mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-27 02:31:10 -06:00
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_3dconnexion
This commit is contained in:
commit
599403ba94
18 changed files with 628 additions and 295 deletions
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@ -20,9 +20,6 @@
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/GCode/PostProcessor.hpp"
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#include "libslic3r/GCode/PreviewData.hpp"
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#if ENABLE_THUMBNAIL_GENERATOR
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#include "libslic3r/GCode/ThumbnailData.hpp"
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#endif // ENABLE_THUMBNAIL_GENERATOR
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#include "libslic3r/libslic3r.h"
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#include <cassert>
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@ -91,7 +88,7 @@ void BackgroundSlicingProcess::process_fff()
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m_print->process();
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wxQueueEvent(GUI::wxGetApp().mainframe->m_plater, new wxCommandEvent(m_event_slicing_completed_id));
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#if ENABLE_THUMBNAIL_GENERATOR
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m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data, m_thumbnail_data);
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m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data, m_thumbnail_cb);
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#else
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m_fff_print->export_gcode(m_temp_output_path, m_gcode_preview_data);
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#endif // ENABLE_THUMBNAIL_GENERATOR
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@ -139,9 +136,12 @@ void BackgroundSlicingProcess::process_sla()
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m_sla_print->export_raster(zipper);
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#if ENABLE_THUMBNAIL_GENERATOR
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if (m_thumbnail_data != nullptr)
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if (m_thumbnail_cb != nullptr)
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{
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for (const ThumbnailData& data : *m_thumbnail_data)
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ThumbnailsList thumbnails;
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m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, true, false);
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// m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, false, false); // renders also supports and pad
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for (const ThumbnailData& data : thumbnails)
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{
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if (data.is_valid())
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write_thumbnail(zipper, data);
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@ -461,9 +461,12 @@ void BackgroundSlicingProcess::prepare_upload()
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Zipper zipper{source_path.string()};
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m_sla_print->export_raster(zipper, m_upload_job.upload_data.upload_path.string());
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#if ENABLE_THUMBNAIL_GENERATOR
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if (m_thumbnail_data != nullptr)
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if (m_thumbnail_cb != nullptr)
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{
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for (const ThumbnailData& data : *m_thumbnail_data)
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ThumbnailsList thumbnails;
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m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, true, false);
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// m_thumbnail_cb(thumbnails, current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values, true, false, false); // renders also supports and pad
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for (const ThumbnailData& data : thumbnails)
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{
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if (data.is_valid())
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write_thumbnail(zipper, data);
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@ -17,9 +17,6 @@ namespace Slic3r {
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class DynamicPrintConfig;
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class GCodePreviewData;
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#if ENABLE_THUMBNAIL_GENERATOR
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struct ThumbnailData;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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class Model;
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class SLAPrint;
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@ -53,7 +50,7 @@ public:
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void set_sla_print(SLAPrint *print) { m_sla_print = print; }
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void set_gcode_preview_data(GCodePreviewData *gpd) { m_gcode_preview_data = gpd; }
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#if ENABLE_THUMBNAIL_GENERATOR
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void set_thumbnail_data(const std::vector<ThumbnailData>* data) { m_thumbnail_data = data; }
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void set_thumbnail_cb(ThumbnailsGeneratorCallback cb) { m_thumbnail_cb = cb; }
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#endif // ENABLE_THUMBNAIL_GENERATOR
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// The following wxCommandEvent will be sent to the UI thread / Platter window, when the slicing is finished
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@ -159,8 +156,8 @@ private:
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// Data structure, to which the G-code export writes its annotations.
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GCodePreviewData *m_gcode_preview_data = nullptr;
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#if ENABLE_THUMBNAIL_GENERATOR
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// Data structures, used to write thumbnails into gcode.
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const std::vector<ThumbnailData>* m_thumbnail_data = nullptr;
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// Callback function, used to write thumbnails into gcode.
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ThumbnailsGeneratorCallback m_thumbnail_cb = nullptr;
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#endif // ENABLE_THUMBNAIL_GENERATOR
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// Temporary G-code, there is one defined for the BackgroundSlicingProcess, differentiated from the other processes by a process ID.
