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	Merge branch 'master' of https://github.com/Prusa3d/Slic3r
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						57232395f4
					
				
					 2 changed files with 20 additions and 1 deletions
				
			
		|  | @ -1080,8 +1080,10 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache() | ||||||
|     : position(Vec3d::Zero()) |     : position(Vec3d::Zero()) | ||||||
|     , rotation(Vec3d::Zero()) |     , rotation(Vec3d::Zero()) | ||||||
|     , scaling_factor(Vec3d::Ones()) |     , scaling_factor(Vec3d::Ones()) | ||||||
|  |     , mirror(Vec3d::Ones()) | ||||||
|     , rotation_matrix(Transform3d::Identity()) |     , rotation_matrix(Transform3d::Identity()) | ||||||
|     , scale_matrix(Transform3d::Identity()) |     , scale_matrix(Transform3d::Identity()) | ||||||
|  |     , mirror_matrix(Transform3d::Identity()) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -1089,9 +1091,11 @@ GLCanvas3D::Selection::VolumeCache::TransformCache::TransformCache(const Geometr | ||||||
|     : position(transform.get_offset()) |     : position(transform.get_offset()) | ||||||
|     , rotation(transform.get_rotation()) |     , rotation(transform.get_rotation()) | ||||||
|     , scaling_factor(transform.get_scaling_factor()) |     , scaling_factor(transform.get_scaling_factor()) | ||||||
|  |     , mirror(transform.get_mirror()) | ||||||
| { | { | ||||||
|     rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation); |     rotation_matrix = Geometry::assemble_transform(Vec3d::Zero(), rotation); | ||||||
|     scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor); |     scale_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), scaling_factor); | ||||||
|  |     mirror_matrix = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d::Ones(), mirror); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform) | GLCanvas3D::Selection::VolumeCache::VolumeCache(const Geometry::Transformation& volume_transform, const Geometry::Transformation& instance_transform) | ||||||
|  | @ -1481,7 +1485,7 @@ void GLCanvas3D::Selection::translate(const Vec3d& displacement) | ||||||
| #if ENABLE_MODELVOLUME_TRANSFORM | #if ENABLE_MODELVOLUME_TRANSFORM | ||||||
|     if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower) |     if ((m_mode == Volume) || (*m_volumes)[i]->is_wipe_tower) | ||||||
|     { |     { | ||||||
|         Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix()).inverse() * displacement; |         Vec3d local_displacement = (m_cache.volumes_data[i].get_instance_rotation_matrix() * m_cache.volumes_data[i].get_instance_scale_matrix() * m_cache.volumes_data[i].get_instance_mirror_matrix()).inverse() * displacement; | ||||||
|         (*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement); |         (*m_volumes)[i]->set_volume_offset(m_cache.volumes_data[i].get_volume_position() + local_displacement); | ||||||
|     } |     } | ||||||
|     else if (m_mode == Instance) |     else if (m_mode == Instance) | ||||||
|  | @ -5338,6 +5342,15 @@ void GLCanvas3D::do_mirror() | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     // Fixes sinking/flying instances
 | ||||||
|  |     for (const std::pair<int, int>& i : done) | ||||||
|  |     { | ||||||
|  |         ModelObject* m = m_model->objects[i.first]; | ||||||
|  |         Vec3d shift(0.0, 0.0, -m->get_instance_min_z(i.second)); | ||||||
|  |         m_selection.translate(i.first, i.second, shift); | ||||||
|  |         m->translate_instance(i.second, shift); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); |     post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -398,8 +398,10 @@ public: | ||||||
|                 Vec3d position; |                 Vec3d position; | ||||||
|                 Vec3d rotation; |                 Vec3d rotation; | ||||||
|                 Vec3d scaling_factor; |                 Vec3d scaling_factor; | ||||||
|  |                 Vec3d mirror; | ||||||
|                 Transform3d rotation_matrix; |                 Transform3d rotation_matrix; | ||||||
|                 Transform3d scale_matrix; |                 Transform3d scale_matrix; | ||||||
|  |                 Transform3d mirror_matrix; | ||||||
| 
 | 
 | ||||||
|                 TransformCache(); |                 TransformCache(); | ||||||
|                 explicit TransformCache(const Geometry::Transformation& transform); |                 explicit TransformCache(const Geometry::Transformation& transform); | ||||||
|  | @ -428,14 +430,18 @@ public: | ||||||
|             const Vec3d& get_volume_position() const { return m_volume.position; } |             const Vec3d& get_volume_position() const { return m_volume.position; } | ||||||
|             const Vec3d& get_volume_rotation() const { return m_volume.rotation; } |             const Vec3d& get_volume_rotation() const { return m_volume.rotation; } | ||||||
|             const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; } |             const Vec3d& get_volume_scaling_factor() const { return m_volume.scaling_factor; } | ||||||
|  |             const Vec3d& get_volume_mirror() const { return m_volume.mirror; } | ||||||
|             const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; } |             const Transform3d& get_volume_rotation_matrix() const { return m_volume.rotation_matrix; } | ||||||
|             const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; } |             const Transform3d& get_volume_scale_matrix() const { return m_volume.scale_matrix; } | ||||||
|  |             const Transform3d& get_volume_mirror_matrix() const { return m_volume.mirror_matrix; } | ||||||
| 
 | 
 | ||||||
|             const Vec3d& get_instance_position() const { return m_instance.position; } |             const Vec3d& get_instance_position() const { return m_instance.position; } | ||||||
|             const Vec3d& get_instance_rotation() const { return m_instance.rotation; } |             const Vec3d& get_instance_rotation() const { return m_instance.rotation; } | ||||||
|             const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; } |             const Vec3d& get_instance_scaling_factor() const { return m_instance.scaling_factor; } | ||||||
|  |             const Vec3d& get_instance_mirror() const { return m_instance.mirror; } | ||||||
|             const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; } |             const Transform3d& get_instance_rotation_matrix() const { return m_instance.rotation_matrix; } | ||||||
|             const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; } |             const Transform3d& get_instance_scale_matrix() const { return m_instance.scale_matrix; } | ||||||
|  |             const Transform3d& get_instance_mirror_matrix() const { return m_instance.mirror_matrix; } | ||||||
| #else | #else | ||||||
|             const Vec3d& get_position() const { return m_position; } |             const Vec3d& get_position() const { return m_position; } | ||||||
|             const Vec3d& get_rotation() const { return m_rotation; } |             const Vec3d& get_rotation() const { return m_rotation; } | ||||||
|  |  | ||||||
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