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	Flag for arrows in SVG.cpp
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					 2 changed files with 23 additions and 2 deletions
				
			
		|  | @ -13,15 +13,31 @@ SVG::SVG(const char* filename) | |||
| 		"      <polyline fill=\"darkblue\" points=\"0,0 10,5 0,10 1,5\" />\n" | ||||
| 	    "   </marker>\n" | ||||
| 	    ); | ||||
| 	this->arrows = true; | ||||
| } | ||||
| 
 | ||||
| float | ||||
| SVG::coordinate(long c) | ||||
| { | ||||
|     return (float)unscale(c)*10; | ||||
| } | ||||
| 
 | ||||
| void | ||||
| SVG::AddLine(const Line &line) | ||||
| { | ||||
|     fprintf(this->f, | ||||
|         "   <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke: black; stroke-width: 2\" marker-end=\"url(#endArrow)\"/>\n", | ||||
|         (float)unscale(line.a.x)*10, (float)unscale(line.a.y)*10, (float)unscale(line.b.x)*10, (float)unscale(line.b.y)*10 | ||||
|         "   <line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" style=\"stroke: black; stroke-width: 2\"", | ||||
|         this->coordinate(line.a.x), this->coordinate(line.a.y), this->coordinate(line.b.x), this->coordinate(line.b.y) | ||||
|         ); | ||||
|     if (this->arrows) | ||||
|         fprintf(this->f, " marker-end=\"url(#endArrow)\""); | ||||
|     fprintf(this->f, "/>\n"); | ||||
| } | ||||
| 
 | ||||
| void | ||||
| SVG::AddLine(const IntersectionLine &line) | ||||
| { | ||||
|     this->AddLine(Line(line.a, line.b)); | ||||
| } | ||||
| 
 | ||||
| void | ||||
|  | @ -29,6 +45,7 @@ SVG::Close() | |||
| { | ||||
|     fprintf(this->f, "</svg>\n"); | ||||
|     fclose(this->f); | ||||
|     printf("SVG file written.\n"); | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -3,6 +3,7 @@ | |||
| 
 | ||||
| #include <myinit.h> | ||||
| #include "Line.hpp" | ||||
| #include "TriangleMesh.hpp" | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
|  | @ -10,9 +11,12 @@ class SVG | |||
| { | ||||
|     private: | ||||
|     FILE* f; | ||||
|     float coordinate(long c); | ||||
|     public: | ||||
|     bool arrows; | ||||
|     SVG(const char* filename); | ||||
|     void AddLine(const Line &line); | ||||
|     void AddLine(const IntersectionLine &line); | ||||
|     void Close(); | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci