 2023-10-27 11:03:15 +08:00 committed by Noisyfox
parent 1e4f16bd39
commit 59b7c52862
4 changed files with 27 additions and 40 deletions

View file

@ -121,14 +121,7 @@ double Camera::get_fov() const
void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h)
{
glsafe(::glViewport(0, 0, w, h));
glsafe(::glGetIntegerv(GL_VIEWPORT, m_viewport.data()));
}
void Camera::apply_view_matrix()
{
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glLoadIdentity());
glsafe(::glMultMatrixd(m_view_matrix.data()));
m_viewport = { 0, 0, int(w), int(h) };
}
void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z)
@ -136,11 +129,7 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
double w = 0.0;
double h = 0.0;
const double old_distance = m_distance;
m_frustrum_zs = calc_tight_frustrum_zs_around(box);
if (m_distance != old_distance)
// the camera has been moved re-apply view matrix
apply_view_matrix();
if (near_z > 0.0)
m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
@ -174,26 +163,33 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
}
}
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glLoadIdentity());
switch (m_type)
{
default:
case EType::Ortho:
{
glsafe(::glOrtho(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second));
const double dz = m_frustrum_zs.second - m_frustrum_zs.first;
const double zz = m_frustrum_zs.first + m_frustrum_zs.second;
m_projection_matrix.matrix() << 1.0 / w, 0.0, 0.0, 0.0,
0.0, 1.0 / h, 0.0, 0.0,
0.0, 0.0, -2.0 / dz, -zz / dz,
0.0, 0.0, 0.0, 1.0;
break;
}
case EType::Perspective:
{
glsafe(::glFrustum(-w, w, -h, h, m_frustrum_zs.first, m_frustrum_zs.second));
const double n = m_frustrum_zs.first;
const double f = m_frustrum_zs.second;
const double dz = f - n;
const double zz = n + f;
const double fn = n * f;
m_projection_matrix.matrix() << n / w, 0.0, 0.0, 0.0,
0.0, n / h, 0.0, 0.0,
0.0, 0.0, -zz / dz, -2.0 * fn / dz,
0.0, 0.0, -1.0, 0.0;
break;
}
}
glsafe(::glGetDoublev(GL_PROJECTION_MATRIX, m_projection_matrix.data()));
glsafe(::glMatrixMode(GL_MODELVIEW));
}
void Camera::zoom_to_box(const BoundingBoxf3& box, double margin_factor)
@ -351,8 +347,8 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
// box in eye space
const BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
near_z = -eye_box.max(2);
far_z = -eye_box.min(2);
near_z = -eye_box.max.z();
far_z = -eye_box.min.z();
// apply margin
near_z -= FrustrumZMargin;
@ -533,19 +529,19 @@ void Camera::look_at(const Vec3d& position, const Vec3d& target, const Vec3d& up
m_distance = (position - target).norm();
const Vec3d new_position = m_target + m_distance * unit_z;
m_view_matrix(0, 0) = unit_x(0);
m_view_matrix(0, 1) = unit_x(1);
m_view_matrix(0, 2) = unit_x(2);
m_view_matrix(0, 0) = unit_x.x();
m_view_matrix(0, 1) = unit_x.y();
m_view_matrix(0, 2) = unit_x.z();
m_view_matrix(0, 3) = -unit_x.dot(new_position);
m_view_matrix(1, 0) = unit_y(0);
m_view_matrix(1, 1) = unit_y(1);
m_view_matrix(1, 2) = unit_y(2);
m_view_matrix(1, 0) = unit_y.x();
m_view_matrix(1, 1) = unit_y.y();
m_view_matrix(1, 2) = unit_y.z();
m_view_matrix(1, 3) = -unit_y.dot(new_position);
m_view_matrix(2, 0) = unit_z(0);
m_view_matrix(2, 1) = unit_z(1);
m_view_matrix(2, 2) = unit_z(2);
m_view_matrix(2, 0) = unit_z.x();
m_view_matrix(2, 1) = unit_z.y();
m_view_matrix(2, 2) = unit_z.z();
m_view_matrix(2, 3) = -unit_z.dot(new_position);
m_view_matrix(3, 0) = 0.0;

View file

@ -110,7 +110,6 @@ public:
double get_fov() const;
void apply_viewport(int x, int y, unsigned int w, unsigned int h);
void apply_view_matrix();
// Calculates and applies the projection matrix tighting the frustrum z range around the given box.
// If larger z span is needed, pass the desired values of near and far z (negative values are ignored)
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0);

View file

@ -1308,7 +1308,6 @@ void GCodeViewer::_render_calibration_thumbnail_internal(ThumbnailData& thumbnai
camera.set_type(Camera::EType::Ortho);
camera.set_target(center);
camera.select_view("top");
camera.apply_view_matrix();
camera.zoom_to_box(plate_box, 1.0f);
camera.apply_projection(plate_box);

View file

@ -1807,14 +1807,8 @@ void GLCanvas3D::render(bool only_init)
camera.requires_zoom_to_volumes = false;
}
camera.apply_view_matrix();
camera.apply_projection(_max_bounding_box(true, true, true));
GLfloat position_cam[4] = { 1.0f, 0.0f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT1, GL_POSITION, position_cam));
GLfloat position_top[4] = { -0.5f, -0.5f, 1.0f, 0.0f };
glsafe(::glLightfv(GL_LIGHT0, GL_POSITION, position_top));
wxGetApp().imgui()->new_frame();
if (m_picking_enabled) {
@ -5551,7 +5545,6 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const
camera.zoom_to_box(volumes_box);
camera.select_view("iso");
}
camera.apply_view_matrix();
const Transform3d &view_matrix = camera.get_view_matrix();