Some rework on layout of imgui dialogs

This commit is contained in:
Enrico Turri 2019-12-11 15:30:25 +01:00
parent e747577271
commit 57d069bd0a
13 changed files with 50 additions and 96 deletions

View file

@ -133,7 +133,7 @@ GLCanvas3D::LayersEditing::LayersEditing()
, m_slicing_parameters(nullptr)
, m_layer_height_profile_modified(false)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, m_adaptive_cusp(0.2f)
, m_adaptive_cusp(0.0f)
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
, state(Unknown)
, band_width(2.0f)
@ -225,7 +225,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
return;
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
static const ImVec4 orange(0.757f, 0.404f, 0.216f, 1.0f);
static const ImVec4 ORANGE(1.0f, 0.49f, 0.22f, 1.0f);
const Size& cnv_size = canvas.get_canvas_size();
float canvas_w = (float)cnv_size.get_width();
@ -233,37 +233,34 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_pos(canvas_w - imgui.get_style_scaling() * THICKNESS_BAR_WIDTH, canvas_h, ImGuiCond_Always, 1.0f, 1.0f);
imgui.set_next_window_bg_alpha(0.5f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
imgui.begin(_(L("Variable layer height")), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoCollapse);
ImGui::PushStyleColor(ImGuiCol_Text, orange);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Left mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Add detail")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Right mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Remove detail")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Shift + Left mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Reset to base")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Shift + Right mouse button:")));
ImGui::PopStyleColor();
ImGui::SameLine();
imgui.text(_(L("Smoothing")));
ImGui::PushStyleColor(ImGuiCol_Text, orange);
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_(L("Mouse wheel:")));
ImGui::PopStyleColor();
ImGui::SameLine();
@ -275,12 +272,20 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::SameLine();
float text_align = ImGui::GetCursorPosX();
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Cusp (mm)")));
if (ImGui::IsItemHovered())
{
ImGui::BeginTooltip();
ImGui::TextUnformatted(_(L("I am a tooltip")));
ImGui::EndTooltip();
}
ImGui::SameLine();
float widget_align = ImGui::GetCursorPosX();
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
m_adaptive_cusp = clamp((float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, m_adaptive_cusp);
ImGui::SliderFloat("", &m_adaptive_cusp, (float)m_slicing_parameters->min_layer_height, (float)m_slicing_parameters->max_layer_height, "%.2f");
m_adaptive_cusp = clamp(0.0f, 0.5f * (float)m_slicing_parameters->layer_height, m_adaptive_cusp);
ImGui::SliderFloat("", &m_adaptive_cusp, 0.0f, 0.5f * (float)m_slicing_parameters->layer_height, "%.3f");
ImGui::Separator();
if (imgui.button(_(L("Smooth"))))
@ -288,6 +293,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::SameLine();
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Radius")));
ImGui::SameLine();
ImGui::SetCursorPosX(widget_align);
@ -297,10 +303,12 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
m_smooth_params.radius = (unsigned int)radius;
ImGui::SetCursorPosX(text_align);
ImGui::AlignTextToFramePadding();
imgui.text(_(L("Keep min")));
ImGui::SameLine();
if (ImGui::GetCursorPosX() < widget_align) // because of line lenght after localization
ImGui::SetCursorPosX(widget_align);
ImGui::PushItemWidth(imgui.get_style_scaling() * 120.0f);
imgui.checkbox("##2", m_smooth_params.keep_min);
@ -310,8 +318,6 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
imgui.end();
ImGui::PopStyleVar();
const Rect& bar_rect = get_bar_rect_viewport(canvas);
#else
const Rect& bar_rect = get_bar_rect_viewport(canvas);
@ -651,7 +657,6 @@ void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
{
this->update_slicing_parameters();
m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
@ -707,6 +712,11 @@ void GLCanvas3D::LayersEditing::update_slicing_parameters()
m_slicing_parameters = new SlicingParameters();
*m_slicing_parameters = PrintObject::slicing_parameters(*m_config, *m_model_object, m_object_max_z);
}
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
if (m_adaptive_cusp == 0.0f)
m_adaptive_cusp = 0.25f * m_slicing_parameters->layer_height;
#endif // ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
}
float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
@ -1897,7 +1907,6 @@ void GLCanvas3D::render()
#if ENABLE_RENDER_STATISTICS
ImGuiWrapper& imgui = *wxGetApp().imgui();
imgui.set_next_window_bg_alpha(0.5f);
imgui.begin(std::string("Render statistics"), ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
imgui.text("Last frame: ");
ImGui::SameLine();
@ -3837,8 +3846,7 @@ void GLCanvas3D::_render_undo_redo_stack(const bool is_undo, float pos_x) const
const float x = pos_x * (float)get_camera().get_zoom() + 0.5f * (float)get_canvas_size().get_width();
imgui->set_next_window_pos(x, m_undoredo_toolbar.get_height(), ImGuiCond_Always, 0.5f, 0.0f);
imgui->set_next_window_bg_alpha(0.5f);
std::string title = is_undo ? L("Undo History") : L("Redo History");
std::string title = is_undo ? L("Undo History") : L("Redo History");
imgui->begin(_(title), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
int hovered = m_imgui_undo_redo_hovered_pos;