Selection of modifiers in 3D scene

This commit is contained in:
Enrico Turri 2018-11-06 15:51:33 +01:00
parent de981ce8be
commit 57c769b63b
6 changed files with 133 additions and 11 deletions

View file

@ -734,19 +734,27 @@ void ObjectList::load_part( ModelObject* model_object,
if (model_object->origin_translation != Vec3d::Zero())
{
object->center_around_origin();
#if !ENABLE_MODELVOLUME_TRANSFORM
object->ensure_on_bed();
#endif // !ENABLE_MODELVOLUME_TRANSFORM
delta = model_object->origin_translation - object->origin_translation;
}
for (auto volume : object->volumes) {
#if ENABLE_MODELVOLUME_TRANSFORM
Vec3d shift = volume->mesh.bounding_box().center();
volume->translate_geometry(-shift);
volume->translate(delta + shift);
#endif // ENABLE_MODELVOLUME_TRANSFORM
auto new_volume = model_object->add_volume(*volume);
new_volume->set_type(static_cast<ModelVolume::Type>(type));
boost::filesystem::path(input_file).filename().string();
new_volume->name = boost::filesystem::path(input_file).filename().string();
part_names.Add(new_volume->name);
#if !ENABLE_MODELVOLUME_TRANSFORM
if (delta != Vec3d::Zero())
new_volume->translate(delta);
#endif // !ENABLE_MODELVOLUME_TRANSFORM
// set a default extruder value, since user can't add it manually
new_volume->config.set_key_value("extruder", new ConfigOptionInt(0));