Some rework on layout of imgui dialogs

This commit is contained in:
Enrico Turri 2019-12-11 15:30:25 +01:00
parent e747577271
commit 57d069bd0a
13 changed files with 50 additions and 96 deletions

View file

@ -248,9 +248,6 @@ void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsign
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(0.5f * (float)canvas_width, 0.5f * (float)canvas_height, ImGuiCond_Always, 0.5f, 0.5f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
imgui.begin(_(L("3Dconnexion settings")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
@ -327,8 +324,6 @@ void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsign
#endif // ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
imgui.end();
ImGui::PopStyleVar();
}
bool Mouse3DController::connect_device()