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	Apply transform to meshes before displaying the 3D preview canvas
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					 1 changed files with 2 additions and 1 deletions
				
			
		|  | @ -77,7 +77,7 @@ sub new { | |||
| sub load_object { | ||||
|     my ($self, $object) = @_; | ||||
|      | ||||
|     my $bb = $object->raw_mesh->bounding_box; | ||||
|     my $bb = $object->instance_bounding_box; | ||||
|     my $center = $bb->center; | ||||
|     $self->object_shift(Slic3r::Pointf3->new(-$center->x, -$center->y, -$bb->z_min));  #,, | ||||
|     $bb->translate(@{ $self->object_shift }); | ||||
|  | @ -91,6 +91,7 @@ sub load_object { | |||
|     my @volumes = sort { ($a->modifier // 0) <=> ($b->modifier // 0) } @{$object->volumes}; | ||||
|     foreach my $volume (@volumes) { | ||||
|         my $mesh = $volume->mesh->clone; | ||||
|         $object->instances->[0]->transform_mesh($mesh); | ||||
|         $mesh->translate(@{ $self->object_shift });   | ||||
|          | ||||
|         my $material_id = $volume->material_id // '_'; | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci