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Performance improvements:
Lazy "Place on face" gizmo update. Caching of MeshObject::raw_mesh_bounding_box() for the object size display. ModelObject::bounding_box(), raw_mesh_bounding_box(), full_raw_mesh_bounding_box() will not copy the mesh. TriangleMesh::transformed_bounding_box(const Transform3d &trafo) will not copy the mesh data. get_options_for_bundle() will not return reference to temp value is_splittable() calls cheap mesh.has_multiple_patches()
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48d64b0842
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588c07c12a
10 changed files with 76 additions and 108 deletions
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@ -205,7 +205,7 @@ public:
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// This bounding box is approximate and not snug.
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// This bounding box is being cached.
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const BoundingBoxf3& bounding_box() const;
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void invalidate_bounding_box() { m_bounding_box_valid = false; }
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void invalidate_bounding_box() { m_bounding_box_valid = false; m_raw_mesh_bounding_box_valid = false; }
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// A mesh containing all transformed instances of this object.
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TriangleMesh mesh() const;
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@ -219,10 +219,10 @@ public:
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BoundingBoxf3 raw_bounding_box() const;
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// A snug bounding box around the transformed non-modifier object volumes.
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BoundingBoxf3 instance_bounding_box(size_t instance_idx, bool dont_translate = false) const;
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#if ENABLE_VOLUMES_CENTERING_FIXES
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// Bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
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// A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of non-modifier object volumes.
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BoundingBoxf3 raw_mesh_bounding_box() const;
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// A snug bounding box of non-transformed (non-rotated, non-scaled, non-translated) sum of all object volumes.
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BoundingBoxf3 full_raw_mesh_bounding_box() const;
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#endif // ENABLE_VOLUMES_CENTERING_FIXES
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void center_around_origin();
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void ensure_on_bed();
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void translate_instances(const Vec3d& vector);
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@ -261,7 +261,8 @@ protected:
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void set_model(Model *model) { m_model = model; }
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private:
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ModelObject(Model *model) : m_model(model), origin_translation(Vec3d::Zero()), m_bounding_box_valid(false) {}
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ModelObject(Model *model) : m_model(model), origin_translation(Vec3d::Zero()),
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m_bounding_box_valid(false), m_raw_mesh_bounding_box_valid(false) {}
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~ModelObject();
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/* To be able to return an object from own copy / clone methods. Hopefully the compiler will do the "Copy elision" */
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@ -280,6 +281,8 @@ private:
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// Bounding box, cached.
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mutable BoundingBoxf3 m_bounding_box;
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mutable bool m_bounding_box_valid;
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mutable BoundingBoxf3 m_raw_mesh_bounding_box;
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mutable bool m_raw_mesh_bounding_box_valid;
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};
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// An object STL, or a modifier volume, over which a different set of parameters shall be applied.
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