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std::string m_temp_output_path;
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@ -131,6 +131,9 @@ GLCanvas3D::LayersEditing::LayersEditing()
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, m_object_max_z(0.f)
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, m_slicing_parameters(nullptr)
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, m_layer_height_profile_modified(false)
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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, m_adaptive_cusp(0.2f)
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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, state(Unknown)
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, band_width(2.0f)
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, strength(0.005f)
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@ -151,7 +154,9 @@ GLCanvas3D::LayersEditing::~LayersEditing()
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}
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const float GLCanvas3D::LayersEditing::THICKNESS_BAR_WIDTH = 70.0f;
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#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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const float GLCanvas3D::LayersEditing::THICKNESS_RESET_BUTTON_HEIGHT = 22.0f;
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#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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bool GLCanvas3D::LayersEditing::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
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{
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@ -218,13 +223,103 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
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if (!m_enabled)
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return;
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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static const ImVec4 orange(0.757f, 0.404f, 0.216f, 1.0f);
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const Size& cnv_size = canvas.get_canvas_size();
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float canvas_w = (float)cnv_size.get_width();
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float canvas_h = (float)cnv_size.get_height();
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ImGuiWrapper& imgui = *wxGetApp().imgui();
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imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
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imgui.set_next_window_bg_alpha(0.5f);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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imgui.begin(_(L("Layer height profile")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
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ImGui::PushStyleColor(ImGuiCol_Text, orange);
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imgui.text(_(L("Left mouse button:")));
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ImGui::PopStyleColor();
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ImGui::SameLine();
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imgui.text(_(L("Add detail")));
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ImGui::PushStyleColor(ImGuiCol_Text, orange);
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imgui.text(_(L("Right mouse button:")));
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ImGui::PopStyleColor();
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ImGui::SameLine();
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imgui.text(_(L("Remove detail")));
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ImGui::PushStyleColor(ImGuiCol_Text, orange);
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imgui.text(_(L("Shift + Left mouse button:")));
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ImGui::PopStyleColor();
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ImGui::SameLine();
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imgui.text(_(L("Reset to base")));
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ImGui::PushStyleColor(ImGuiCol_Text, orange);
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imgui.text(_(L("Shift + Right mouse button:")));
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ImGui::PopStyleColor();
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ImGui::SameLine();
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imgui.text(_(L("Smoothing")));
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ImGui::PushStyleColor(ImGuiCol_Text, orange);
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imgui.text(_(L("Mouse wheel:")));
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ImGui::PopStyleColor();
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ImGui::SameLine();
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imgui.text(_(L("Increase/decrease edit area")));
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ImGui::Separator();
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if (imgui.button(_(L("Adaptive"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), Event<float>(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, m_adaptive_cusp));
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ImGui::SameLine();
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float text_align = ImGui::GetCursorPosX();
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imgui.text(_(L("Cusp (mm)")));
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ImGui::SameLine();
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float widget_align = ImGui::GetCursorPosX();
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ImGui::PushItemWidth(120.0f);
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m_adaptive_cusp = std::min(m_adaptive_cusp, (float)m_slicing_parameters->max_layer_height);
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ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, (float)m_slicing_parameters->max_layer_height, "%.2f");
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ImGui::Separator();
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if (imgui.button(_(L("Smooth"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params ));
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ImGui::SameLine();
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ImGui::SetCursorPosX(text_align);
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imgui.text(_(L("Radius")));
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ImGui::SameLine();
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ImGui::PushItemWidth(120.0f);
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ImGui::SetCursorPosX(widget_align);
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int radius = (int)m_smooth_params.radius;
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if (ImGui::SliderInt("##1", &radius, 1, 10))
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m_smooth_params.radius = (unsigned int)radius;
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ImGui::SetCursorPosX(text_align);
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imgui.text(_(L("Keep min")));
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ImGui::SameLine();
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ImGui::PushItemWidth(120.0f);
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ImGui::SetCursorPosX(widget_align);
