Some rework on layout of imgui dialogs

This commit is contained in:
Enrico Turri 2019-12-11 15:30:25 +01:00
parent e747577271
commit 57d069bd0a
13 changed files with 50 additions and 96 deletions

View file

@ -173,25 +173,6 @@ void GLGizmoMove3D::on_render_for_picking() const
render_grabber_extension(Z, box, true);
}
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit)
{
const Selection& selection = m_parent.get_selection();
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
Vec3d displacement = show_position ? position : m_displacement;
wxString label = show_position ? _(L("Position (mm)")) : _(L("Displacement (mm)"));
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
m_imgui->input_vec3("", displacement, 100.0f, "%.2f");
m_imgui->end();
}
#endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
double GLGizmoMove3D::calc_projection(const UpdateData& data) const
{
double projection = 0.0;