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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 21:58:03 -06:00
Fixed conflict after merge with master
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commit
590773d77b
18 changed files with 4553 additions and 2760 deletions
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@ -289,8 +289,8 @@ public:
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bool is_active;
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// Whether or not to use this volume when applying zoom_to_volumes()
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bool zoom_to_volumes;
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// Wheter or not this volume is enabled for outside print volume detection.
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bool outside_printer_detection_enabled;
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// Wheter or not this volume is enabled for outside print volume detection in shader.
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bool shader_outside_printer_detection_enabled;
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// Wheter or not this volume is outside print volume.
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bool is_outside;
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// Boolean: Is mouse over this object?
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@ -299,6 +299,8 @@ public:
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bool is_modifier;
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// Wheter or not this volume has been generated from the wipe tower
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bool is_wipe_tower;
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// Wheter or not this volume has been generated from an extrusion path
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bool is_extrusion_path;
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// Interleaved triangles & normals with indexed triangles & quads.
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GLIndexedVertexArray indexed_vertex_array;
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@ -500,6 +502,7 @@ public:
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//###################################################################################################################################
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static void enable_shader(wxGLCanvas* canvas, bool enable);
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static void enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable);
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static void enable_dynamic_background(wxGLCanvas* canvas, bool enable);
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static void allow_multisample(wxGLCanvas* canvas, bool allow);
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//###################################################################################################################################
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@ -560,10 +563,8 @@ public:
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static void reload_scene(wxGLCanvas* canvas, bool force);
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static void load_print_toolpaths(wxGLCanvas* canvas);
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static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
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static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors);
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static void load_preview(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);
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static void reset_legend_texture();
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