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imgui.checkbox("##2", m_smooth_params.keep_min);
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ImGui::Separator();
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if (imgui.button(_(L("Reset"))))
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wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), SimpleEvent(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE));
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imgui.end();
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ImGui::PopStyleVar();
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const Rect& bar_rect = get_bar_rect_viewport(canvas);
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#else
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const Rect& bar_rect = get_bar_rect_viewport(canvas);
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const Rect& reset_rect = get_reset_rect_viewport(canvas);
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_render_tooltip_texture(canvas, bar_rect, reset_rect);
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_render_reset_texture(reset_rect);
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_render_active_object_annotations(canvas, bar_rect);
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_render_profile(bar_rect);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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render_active_object_annotations(canvas, bar_rect);
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render_profile(bar_rect);
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}
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float GLCanvas3D::LayersEditing::get_cursor_z_relative(const GLCanvas3D& canvas)
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@ -249,11 +344,13 @@ bool GLCanvas3D::LayersEditing::bar_rect_contains(const GLCanvas3D& canvas, floa
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return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
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}
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#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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bool GLCanvas3D::LayersEditing::reset_rect_contains(const GLCanvas3D& canvas, float x, float y)
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{
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const Rect& rect = get_reset_rect_screen(canvas);
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return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom());
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}
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#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
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{
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@ -261,9 +358,14 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_screen(const GLCanvas3D& canvas)
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float w = (float)cnv_size.get_width();
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float h = (float)cnv_size.get_height();
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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return Rect(w - thickness_bar_width(canvas), 0.0f, w, h);
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#else
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return Rect(w - thickness_bar_width(canvas), 0.0f, w, h - reset_button_height(canvas));
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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}
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#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
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{
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const Size& cnv_size = canvas.get_canvas_size();
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@ -272,6 +374,7 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_screen(const GLCanvas3D& canvas)
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return Rect(w - thickness_bar_width(canvas), h - reset_button_height(canvas), w, h);
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}
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#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
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{
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@ -282,9 +385,14 @@ Rect GLCanvas3D::LayersEditing::get_bar_rect_viewport(const GLCanvas3D& canvas)
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float zoom = (float)canvas.get_camera().get_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
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#else
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, half_h * inv_zoom, half_w * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom);
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#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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}
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#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas)
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{
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const Size& cnv_size = canvas.get_canvas_size();
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@ -296,13 +404,14 @@ Rect GLCanvas3D::LayersEditing::get_reset_rect_viewport(const GLCanvas3D& canvas
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return Rect((half_w - thickness_bar_width(canvas)) * inv_zoom, (-half_h + reset_button_height(canvas)) * inv_zoom, half_w * inv_zoom, -half_h * inv_zoom);
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}
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#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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bool GLCanvas3D::LayersEditing::_is_initialized() const
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bool GLCanvas3D::LayersEditing::is_initialized() const
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{
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return m_shader.is_initialized();
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}
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#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const
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{
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// TODO: do this with ImGui
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@ -348,8 +457,9 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co
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GLTexture::render_texture(m_reset_texture.get_id(), reset_rect.get_left(), reset_rect.get_right(), reset_rect.get_bottom(), reset_rect.get_top());
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}
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#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
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void GLCanvas3D::LayersEditing::render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const
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{
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m_shader.start_using();
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||||
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@ -380,7 +490,7 @@ void GLCanvas3D::LayersEditing::_render_active_object_annotations(const GLCanvas
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m_shader.stop_using();
