Some rework on layout of imgui dialogs

This commit is contained in:
Enrico Turri 2019-12-11 15:30:25 +01:00
parent e747577271
commit 57d069bd0a
13 changed files with 50 additions and 96 deletions

View file

@ -482,21 +482,5 @@ void GLGizmoRotate3D::on_render() const
m_gizmos[Z].render();
}
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit)
{
Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle()));
wxString label = _(L("Rotation (deg)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", rotation, 100.0f, "%.2f");
m_imgui->end();
}
#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
} // namespace GUI
} // namespace Slic3r