Selection of modifiers in 3D scene

This commit is contained in:
Enrico Turri 2018-11-06 15:51:33 +01:00
parent de981ce8be
commit 57c769b63b
6 changed files with 133 additions and 11 deletions

View file

@ -1197,16 +1197,30 @@ void GLCanvas3D::Selection::add(unsigned int volume_idx, bool as_single_selectio
if (!m_valid || ((unsigned int)m_volumes->size() <= volume_idx))
return;
// resets the current list if needed
const GLVolume* volume = (*m_volumes)[volume_idx];
if (as_single_selection || volume->is_wipe_tower || is_wipe_tower() || volume->is_modifier || is_modifier())
// wipe tower is already selected
if (is_wipe_tower() && volume->is_wipe_tower)
return;
// resets the current list if needed
bool needs_reset = as_single_selection;
needs_reset |= volume->is_wipe_tower;
needs_reset |= is_wipe_tower() && !volume->is_wipe_tower;
needs_reset |= !is_modifier() && volume->is_modifier;
needs_reset |= is_modifier() && !volume->is_modifier;
if (needs_reset)
clear();
m_mode = volume->is_modifier ? Volume : Instance;
switch (m_mode)
{
case Volume:
{
_add_volume(volume_idx);
if (is_empty() || ((is_modifier() && volume->is_modifier) && (volume->instance_idx() == get_instance_idx())))
_add_volume(volume_idx);
break;
}
case Instance:
@ -1435,6 +1449,11 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement)
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
}
@ -1466,7 +1485,6 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
{
// extracts rotations from the composed transformation
Vec3d new_rotation = Geometry::extract_euler_angles(m * m_cache.volumes_data[i].get_volume_rotation_matrix());
(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_volume_position() - m_cache.dragging_center));
(*m_volumes)[i]->set_volume_rotation(new_rotation);
}
#else
@ -1481,6 +1499,8 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation)
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances();
else if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
@ -1497,6 +1517,7 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
for (unsigned int i : m_list)
{
#if ENABLE_MODELVOLUME_TRANSFORM
Transform3d wst = m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_volume_scale_matrix();
Vec3d scaling_factor = Vec3d(1./wst(0,0), 1./wst(1,1), 1./wst(2,2));
@ -1512,6 +1533,23 @@ void GLCanvas3D::Selection::flattening_rotate(const Vec3d& normal)
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_instance_rotation_matrix() );
(*m_volumes)[i]->set_instance_rotation(new_rotation);
#else
Transform3d wst = m_cache.volumes_data[i].get_scale_matrix() * m_cache.volumes_data[i].get_scale_matrix();
Vec3d scaling_factor = Vec3d(1. / wst(0, 0), 1. / wst(1, 1), 1. / wst(2, 2));
Vec3d rotation = Geometry::extract_euler_angles(m_cache.volumes_data[i].get_rotation_matrix() * m_cache.volumes_data[i].get_rotation_matrix());
Vec3d transformed_normal = Geometry::assemble_transform(Vec3d::Zero(), rotation, scaling_factor) * normal;
transformed_normal.normalize();
Vec3d axis = transformed_normal(2) > 0.999f ? Vec3d(1., 0., 0.) : Vec3d(transformed_normal.cross(Vec3d(0., 0., -1.)));
axis.normalize();
Transform3d extra_rotation = Transform3d::Identity();
extra_rotation.rotate(Eigen::AngleAxisd(acos(-transformed_normal(2)), axis));
Vec3d new_rotation = Geometry::extract_euler_angles(extra_rotation * m_cache.volumes_data[i].get_rotation_matrix());
(*m_volumes)[i]->set_rotation(new_rotation);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
#if !DISABLE_INSTANCES_SYNCH
@ -1553,7 +1591,6 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale)
Eigen::Matrix<double, 3, 3, Eigen::DontAlign> new_matrix = (m * m_cache.volumes_data[i].get_volume_scale_matrix()).matrix().block(0, 0, 3, 3);
// extracts scaling factors from the composed transformation
Vec3d new_scale(new_matrix.col(0).norm(), new_matrix.col(1).norm(), new_matrix.col(2).norm());
(*m_volumes)[i]->set_volume_offset(m_cache.dragging_center + m * (m_cache.volumes_data[i].get_volume_position() - m_cache.dragging_center));
(*m_volumes)[i]->set_volume_scaling_factor(new_scale);
}
#else
@ -1569,6 +1606,8 @@ void GLCanvas3D::Selection::scale(const Vec3d& scale)
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances();
else if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
@ -1592,6 +1631,8 @@ void GLCanvas3D::Selection::mirror(Axis axis)
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances();
else if (m_mode == Volume)
_synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
@ -1746,7 +1787,7 @@ void GLCanvas3D::Selection::_update_type()
if (first->is_wipe_tower)
m_type = WipeTower;
else if (first->is_modifier)
m_type = Modifier;
m_type = SingleModifier;
else
{
const ModelObject* model_object = m_model->objects[first->object_idx()];
@ -1769,6 +1810,8 @@ void GLCanvas3D::Selection::_update_type()
m_type = SingleFullObject;
else if ((m_cache.content.begin()->second.size() == 1) && (volumes_count == (unsigned int)m_list.size()))
m_type = SingleFullInstance;
else if ((*m_volumes)[*m_list.begin()]->is_modifier)
m_type = MultipleModifier;
}
}
}
@ -1790,9 +1833,14 @@ void GLCanvas3D::Selection::_update_type()
std::cout << "selection type: WipeTower" << std::endl;
break;
}
case Modifier:
case SingleModifier:
{
std::cout << "selection type: Modifier" << std::endl;
std::cout << "selection type: SingleModifier" << std::endl;
break;
}
case MultipleModifier:
{
std::cout << "selection type: MultipleModifier" << std::endl;
break;
}
case SingleFullObject:
@ -2012,6 +2060,53 @@ void GLCanvas3D::Selection::_synchronize_unselected_instances()
}
}
void GLCanvas3D::Selection::_synchronize_unselected_volumes()
{
for (unsigned int i : m_list)
{
const GLVolume* volume = (*m_volumes)[i];
int object_idx = volume->object_idx();
if (object_idx >= 1000)
continue;
int volume_idx = volume->volume_idx();
#if ENABLE_MODELVOLUME_TRANSFORM
const Vec3d& offset = volume->get_volume_offset();
const Vec3d& rotation = volume->get_volume_rotation();
const Vec3d& scaling_factor = volume->get_volume_scaling_factor();
const Vec3d& mirror = volume->get_volume_mirror();
#else
const Vec3d& offset = volume->get_offset();
const Vec3d& rotation = volume->get_rotation();
const Vec3d& scaling_factor = volume->get_scaling_factor();
const Vec3d& mirror = volume->get_mirror();
#endif // ENABLE_MODELVOLUME_TRANSFORM
// Process unselected volumes.
for (unsigned int j = 0; j < (unsigned int)m_volumes->size(); ++j)
{
if (j == i)
continue;
GLVolume* v = (*m_volumes)[j];
if ((v->object_idx() != object_idx) || (v->volume_idx() != volume_idx))
continue;
#if ENABLE_MODELVOLUME_TRANSFORM
v->set_volume_offset(offset);
v->set_volume_rotation(rotation);
v->set_volume_scaling_factor(scaling_factor);
v->set_volume_mirror(mirror);
#else
v->set_offset(offset);
v->set_rotation(Vec3d(rotation));
v->set_scaling_factor(scaling_factor);
v->set_mirror(mirror);
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
}
}
const float GLCanvas3D::Gizmos::OverlayTexturesScale = 0.75f;
const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;