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}
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||||
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void GLCanvas3D::LayersEditing::_render_profile(const Rect& bar_rect) const
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void GLCanvas3D::LayersEditing::render_profile(const Rect& bar_rect) const
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{
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//FIXME show some kind of legend.
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||||
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||||
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@ -497,6 +607,24 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
|
||||
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
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{
|
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m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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m_layers_texture.valid = false;
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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}
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||||
|
||||
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
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||||
{
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m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
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const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
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m_layers_texture.valid = false;
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canvas.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
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||||
}
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||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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||||
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||||
void GLCanvas3D::LayersEditing::generate_layer_height_texture()
|
||||
{
|
||||
this->update_slicing_parameters();
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||||
|
|
@ -558,6 +686,7 @@ float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
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* THICKNESS_BAR_WIDTH;
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||||
}
|
||||
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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||||
float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
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||||
{
|
||||
return
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|
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@ -568,6 +697,7 @@ float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
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#endif
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||||
* THICKNESS_RESET_BUTTON_HEIGHT;
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||||
}
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||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
|
||||
const Point GLCanvas3D::Mouse::Drag::Invalid_2D_Point(INT_MAX, INT_MAX);
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||||
|
|
@ -1119,6 +1249,11 @@ wxDEFINE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
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|||
wxDEFINE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
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||||
wxDEFINE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
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||||
wxDEFINE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
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||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
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||||
wxDEFINE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
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||||
wxDEFINE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
const double GLCanvas3D::DefaultCameraZoomToBoxMarginFactor = 1.25;
|
||||
|
|
@ -1421,6 +1556,29 @@ bool GLCanvas3D::is_layers_editing_allowed() const
|
|||
return m_layers_editing.is_allowed();
|
||||
}
|
||||
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
void GLCanvas3D::reset_layer_height_profile()
|
||||
{
|
||||
m_layers_editing.reset_layer_height_profile(*this);
|
||||
m_layers_editing.state = LayersEditing::Completed;
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void GLCanvas3D::adaptive_layer_height_profile(float cusp)
|
||||
{
|
||||
m_layers_editing.adaptive_layer_height_profile(*this, cusp);
|
||||
m_layers_editing.state = LayersEditing::Completed;
|
||||
m_dirty = true;
|
||||
}
|
||||
|
||||
void GLCanvas3D::smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params)
|
||||
{
|
||||
m_layers_editing.smooth_layer_height_profile(*this, smoothing_params);
|
||||
m_layers_editing.state = LayersEditing::Completed;
|
||||
m_dirty = true;
|
||||
}
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
bool GLCanvas3D::is_reload_delayed() const
|
||||
{
|
||||
return m_reload_delayed;
|
||||
|
|
@ -2830,6 +2988,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_layers_editing.state = LayersEditing::Editing;
|
||||
_perform_layer_editing_action(&evt);
|
||||
}
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
else if ((layer_editing_object_idx != -1) && m_layers_editing.reset_rect_contains(*this, pos(0), pos(1)))
|
||||
{
|
||||
if (evt.LeftDown())
|
||||
|
|
@ -2842,6 +3001,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_dirty = true;
|
||||
}
|
||||
}
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
else if (evt.LeftDown() && (evt.ShiftDown() || evt.AltDown()) && m_picking_enabled)
|
||||
{
|
||||
if (m_gizmos.get_current_type() != GLGizmosManager::SlaSupports)
|
||||
|
|
|
|||
|
|
@ -81,6 +81,8 @@ template <size_t N> using Vec2dsEvent = ArrayEvent<Vec2d, N>;
|
|||
using Vec3dEvent = Event<Vec3d>;
|
||||
template <size_t N> using Vec3dsEvent = ArrayEvent<Vec3d, N>;
|
||||
|
||||
using HeightProfileSmoothEvent = Event<HeightProfileSmoothingParams>;
|
||||
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_INIT, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_RIGHT_CLICK, RBtnEvent);
|
||||
|
|
@ -104,6 +106,11 @@ wxDECLARE_EVENT(EVT_GLCANVAS_MOVE_DOUBLE_SLIDER, wxKeyEvent);
|
|||
wxDECLARE_EVENT(EVT_GLCANVAS_EDIT_COLOR_CHANGE, wxKeyEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_UNDO, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_REDO, SimpleEvent);
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, Event<float>);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, HeightProfileSmoothEvent);
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
class GLCanvas3D
|
||||
{
|
||||
|
|
@ -153,13 +160,17 @@ private:
|
|||
|
||||
private:
|
||||
static const float THICKNESS_BAR_WIDTH;
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static const float THICKNESS_RESET_BUTTON_HEIGHT;
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
bool m_enabled;
|
||||
Shader m_shader;
|
||||
unsigned int m_z_texture_id;
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
mutable GLTexture m_tooltip_texture;
|
||||
mutable GLTexture m_reset_texture;
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
// Not owned by LayersEditing.
|
||||
const DynamicPrintConfig *m_config;
|
||||
// ModelObject for the currently selected object (Model::objects[last_object_id]).
