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Selection of modifiers in 3D scene
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6 changed files with 133 additions and 11 deletions
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@ -1038,6 +1038,9 @@ double ModelObject::get_instance_min_z(size_t instance_idx) const
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for (const ModelVolume* v : volumes)
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{
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if (!v->is_model_part())
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continue;
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#if ENABLE_MODELVOLUME_TRANSFORM
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Transform3d mv = mi * v->get_matrix();
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const TriangleMesh& hull = v->get_convex_hull();
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@ -1152,6 +1155,14 @@ void ModelVolume::set_material(t_model_material_id material_id, const ModelMater
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this->object->get_model()->add_material(material_id, material);
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}
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#if ENABLE_MODELVOLUME_TRANSFORM
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void ModelVolume::translate_geometry(const Vec3d& displacement)
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{
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mesh.translate((float)displacement(0), (float)displacement(1), (float)displacement(2));
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m_convex_hull.translate((float)displacement(0), (float)displacement(1), (float)displacement(2));
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}
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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void ModelVolume::calculate_convex_hull()
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{
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m_convex_hull = mesh.convex_hull_3d();
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