diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp index a82ea0264c..b77878e09c 100644 --- a/src/slic3r/GUI/GLCanvas3D.cpp +++ b/src/slic3r/GUI/GLCanvas3D.cpp @@ -5617,12 +5617,12 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const double width = volumes_box.max.x() - volumes_box.min.x(); double depth = volumes_box.max.y() - volumes_box.min.y(); double height = volumes_box.max.z() - volumes_box.min.z(); - volumes_box.max.x() = volumes_box.max.x() + width * 0.1f; - volumes_box.min.x() = volumes_box.min.x() - width * 0.1f; - volumes_box.max.y() = volumes_box.max.y() + depth * 0.1f; - volumes_box.min.y() = volumes_box.min.y() - depth * 0.1f; - volumes_box.max.z() = volumes_box.max.z() + height * 0.1f; - volumes_box.min.z() = volumes_box.min.z() - height * 0.1f; + volumes_box.max.x() = volumes_box.max.x() + width * 0.01f; + volumes_box.min.x() = volumes_box.min.x() - width * 0.01f; + volumes_box.max.y() = volumes_box.max.y() + depth * 0.01f; + volumes_box.min.y() = volumes_box.min.y() - depth * 0.01f; + volumes_box.max.z() = volumes_box.max.z() + height * 0.01f; + volumes_box.min.z() = volumes_box.min.z() - height * 0.01f; Camera camera; camera.set_type(camera_type); @@ -5651,8 +5651,8 @@ void GLCanvas3D::render_thumbnail_internal(ThumbnailData& thumbnail_data, const //camera.select_view("top"); } else { - camera.zoom_to_box(volumes_box); camera.select_view("iso"); + camera.zoom_to_box(volumes_box); } const Transform3d &view_matrix = camera.get_view_matrix();