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	Only take layer_id instead of layer in filler objects
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					 2 changed files with 4 additions and 4 deletions
				
			
		|  | @ -56,7 +56,7 @@ sub make_fill { | |||
|     my $self = shift; | ||||
|     my ($layer) = @_; | ||||
|      | ||||
|     $_->layer($layer) for values %{$self->fillers}; | ||||
|     $_->layer_id($layer->id) for values %{$self->fillers}; | ||||
|      | ||||
|     Slic3r::debugf "Filling layer %d:\n", $layer->id; | ||||
|      | ||||
|  |  | |||
|  | @ -4,7 +4,7 @@ use Moo; | |||
| use Slic3r::Geometry qw(PI); | ||||
| 
 | ||||
| has 'print'               => (is => 'rw'); | ||||
| has 'layer'               => (is => 'rw'); | ||||
| has 'layer_id'            => (is => 'rw'); | ||||
| has 'max_print_dimension' => (is => 'rw'); | ||||
| has 'angle'               => (is => 'rw', default => sub { $Slic3r::Config->fill_angle }); | ||||
| 
 | ||||
|  | @ -20,9 +20,9 @@ sub infill_direction { | |||
|     $rotate[1] = [ $self->max_print_dimension * sqrt(2) / 2, $self->max_print_dimension * sqrt(2) / 2 ]; | ||||
|     @shift = @{$rotate[1]}; | ||||
|      | ||||
|     if ($self->layer) { | ||||
|     if (defined $self->layer_id) { | ||||
|         # alternate fill direction | ||||
|         my $layer_num = $self->layer->id / $surface->depth_layers; | ||||
|         my $layer_num = $self->layer_id / $surface->depth_layers; | ||||
|         my $angle = $self->angles->[$layer_num % @{$self->angles}]; | ||||
|         $rotate[0] = Slic3r::Geometry::deg2rad($self->angle) + $angle if $angle; | ||||
|     } | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci