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	Merge branch 'master' of https://github.com/Prusa3d/Slic3r
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						57232395f4
					
				
					 2 changed files with 20 additions and 1 deletions
				
			
		|  | @ -1080,8 +1080,10 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache() | |||
|     : position(Vec3d::Zero()) | ||||
|     , rotation(Vec3d::Zero()) | ||||
|     , scaling_factor(Vec3d::Ones()) | ||||
|     , mirror(Vec3d::Ones()) | ||||
|     , rotation_matrix(Transform3d::Identity()) | ||||
|     , scale_matrix(Transform3d::Identity()) | ||||
|     , mirror_matrix(Transform3d::Identity()) | ||||
| { | ||||
| } | ||||
| 
 | ||||
|  | @ -1089,9 +1091,11 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache(const Geometr | |||
|     : position(transform.get_offset()) | ||||
|     , rotation(transform.get_rotation()) | ||||
|     , scaling_factor(transform.get_scaling_factor()) | ||||
|     , mirror(transform.get_mirror()) | ||||
| { | ||||
|     rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation); | ||||
|     scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor); | ||||
|     mirror_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d::Ones(), mirror); | ||||
| } | ||||
| 
 | ||||
| GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform) | ||||
|  | @ -1481,7 +1485,7 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement) | |||
| #if ENABLE_MODELVOLUME_TRANSFORM | ||||
|     if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower) | ||||
|     { | ||||
|         Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix()).inverse() * displacement; | ||||
|         Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement; | ||||
|         (*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement); | ||||
|     } | ||||
|     else if (m_mode == Instance) | ||||
|  | @ -5338,6 +5342,15 @@ void GLCanvas3D::do_mirror() | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Fixes sinking/flying instances
 | ||||
|     for (const std::pair<int, int>& i : done) | ||||
|     { | ||||
|         ModelObject* m = m_model->objects[i.first]; | ||||
|         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second)); | ||||
|         m_selection.translate(i.first, i.second, shift); | ||||
|         m->translate_instance(i.second, shift); | ||||
|     } | ||||
| 
 | ||||
|     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -398,8 +398,10 @@ public: | |||
|                 Vec3d position; | ||||
|                 Vec3d rotation; | ||||
|                 Vec3d scaling_factor; | ||||
|                 Vec3d mirror; | ||||
|                 Transform3d rotation_matrix; | ||||
|                 Transform3d scale_matrix; | ||||
|                 Transform3d mirror_matrix; | ||||
| 
 | ||||
|                 TransformCache(); | ||||
|                 explicit TransformCache(const Geometry::Transformation& transform); | ||||
|  | @ -428,14 +430,18 @@ public: | |||
|             const Vec3d& get_volume_position() const { return m_volume.position; } | ||||
|             const Vec3d& get_volume_rotation() const { return m_volume.rotation; } | ||||
|             const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; } | ||||
|             const Vec3d& get_volume_mirror() const { return m_volume.mirror; } | ||||
|             const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; } | ||||
|             const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; } | ||||
|             const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; } | ||||
| 
 | ||||
|             const Vec3d& get_instance_position() const { return m_instance.position; } | ||||
|             const Vec3d& get_instance_rotation() const { return m_instance.rotation; } | ||||
|             const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; } | ||||
|             const Vec3d& get_instance_mirror() const { return m_instance.mirror; } | ||||
|             const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; } | ||||
|             const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; } | ||||
|             const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; } | ||||
| #else | ||||
|             const Vec3d& get_position() const { return m_position; } | ||||
|             const Vec3d& get_rotation() const { return m_rotation; } | ||||
|  |  | |||
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