|
||||
|
|
@ -171,6 +182,11 @@ private:
|
|||
std::vector<coordf_t> m_layer_height_profile;
|
||||
bool m_layer_height_profile_modified;
|
||||
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
mutable float m_adaptive_cusp;
|
||||
mutable HeightProfileSmoothingParams m_smooth_params;
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
class LayersTexture
|
||||
{
|
||||
public:
|
||||
|
|
@ -217,28 +233,42 @@ private:
|
|||
void adjust_layer_height_profile();
|
||||
void accept_changes(GLCanvas3D& canvas);
|
||||
void reset_layer_height_profile(GLCanvas3D& canvas);
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
void adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp);
|
||||
void smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_paramsn);
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
static float get_cursor_z_relative(const GLCanvas3D& canvas);
|
||||
static bool bar_rect_contains(const GLCanvas3D& canvas, float x, float y);
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static bool reset_rect_contains(const GLCanvas3D& canvas, float x, float y);
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static Rect get_bar_rect_screen(const GLCanvas3D& canvas);
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static Rect get_reset_rect_screen(const GLCanvas3D& canvas);
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static Rect get_bar_rect_viewport(const GLCanvas3D& canvas);
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static Rect get_reset_rect_viewport(const GLCanvas3D& canvas);
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
float object_max_z() const { return m_object_max_z; }
|
||||
|
||||
private:
|
||||
bool _is_initialized() const;
|
||||
bool is_initialized() const;
|
||||
void generate_layer_height_texture();
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
void _render_tooltip_texture(const GLCanvas3D& canvas, const Rect& bar_rect, const Rect& reset_rect) const;
|
||||
void _render_reset_texture(const Rect& reset_rect) const;
|
||||
void _render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
|
||||
void _render_profile(const Rect& bar_rect) const;
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
|
||||
void render_profile(const Rect& bar_rect) const;
|
||||
void update_slicing_parameters();
|
||||
|
||||
static float thickness_bar_width(const GLCanvas3D &canvas);
|
||||
#if !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
static float reset_button_height(const GLCanvas3D &canvas);
|
||||
#endif // !ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
};
|
||||
|
||||
struct Mouse
|
||||
|
|
@ -501,6 +531,12 @@ public:
|
|||
bool is_layers_editing_enabled() const;
|
||||
bool is_layers_editing_allowed() const;
|
||||
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
void reset_layer_height_profile();
|
||||
void adaptive_layer_height_profile(float cusp);
|
||||
void smooth_layer_height_profile(const HeightProfileSmoothingParams& smoothing_params);
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
bool is_reload_delayed() const;
|
||||
|
||||
void enable_layers_editing(bool enable);
|
||||
|
|
|
|||
|
|
@ -1388,9 +1388,6 @@ struct Plater::priv
|
|||
Slic3r::Model model;
|
||||
PrinterTechnology printer_technology = ptFFF;
|
||||
Slic3r::GCodePreviewData gcode_preview_data;
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
std::vector<Slic3r::ThumbnailData> thumbnail_data;
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
// GUI elements
|
||||
wxSizer* panel_sizer{ nullptr };
|
||||
|
|
@ -1948,6 +1945,7 @@ struct Plater::priv
|
|||
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
void generate_thumbnail(ThumbnailData& data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
|
||||
void generate_thumbnails(ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background);
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void msw_rescale_object_menu();
|
||||
|
|
@ -2018,7 +2016,15 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
|||
background_process.set_sla_print(&sla_print);
|
||||
background_process.set_gcode_preview_data(&gcode_preview_data);
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
background_process.set_thumbnail_data(&thumbnail_data);
|
||||
background_process.set_thumbnail_cb([this](ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background)
|
||||
{
|
||||
std::packaged_task<void(ThumbnailsList&, const Vec2ds&, bool, bool, bool)> task([this](ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background) {
|
||||
generate_thumbnails(thumbnails, sizes, printable_only, parts_only, transparent_background);
|
||||
});
|
||||
std::future<void> result = task.get_future();
|
||||
wxTheApp->CallAfter([&]() { task(thumbnails, sizes, printable_only, parts_only, transparent_background); });
|
||||
result.wait();
|
||||
});
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
background_process.set_slicing_completed_event(EVT_SLICING_COMPLETED);
|
||||
background_process.set_finished_event(EVT_PROCESS_COMPLETED);
|
||||
|
|
@ -2089,6 +2095,11 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
|||
view3D_canvas->Bind(EVT_GLCANVAS_RESETGIZMOS, [this](SimpleEvent&) { reset_all_gizmos(); });
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_UNDO, [this](SimpleEvent&) { this->undo(); });
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_REDO, [this](SimpleEvent&) { this->redo(); });
|
||||
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_RESET_LAYER_HEIGHT_PROFILE, [this](SimpleEvent&) { this->view3D->get_canvas3d()->reset_layer_height_profile(); });
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_ADAPTIVE_LAYER_HEIGHT_PROFILE, [this](Event<float>& evt) { this->view3D->get_canvas3d()->adaptive_layer_height_profile(evt.data); });
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, [this](HeightProfileSmoothEvent& evt) { this->view3D->get_canvas3d()->smooth_layer_height_profile(evt.data); });
|
||||
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
|
||||
|
||||
// 3DScene/Toolbar:
|
||||
view3D_canvas->Bind(EVT_GLTOOLBAR_ADD, &priv::on_action_add, this);
|
||||
|
|
@ -3068,37 +3079,6 @@ bool Plater::priv::restart_background_process(unsigned int state)
|
|||
( ((state & UPDATE_BACKGROUND_PROCESS_FORCE_RESTART) != 0 && ! this->background_process.finished()) ||
|
||||
(state & UPDATE_BACKGROUND_PROCESS_FORCE_EXPORT) != 0 ||
|
||||
(state & UPDATE_BACKGROUND_PROCESS_RESTART) != 0 ) ) {
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
if (((state & UPDATE_BACKGROUND_PROCESS_FORCE_EXPORT) == 0) &&
|
||||
(this->background_process.state() != BackgroundSlicingProcess::STATE_RUNNING))
|
||||
{
|
||||
// update thumbnail data
|
||||
const std::vector<Vec2d> &thumbnail_sizes = this->background_process.current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values;
|
||||
if (this->printer_technology == ptFFF)
|
||||
{
|
||||
// for ptFFF we need to generate the thumbnails before the export of gcode starts
|
||||
this->thumbnail_data.clear();
|
||||
for (const Vec2d &sized : thumbnail_sizes)
|
||||
{
|
||||
this->thumbnail_data.push_back(ThumbnailData());
|
||||
Point size(sized); // round to ints
|
||||
generate_thumbnail(this->thumbnail_data.back(), size.x(), size.y(), true, true, false);
|
||||
}
|
||||
}
|
||||
else if (this->printer_technology == ptSLA)
|
||||
{
|
||||
// for ptSLA generate thumbnails without supports and pad (not yet calculated)
|
||||
// to render also supports and pad see on_slicing_update()
|
||||
this->thumbnail_data.clear();
|
||||
for (const Vec2d &sized : thumbnail_sizes)
|
||||
{
|
||||
this->thumbnail_data.push_back(ThumbnailData());
|
||||
Point size(sized); // round to ints
|
||||
generate_thumbnail(this->thumbnail_data.back(), size.x(), size.y(), true, true, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
// The print is valid and it can be started.
|
||||
if (this->background_process.start()) {
|
||||
this->statusbar()->set_cancel_callback([this]() {
|
||||
|
|
@ -3438,25 +3418,6 @@ void Plater::priv::on_slicing_update(SlicingStatusEvent &evt)
|
|||
} else if (evt.status.flags & PrintBase::SlicingStatus::RELOAD_SLA_PREVIEW) {
|
||||
// Update the SLA preview. Only called if not RELOAD_SLA_SUPPORT_POINTS, as the block above will refresh the preview anyways.
|
||||
this->preview->reload_print();
|
||||
|
||||
// uncomment the following lines if you want to render into the thumbnail also supports and pad for SLA printer
|
||||
/*
|
||||
#if ENABLE_THUMBNAIL_GENERATOR
|
||||
// update thumbnail data
|
||||
// for ptSLA generate the thumbnail after supports and pad have been calculated to have them rendered
|
||||
if ((this->printer_technology == ptSLA) && (evt.status.percent == -3))
|
||||
{
|
||||
const std::vector<Vec2d>& thumbnail_sizes = this->background_process.current_print()->full_print_config().option<ConfigOptionPoints>("thumbnails")->values;
|
||||
this->thumbnail_data.clear();
|
||||
for (const Vec2d &sized : thumbnail_sizes)
|
||||
{
|
||||
this->thumbnail_data.push_back(ThumbnailData());
|
||||
Point size(sized); // round to ints
|
||||
generate_thumbnail(this->thumbnail_data.back(), size.x(), size.y(), true, false, false);
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -3687,6 +3648,19 @@ void Plater::priv::generate_thumbnail(ThumbnailData& data, unsigned int w, unsig
|
|||
{
|
||||
view3D->get_canvas3d()->render_thumbnail(data, w, h, printable_only, parts_only, transparent_background);
|
||||
}
|
||||
|
||||
void Plater::priv::generate_thumbnails(ThumbnailsList& thumbnails, const Vec2ds& sizes, bool printable_only, bool parts_only, bool transparent_background)
|
||||
{
|
||||
thumbnails.clear();
|
||||
for (const Vec2d& size : sizes)
|
||||
{
|
||||
thumbnails.push_back(ThumbnailData());
|
||||
Point isize(size); // round to ints
|
||||
generate_thumbnail(thumbnails.back(), isize.x(), isize.y(), printable_only, parts_only, transparent_background);
|
||||
if (!thumbnails.back().is_valid())
|
||||
thumbnails.pop_back();
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||
|
||||
void Plater::priv::msw_rescale_object_menu()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue